Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fewer conditions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mouseferatu" data-source="post: 5209344" data-attributes="member: 1288"><p>I've seen fights where the rogue was denied the ability to deal sneak attack damage, or to use most of his useful powers, for multiple rounds at a stretch due to be being slowed. I've seen fights where defenders were basically kept from "defending" at all, because the enemies were easily able to stay away from them while getting to the "squishier" targets. This is <em>especially</em> true with artillery and controller creatures, but even melee-focused creatures can take advantage of it.</p><p></p><p>And while you dismiss "keeping creatures from running away" as a minor advantage, it means that the entire party can more easily gang up on a single target and take it down fast.</p><p></p><p>You keep saying "People should learn to carry ranged weapons," but for the bulk of melee-oriented classes, that still leaves them unable to use the overwhelming majority of their powers. Sure, doing a basic attack for four rounds straight is better than <em>nothing</em>, but only marginally.</p><p></p><p>It's really not hard, unless the battlefield is relatively confined, for a creature with halfway decent speed to keep more than four squares distant from a slowed character. And the fact that a slowed character can still do <em>something</em> doesn't remotely alter the fact that their options (and, in many cases, access to powers) is substantially reduced--which is, ultimately, the entire point of tactical use of conditions.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 5209344, member: 1288"] I've seen fights where the rogue was denied the ability to deal sneak attack damage, or to use most of his useful powers, for multiple rounds at a stretch due to be being slowed. I've seen fights where defenders were basically kept from "defending" at all, because the enemies were easily able to stay away from them while getting to the "squishier" targets. This is [i]especially[/i] true with artillery and controller creatures, but even melee-focused creatures can take advantage of it. And while you dismiss "keeping creatures from running away" as a minor advantage, it means that the entire party can more easily gang up on a single target and take it down fast. You keep saying "People should learn to carry ranged weapons," but for the bulk of melee-oriented classes, that still leaves them unable to use the overwhelming majority of their powers. Sure, doing a basic attack for four rounds straight is better than [i]nothing[/i], but only marginally. It's really not hard, unless the battlefield is relatively confined, for a creature with halfway decent speed to keep more than four squares distant from a slowed character. And the fact that a slowed character can still do [i]something[/i] doesn't remotely alter the fact that their options (and, in many cases, access to powers) is substantially reduced--which is, ultimately, the entire point of tactical use of conditions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fewer conditions?
Top