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Fey Hobgoblin Mastermind Too Cheesy/OP?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8366867" data-attributes="member: 6988941"><p>The designers know that the Mastermind exists, and they still phrased Fey Hobgoblins to stack with that ability. I don't think it makes for anything overpowered, given that bonus actions are very valuable for Rogues and that any Wizard can had out normal Help actions without using any of their own action economy at all for the cost of learning a first level ritual and having to blow 10 gold on a familiar from time to time.</p><p></p><p>The temp HP might be a little on the powerful side, but so many subclasses seem to hand out temp HP like candy these days that it also might well be at odds with some other temp HP ability on the field. My main objections are that the "spite" option seems pretty tedious to track (it's definitely on you to take charge of remembering for the DM who was the first enemy hit by you or your Help beneficiary between your turn and that creatures next attack if you start spamming that every round) and that I think all these easily spammable temp HP abilities should just have a set value; I love rolling dice, but if it is a top up the temp HP every round thing I'd just as soon simplify it.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8366867, member: 6988941"] The designers know that the Mastermind exists, and they still phrased Fey Hobgoblins to stack with that ability. I don't think it makes for anything overpowered, given that bonus actions are very valuable for Rogues and that any Wizard can had out normal Help actions without using any of their own action economy at all for the cost of learning a first level ritual and having to blow 10 gold on a familiar from time to time. The temp HP might be a little on the powerful side, but so many subclasses seem to hand out temp HP like candy these days that it also might well be at odds with some other temp HP ability on the field. My main objections are that the "spite" option seems pretty tedious to track (it's definitely on you to take charge of remembering for the DM who was the first enemy hit by you or your Help beneficiary between your turn and that creatures next attack if you start spamming that every round) and that I think all these easily spammable temp HP abilities should just have a set value; I love rolling dice, but if it is a top up the temp HP every round thing I'd just as soon simplify it. [/QUOTE]
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