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Fewer deeper archetypes or the kitchen sink
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<blockquote data-quote="Mallus" data-source="post: 5900390" data-attributes="member: 3887"><p>I don't want to see a 100 classes or 1000 Feats (how I wish those numbers weren't an exaggeration...) for emulating every popular genre character, either. But D&D traditionally did have rules for things like Mjolnir, Stormbringer and an Acme Portable Hole -- you found them in the section on magic items. That's a good place for them. </p><p></p><p></p><p>You quoted me before I edited the snark out. Apologies. I disagree with your sentiments re: the current level of player creativity and desire/capability for immersion, but I could have expressed it a constructive manner. </p><p></p><p></p><p>D&D archetypes include martial artists straight outa Shaw Brothers chop-socky films and rogues/magicians from ultra-far future milieus. I feel it's keeping with the spirit of the game to periodically add to the list of archetypes. Potter-esque wizards and Avatar-esque benders seem like likely candidates. </p><p></p><p></p><p>That sounds reasonable -- but I'd to see some classes drawn from more recent, popular fantasy. D&D has always been about mixing genre influences together. What belonged in D&D? Whatever is cool. There have been plenty of cool new things created since 1970s.</p><p></p><p>I think it's a mistake to view older D&D as some kind of treatise on fantasy archetypes -- it's better seen as an eclectic mix of what the authors loved, at the time. That's the tradition we should carry on.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5900390, member: 3887"] I don't want to see a 100 classes or 1000 Feats (how I wish those numbers weren't an exaggeration...) for emulating every popular genre character, either. But D&D traditionally did have rules for things like Mjolnir, Stormbringer and an Acme Portable Hole -- you found them in the section on magic items. That's a good place for them. You quoted me before I edited the snark out. Apologies. I disagree with your sentiments re: the current level of player creativity and desire/capability for immersion, but I could have expressed it a constructive manner. D&D archetypes include martial artists straight outa Shaw Brothers chop-socky films and rogues/magicians from ultra-far future milieus. I feel it's keeping with the spirit of the game to periodically add to the list of archetypes. Potter-esque wizards and Avatar-esque benders seem like likely candidates. That sounds reasonable -- but I'd to see some classes drawn from more recent, popular fantasy. D&D has always been about mixing genre influences together. What belonged in D&D? Whatever is cool. There have been plenty of cool new things created since 1970s. I think it's a mistake to view older D&D as some kind of treatise on fantasy archetypes -- it's better seen as an eclectic mix of what the authors loved, at the time. That's the tradition we should carry on. [/QUOTE]
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