Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fewer conditions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 5209550" data-attributes="member: 43019"><p>So, let's guesstimate for a moment that I've done, say, 500 sessions of 4e, with 3 combats per session. So, out of those 1500 combats, I'm willing to say that no more than 100 of them would slow have made a crucial difference (defender is forced to use ranged weapons and can't defend, leader can't get into range to buff or heal, etc), beyond forcing someone to Run for one round or possibly not get an attack at all for one round, which would have had scattered appearances (mostly depending on terrain, initiative and enemy choice) in, say, another 200 combats - which, btw, is a benefit closer to Blind or Daze at that point, so still not bad.</p><p></p><p>The trick is that if Slowed does last for the encounter and you can count on doing it, you're further encouraging Ranged, and you're further encouraging parties that can exploit it. So, your party shifts to becoming more ranged and picks up a couple slowed and starts beginning combats 20 squares away. Now the Brute requires 3 rounds of full out Running just to reach the enemy, which means the combat is over before he gets to roll an attack roll (and miss, poor guy).</p><p></p><p>In quite recent memory, some examples from published adventures where Slowed would have been a serious problem (as in, not being able to do melee attacks that combat) if inflicted on my character:</p><p>2 Underdark fights where melee had to move 10-20 squares, some over difficult terrain, or jumping gaps to engage each other from first sighting</p><p>1 fight over floating earth motes that required jumping from platform to platform while being ranged attacked on the way in - this combat actually had traps that slowed, and they entirely changed the combat even though thankfully I avoided them for the first 12 or so squares of movement.</p><p></p><p>1 fight out in a Jungle where the enemy drakes and harpies were 10+ squares away to start and had a 40 ft pit to drop people into (Ugh, being slowed at the bottom of a 40 ft pit = 4-8 rounds of climbing! And can't even make ranged attacks from down there)</p><p>1 fight in a huge tomb where we had to get past a gauntlet of enemies and get under a sliding door to disarm the trap and save the day (get the treasure) in just a few rounds</p><p></p><p>EAST1-6, IMPI1-6, and SPEC2-1 P2 from LFR so not like just fights my DM was making up. </p><p></p><p>If I make the party all ranged, Slowed becomes far more useful since it's very very common for fights to start more than 4 squares apart - and such a party often has ways of controlling some portions of the battlefield further. Perhaps upping it to a crucial difference - if turned into a whole encounter penalty (removing a monster from consideration of combat, drastically altering the tactics of the combat) on 500-1000 of 1500 combats. I imagine in a lot of cases you'd see a reaction from the DM/adventure design where suddenly melee was always much closer, and the terrain was less choked or difficult, so that slowed would be less useful.</p></blockquote><p></p>
[QUOTE="keterys, post: 5209550, member: 43019"] So, let's guesstimate for a moment that I've done, say, 500 sessions of 4e, with 3 combats per session. So, out of those 1500 combats, I'm willing to say that no more than 100 of them would slow have made a crucial difference (defender is forced to use ranged weapons and can't defend, leader can't get into range to buff or heal, etc), beyond forcing someone to Run for one round or possibly not get an attack at all for one round, which would have had scattered appearances (mostly depending on terrain, initiative and enemy choice) in, say, another 200 combats - which, btw, is a benefit closer to Blind or Daze at that point, so still not bad. The trick is that if Slowed does last for the encounter and you can count on doing it, you're further encouraging Ranged, and you're further encouraging parties that can exploit it. So, your party shifts to becoming more ranged and picks up a couple slowed and starts beginning combats 20 squares away. Now the Brute requires 3 rounds of full out Running just to reach the enemy, which means the combat is over before he gets to roll an attack roll (and miss, poor guy). In quite recent memory, some examples from published adventures where Slowed would have been a serious problem (as in, not being able to do melee attacks that combat) if inflicted on my character: 2 Underdark fights where melee had to move 10-20 squares, some over difficult terrain, or jumping gaps to engage each other from first sighting 1 fight over floating earth motes that required jumping from platform to platform while being ranged attacked on the way in - this combat actually had traps that slowed, and they entirely changed the combat even though thankfully I avoided them for the first 12 or so squares of movement. 1 fight out in a Jungle where the enemy drakes and harpies were 10+ squares away to start and had a 40 ft pit to drop people into (Ugh, being slowed at the bottom of a 40 ft pit = 4-8 rounds of climbing! And can't even make ranged attacks from down there) 1 fight in a huge tomb where we had to get past a gauntlet of enemies and get under a sliding door to disarm the trap and save the day (get the treasure) in just a few rounds EAST1-6, IMPI1-6, and SPEC2-1 P2 from LFR so not like just fights my DM was making up. If I make the party all ranged, Slowed becomes far more useful since it's very very common for fights to start more than 4 squares apart - and such a party often has ways of controlling some portions of the battlefield further. Perhaps upping it to a crucial difference - if turned into a whole encounter penalty (removing a monster from consideration of combat, drastically altering the tactics of the combat) on 500-1000 of 1500 combats. I imagine in a lot of cases you'd see a reaction from the DM/adventure design where suddenly melee was always much closer, and the terrain was less choked or difficult, so that slowed would be less useful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fewer conditions?
Top