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Fey as powers that be
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<blockquote data-quote="WmRAllen67" data-source="post: 3145545" data-attributes="member: 20456"><p>I'll second that, and add Feist's <em>Faerie Tale</em> to the mix... and Lisa Goldstein's <em>Strange Devices of the Sun and Moon</em>, if you can find it... for a literary analysis of how the cultural conception of faeries has changed over history, I'd recommend Diane Purkiss' <em>At the Bottom of the Garden</em>...</p><p></p><p>Historically, the popular conception of the world was just what you describe-- though God and the Devil contended for human souls, in the day-to-day (especially in the country) luck, good or bad, and odd occurrences would be attributed to the work of spirits and fey, both good and bad...</p><p></p><p>One way to develop a world in this fashion is to drop the "Tolkien-esque" elements of demi-human and humanoid races as "natural" beings, with cities, societies and a physical presence in the world, and move them back into the "strange and mysterious" category. You'll never adventure through an abandoned dwarven mine, but you might run across a small, bearded smith in a clearing in the woods next to a small hill-- but if he offers to repair your gear, the price may not be worth it...</p><p></p><p>And if you look for him again, he won't be there...</p><p></p><p>Elves living in tree-villages in the wood? Nope... but if you encounter a "faery rade", RUN!</p><p></p><p>A lot of the standard D&D monsters have RW fey antecedents-- trolls, for instance, are in some stories dwarf-like instead of "big green and regenerating cannibals" and are capable of incredible transformation magics, stealing children and leaving a polymorphed log in their place...</p><p></p><p>There's always the old stories and folksongs. I have a mental list of adventure ideas that I got from listening to this band (<a href="http://stout.hampshire.edu/~jcr00/span/index.html)" target="_blank">http://stout.hampshire.edu/~jcr00/span/index.html)</a>... "The Elf Knight", "Thomas the Rhymer", "Tam Lin" and "Alison Gross" are good to start with...</p></blockquote><p></p>
[QUOTE="WmRAllen67, post: 3145545, member: 20456"] I'll second that, and add Feist's [I]Faerie Tale[/I] to the mix... and Lisa Goldstein's [I]Strange Devices of the Sun and Moon[/I], if you can find it... for a literary analysis of how the cultural conception of faeries has changed over history, I'd recommend Diane Purkiss' [I]At the Bottom of the Garden[/I]... Historically, the popular conception of the world was just what you describe-- though God and the Devil contended for human souls, in the day-to-day (especially in the country) luck, good or bad, and odd occurrences would be attributed to the work of spirits and fey, both good and bad... One way to develop a world in this fashion is to drop the "Tolkien-esque" elements of demi-human and humanoid races as "natural" beings, with cities, societies and a physical presence in the world, and move them back into the "strange and mysterious" category. You'll never adventure through an abandoned dwarven mine, but you might run across a small, bearded smith in a clearing in the woods next to a small hill-- but if he offers to repair your gear, the price may not be worth it... And if you look for him again, he won't be there... Elves living in tree-villages in the wood? Nope... but if you encounter a "faery rade", RUN! A lot of the standard D&D monsters have RW fey antecedents-- trolls, for instance, are in some stories dwarf-like instead of "big green and regenerating cannibals" and are capable of incredible transformation magics, stealing children and leaving a polymorphed log in their place... There's always the old stories and folksongs. I have a mental list of adventure ideas that I got from listening to this band ([url]http://stout.hampshire.edu/~jcr00/span/index.html)[/url]... "The Elf Knight", "Thomas the Rhymer", "Tam Lin" and "Alison Gross" are good to start with... [/QUOTE]
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