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<blockquote data-quote="KarinsDad" data-source="post: 5209597" data-attributes="member: 2011"><p>Not quite sure what you mean by this.</p><p></p><p></p><p></p><p>Yeah, I explained that totally wrong.</p><p></p><p>I was forgetting the II aspect of CC and hence, the fact that it is once per round. Instead, it should be like Opportunity Attacks. Every foe within range of the Fighter's weapon gets attacked if he shifts or attacks another (without attacking the Fighter) instead of the current CC where the first marked foe gets attacked and is at -2, other marked foes are at -2, and unmarked foes are not really hindered at all.</p><p></p><p>The -2 does not occur on every foe, but the free attack does. A free attack is a lot more stickier, especially since it would work on what are currently considered unmarked foes.</p><p></p><p>And in the current situation, the -2 to attack a squishier foe for those foes after the first got CCed is usually a better strategy anyway.</p><p></p><p>This system makes it a better strategy to not get attacked and attack the Fighter instead.</p><p></p><p>With the 4E diagonal movement system, OAs have mostly become a joke in 4E. Free damage or attacks via marks are the new OAs.</p><p></p><p></p><p></p><p>Which is historically the problem with all ranged parties. There typically is no way to consistently slow (or daze or immobilize) every single foe. There are very few foes that cannot do melee back to the PCs. There is a reason for that. That's why all ranged parties should each have a way to melee back as well. Just like melee PCs should each have a way to range.</p><p></p><p>Opportunity cost? Sure.</p><p></p><p>But, not a great one. Well rounded PCs with several PC having the ability to handle any given situation are vastly superior as a group compared to extremely specialized PCs where the foes (traps, terrain, etc.) can take advantage of each PC's weaknesses.</p><p></p><p>If the DM does Stunned (save ends) on the Leader and nobody else has healing or has a way to give extra saves to the Leader, a few bad dice rolls can lead to a TPK easier than in more typical similar level encounters.</p><p></p><p>It's always better to not put all of your eggs in one basket. The PCs will typically win every single encounter in either case, but they will rarely be in serious trouble with the group with well rounded individual. This also decreases the chance that a given player will find himself in a situation where his PC cannot do anything.</p><p></p><p>The Slowed Fighter that has the Heal skill and cannot get to foes can sometimes give an ally a Second Wind or a free Saving Throw. It's not all about attacking every single round. There are a lot of other good options out there (e.g. Aid Another, 3 PCs shifting around a single foe so that every single PC gets flank every single attack) that can be used in unusual situations if the players just know about them.</p><p></p><p></p><p>In my group, one of the players has taken the Linguist feat twice. It has an opportunity cost for that PC of a few points of damage per round probably, but it has allowed the PCs to acquire a lot of knowledge when the monsters speak out loud (both tactically within an encounter and acquiring campaign knowledge that the monsters know but the PCs wouldn't necessarily find out any other way). This in turn makes the party strategically stronger for the overall campaign. They can sometimes avoid encounters or prepare for them better because of info this PC picks up once in a while.</p><p></p><p>Opportunity costs rarely add up to the point that they tip the balance in favor of the monsters. The overall benefit of them is usually greater than the individual loss.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5209597, member: 2011"] Not quite sure what you mean by this. Yeah, I explained that totally wrong. I was forgetting the II aspect of CC and hence, the fact that it is once per round. Instead, it should be like Opportunity Attacks. Every foe within range of the Fighter's weapon gets attacked if he shifts or attacks another (without attacking the Fighter) instead of the current CC where the first marked foe gets attacked and is at -2, other marked foes are at -2, and unmarked foes are not really hindered at all. The -2 does not occur on every foe, but the free attack does. A free attack is a lot more stickier, especially since it would work on what are currently considered unmarked foes. And in the current situation, the -2 to attack a squishier foe for those foes after the first got CCed is usually a better strategy anyway. This system makes it a better strategy to not get attacked and attack the Fighter instead. With the 4E diagonal movement system, OAs have mostly become a joke in 4E. Free damage or attacks via marks are the new OAs. Which is historically the problem with all ranged parties. There typically is no way to consistently slow (or daze or immobilize) every single foe. There are very few foes that cannot do melee back to the PCs. There is a reason for that. That's why all ranged parties should each have a way to melee back as well. Just like melee PCs should each have a way to range. Opportunity cost? Sure. But, not a great one. Well rounded PCs with several PC having the ability to handle any given situation are vastly superior as a group compared to extremely specialized PCs where the foes (traps, terrain, etc.) can take advantage of each PC's weaknesses. If the DM does Stunned (save ends) on the Leader and nobody else has healing or has a way to give extra saves to the Leader, a few bad dice rolls can lead to a TPK easier than in more typical similar level encounters. It's always better to not put all of your eggs in one basket. The PCs will typically win every single encounter in either case, but they will rarely be in serious trouble with the group with well rounded individual. This also decreases the chance that a given player will find himself in a situation where his PC cannot do anything. The Slowed Fighter that has the Heal skill and cannot get to foes can sometimes give an ally a Second Wind or a free Saving Throw. It's not all about attacking every single round. There are a lot of other good options out there (e.g. Aid Another, 3 PCs shifting around a single foe so that every single PC gets flank every single attack) that can be used in unusual situations if the players just know about them. In my group, one of the players has taken the Linguist feat twice. It has an opportunity cost for that PC of a few points of damage per round probably, but it has allowed the PCs to acquire a lot of knowledge when the monsters speak out loud (both tactically within an encounter and acquiring campaign knowledge that the monsters know but the PCs wouldn't necessarily find out any other way). This in turn makes the party strategically stronger for the overall campaign. They can sometimes avoid encounters or prepare for them better because of info this PC picks up once in a while. Opportunity costs rarely add up to the point that they tip the balance in favor of the monsters. The overall benefit of them is usually greater than the individual loss. [/QUOTE]
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