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Fey Hobgoblin Mastermind Too Cheesy/OP?
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<blockquote data-quote="Unwise" data-source="post: 8366836" data-attributes="member: 98008"><p>Hi folks, I am looking to be a player for the first time in a long time. In fact I am looking at joining two groups, one full of powergamers and one full of newbies. I have wanted to play a gruff retired veteran who takes others under his wing, but is not the fighter he used to be. I can do that as a battlemaster, with warlord style maneuvers, but then I'd be a bit too good of a fighter. I was considering the Mastermind to be a bit worse at fighting, but able to help others more.</p><p></p><p>They Fey Hobgoblin has the following ability:</p><p></p><p><strong>Fey Gift.</strong></p><p>You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest. Starting at 3rd level, choose one of the options below each time you take the Help action, <u>whether as a bonus action or an action</u>:</p><ul> <li data-xf-list-type="ul"><strong>Hospitality.</strong> You and the target of your Help action each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus.</li> <li data-xf-list-type="ul"><strong>Passage.</strong> You and the target of your Help action each increase your walking speeds by 10 feet until the start of your next turn.</li> <li data-xf-list-type="ul"><strong>Spite.</strong> Until the start of your next turn, the first time you or the target of your Help action hits a creature with an attack roll, that creature has disadvantage on the next attack roll that it makes within the next minute.</li> </ul><p>The Mastermind has the following ability:</p><p></p><h3>Master of Tactics</h3><p>Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see or hear you.</p><p></p><p>So it looks as if the Hobgoblin Mastermind could use a help action as a bonus every turn (as is intended), then give 1d6+prof THP per turn. If you use the help action as a bonus first, then both you and your friend hit somebody, that person gets disadvantage on their next attack.</p><p></p><p>Mastermind is not exactly an OP subclass, but do you think the designers considered anybody using the help action so often when they designed the fey hobgoblin? Do you think the race/subclass combo is borked. Would it fit into either a newbie or powergamers group? Or is it just plain silly? I know that asking the DM is normally the real answer, but he is new to DMing and I have DMed for him for the last 30 years. He does not want to have to make the call on things like this and just leaves it up to players.</p></blockquote><p></p>
[QUOTE="Unwise, post: 8366836, member: 98008"] Hi folks, I am looking to be a player for the first time in a long time. In fact I am looking at joining two groups, one full of powergamers and one full of newbies. I have wanted to play a gruff retired veteran who takes others under his wing, but is not the fighter he used to be. I can do that as a battlemaster, with warlord style maneuvers, but then I'd be a bit too good of a fighter. I was considering the Mastermind to be a bit worse at fighting, but able to help others more. They Fey Hobgoblin has the following ability: [B]Fey Gift.[/B] You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest. Starting at 3rd level, choose one of the options below each time you take the Help action, [U]whether as a bonus action or an action[/U]: [LIST] [*][B]Hospitality.[/B] You and the target of your Help action each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus. [*][B]Passage.[/B] You and the target of your Help action each increase your walking speeds by 10 feet until the start of your next turn. [*][B]Spite.[/B] Until the start of your next turn, the first time you or the target of your Help action hits a creature with an attack roll, that creature has disadvantage on the next attack roll that it makes within the next minute. [/LIST] The Mastermind has the following ability: [HEADING=2]Master of Tactics[/HEADING] Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see or hear you. So it looks as if the Hobgoblin Mastermind could use a help action as a bonus every turn (as is intended), then give 1d6+prof THP per turn. If you use the help action as a bonus first, then both you and your friend hit somebody, that person gets disadvantage on their next attack. Mastermind is not exactly an OP subclass, but do you think the designers considered anybody using the help action so often when they designed the fey hobgoblin? Do you think the race/subclass combo is borked. Would it fit into either a newbie or powergamers group? Or is it just plain silly? I know that asking the DM is normally the real answer, but he is new to DMing and I have DMed for him for the last 30 years. He does not want to have to make the call on things like this and just leaves it up to players. [/QUOTE]
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