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<blockquote data-quote="KarinsDad" data-source="post: 5207109" data-attributes="member: 2011"><p>This introduces the same clunkiness issues as end of target's next turn. The players have to now keep track of where the foes are in the initiative order to determine whether they should use a power or delay or what.</p><p></p><p>For someone using a whiteboard to keep track of initiatives, it might not be that big of a deal.</p><p></p><p>For someone rotating through 3x5 cards, it's suddenly more difficult. Did the BBEG go early in the round, or later???</p><p></p><p>And it also introduces metagaming considerations into the power decision making process. The decision is not made on the appropriate target, but on metagaming information as to where the target's initiative lies in the order. I don't want players making decisions as to whom to target based on an initiative system that the PCs themselves are unaware of.</p><p></p><p></p><p>This just introduces a big mess and exacerbates the problems that 4E bookkeeping already has.</p><p></p><p></p><p>Again, the easiest simplification is at End of User's Turn instead of End of Target's turn or End of Round. That way, it is totally equitable for all powers and people don't need to have the game be even more complex by having the players make decisions based of foe's initiative order. The buff or debuff or condition lasts for exactly one round plus a portion of the user's initial round.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5207109, member: 2011"] This introduces the same clunkiness issues as end of target's next turn. The players have to now keep track of where the foes are in the initiative order to determine whether they should use a power or delay or what. For someone using a whiteboard to keep track of initiatives, it might not be that big of a deal. For someone rotating through 3x5 cards, it's suddenly more difficult. Did the BBEG go early in the round, or later??? And it also introduces metagaming considerations into the power decision making process. The decision is not made on the appropriate target, but on metagaming information as to where the target's initiative lies in the order. I don't want players making decisions as to whom to target based on an initiative system that the PCs themselves are unaware of. This just introduces a big mess and exacerbates the problems that 4E bookkeeping already has. Again, the easiest simplification is at End of User's Turn instead of End of Target's turn or End of Round. That way, it is totally equitable for all powers and people don't need to have the game be even more complex by having the players make decisions based of foe's initiative order. The buff or debuff or condition lasts for exactly one round plus a portion of the user's initial round. [/QUOTE]
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