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<blockquote data-quote="keterys" data-source="post: 5208850" data-attributes="member: 43019"><p>Sounds good.</p><p></p><p></p><p></p><p>Sounds horrible.</p><p></p><p>Basically it works for two types of effects:</p><p>1) Dailies</p><p>2) very very minor bonuses/penalties</p><p></p><p>And now you're tracking as many things as before, en total, but more per round since they never go away, except now the system will have ways to remove bonuses/penalties with dispels, and... argh.</p><p></p><p>Unless you also mean 'and we hand out 1/20th of the bonuses and penalties'</p><p></p><p></p><p></p><p>More - what's with this obsession with bonuses and penalties? Do your forced movement, prone, with your extra damage or healing, shifts, whatever... and be done. No lingering effects. All set.</p><p></p><p></p><p></p><p>Avoid them as much as possible, and make the ones you use save ends?</p><p></p><p></p><p></p><p>That would suck so much. It's absolutely crippling for many monsters, dreadful for many PCs in certain situations.</p><p></p><p></p><p></p><p>Well, that's fine, though it's more a RP thing than anything.</p><p></p><p></p><p></p><p>So, don't put those types of debuffs in the system? Give your allies a bonus, or do something else. If the system models something badly, don't do that thing.</p><p></p><p></p><p></p><p>Biggest question whenever anyone wants to do something like this: How do you handle multiple defenders?</p></blockquote><p></p>
[QUOTE="keterys, post: 5208850, member: 43019"] Sounds good. Sounds horrible. Basically it works for two types of effects: 1) Dailies 2) very very minor bonuses/penalties And now you're tracking as many things as before, en total, but more per round since they never go away, except now the system will have ways to remove bonuses/penalties with dispels, and... argh. Unless you also mean 'and we hand out 1/20th of the bonuses and penalties' More - what's with this obsession with bonuses and penalties? Do your forced movement, prone, with your extra damage or healing, shifts, whatever... and be done. No lingering effects. All set. Avoid them as much as possible, and make the ones you use save ends? That would suck so much. It's absolutely crippling for many monsters, dreadful for many PCs in certain situations. Well, that's fine, though it's more a RP thing than anything. So, don't put those types of debuffs in the system? Give your allies a bonus, or do something else. If the system models something badly, don't do that thing. Biggest question whenever anyone wants to do something like this: How do you handle multiple defenders? [/QUOTE]
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