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Fey of the Month #2: The Unseen Walker
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<blockquote data-quote="Krishnath" data-source="post: 780528" data-attributes="member: 56"><p><span style="color: lightblue">Well, I think it's time for another fey of the month, so without further delay, it's:</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">-</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong><u>Unseen Walker</u></strong></span></p><p><span style="color: lightblue"><strong>Medium-Size Fey</strong></span></p><p><span style="color: lightblue"><strong>Hit Dice:</strong> 6d6 (21 hp)</span></p><p><span style="color: lightblue"><strong>Initiative:</strong> +7 (+3 Dex, Improved Initiative)</span></p><p><span style="color: lightblue"><strong>Speed:</strong> 30'</span></p><p><span style="color: lightblue"><strong>AC:</strong> 13 (+3 Dex)</span></p><p><span style="color: lightblue"><strong>Attacks:</strong> Sickle +3 melee, Spell +3 melee touch, Spell +6 ranged touch</span></p><p><span style="color: lightblue"><strong>Damage:</strong> Sickle 1d6, or by spell</span></p><p><span style="color: lightblue"><strong>Face/Reach:</strong> 5' by 5'/5'</span></p><p><span style="color: lightblue"><strong>Special Attacks:</strong> Spells</span></p><p><span style="color: lightblue"><strong>Special Qualities:</strong> Ethreal jaunt, Nature sense, SR 17, Trackless Step, Woodland Stride,</span></p><p><span style="color: lightblue"><strong>Saves:</strong> Fort +4 (+2), Ref +8, Will +8,</span></p><p><span style="color: lightblue"><strong>Abilities:</strong> Str 10, Dex 17, Con 10, Int 13, Wis 16, Cha 17</span></p><p><span style="color: lightblue"><strong>Skills:</strong> Concentration +8, Diplomacy +7, Knowledge (nature) +9, Listen +8 (+2), Search +4, Sense Motive +7, Spellcraft +9, Spot +8 (+2), Survival +11,</span></p><p><span style="color: lightblue"><strong>Feats:</strong> Alertness, Great Fortitude, Improved Initiative</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Climate/Terrain:</strong> Any forest</span></p><p><span style="color: lightblue"><strong>Organization:</strong> Solitary</span></p><p><span style="color: lightblue"><strong>Challenge Rating:</strong> 6</span></p><p><span style="color: lightblue"><strong>Treasure:</strong> Standard</span></p><p><span style="color: lightblue"><strong>Alignment:</strong> Always Neutral</span></p><p><span style="color: lightblue"><strong>Advancment:</strong> By character class.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Unseen Walkers are among the most reclusive of fey, and in many text they are mentioned as mere fables, created by peoples active imaginations, but the truth is that they are out there.</span></p><p><span style="color: lightblue">An Unseen Walker looks like a young female elf of almost ethereal beauty, it's skin is almost translucent and their hair a golden bloned. Their eyes are always green, blue, or grey.</span></p><p><span style="color: lightblue">Their tears are said to hold magical properties. Healing the wounded and sick.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Combat: </strong></span></p><p><span style="color: lightblue">Unseen Walkers are incredibly reclusive, and will flee at the smallest sign of danger using their Ethereal Jaunt ability. Only if rendered unable to flee will the Unseen Walker fight, and even then it will rather surrender rather than face death.</span></p><p><span style="color: lightblue"><strong>Spells:</strong> The Unseen Walker casts spells as a 6th level druid.</span></p><p><span style="color: lightblue"><strong>Ethereal Jaunt (Sp):</strong> This is as the spell cast by a 20th level sorcerer, useable at will. When using this ability, the Unseen Walker is effectively invisible, incorporeal, and capable of moving in any direction, including solid objects.</span></p><p><span style="color: lightblue"><strong>Nature Sense (Ex):</strong> An Unseen Walker can identify animals and plants just by looking at them with perfect accuracy, she can also determine wether or not water is safe to drink or dangerous.</span></p><p><span style="color: lightblue"><strong>Trackless Step (Su):</strong> An Unseen Walker leaves no trail in natural sorrundings and cannot be tracked.</span></p><p><span style="color: lightblue"><strong>Woodland Stride (Su):</strong> An Unseen Walker can move through natural thorns, briars, overgrown areas, and similar terrain at her normal speed without suffering damage or other impairment. However such areas that have been enchanted or magically manipulated to impede movement still affect her.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">-</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Comments are highly appreciated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Later, </span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 780528, member: 56"] [color=lightblue]Well, I think it's time for another fey of the month, so without further delay, it's: - [b][u]Unseen Walker[/u] Medium-Size Fey Hit Dice:[/b] 6d6 (21 hp) [b]Initiative:[/b] +7 (+3 Dex, Improved Initiative) [b]Speed:[/b] 30' [b]AC:[/b] 13 (+3 Dex) [b]Attacks:[/b] Sickle +3 melee, Spell +3 melee touch, Spell +6 ranged touch [b]Damage:[/b] Sickle 1d6, or by spell [b]Face/Reach:[/b] 5' by 5'/5' [b]Special Attacks:[/b] Spells [b]Special Qualities:[/b] Ethreal jaunt, Nature sense, SR 17, Trackless Step, Woodland Stride, [b]Saves:[/b] Fort +4 (+2), Ref +8, Will +8, [b]Abilities:[/b] Str 10, Dex 17, Con 10, Int 13, Wis 16, Cha 17 [b]Skills:[/b] Concentration +8, Diplomacy +7, Knowledge (nature) +9, Listen +8 (+2), Search +4, Sense Motive +7, Spellcraft +9, Spot +8 (+2), Survival +11, [b]Feats:[/b] Alertness, Great Fortitude, Improved Initiative [b]Climate/Terrain:[/b] Any forest [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 6 [b]Treasure:[/b] Standard [b]Alignment:[/b] Always Neutral [b]Advancment:[/b] By character class. Unseen Walkers are among the most reclusive of fey, and in many text they are mentioned as mere fables, created by peoples active imaginations, but the truth is that they are out there. An Unseen Walker looks like a young female elf of almost ethereal beauty, it's skin is almost translucent and their hair a golden bloned. Their eyes are always green, blue, or grey. Their tears are said to hold magical properties. Healing the wounded and sick. [b]Combat: [/b] Unseen Walkers are incredibly reclusive, and will flee at the smallest sign of danger using their Ethereal Jaunt ability. Only if rendered unable to flee will the Unseen Walker fight, and even then it will rather surrender rather than face death. [b]Spells:[/b] The Unseen Walker casts spells as a 6th level druid. [b]Ethereal Jaunt (Sp):[/b] This is as the spell cast by a 20th level sorcerer, useable at will. When using this ability, the Unseen Walker is effectively invisible, incorporeal, and capable of moving in any direction, including solid objects. [b]Nature Sense (Ex):[/b] An Unseen Walker can identify animals and plants just by looking at them with perfect accuracy, she can also determine wether or not water is safe to drink or dangerous. [b]Trackless Step (Su):[/b] An Unseen Walker leaves no trail in natural sorrundings and cannot be tracked. [b]Woodland Stride (Su):[/b] An Unseen Walker can move through natural thorns, briars, overgrown areas, and similar terrain at her normal speed without suffering damage or other impairment. However such areas that have been enchanted or magically manipulated to impede movement still affect her. - Comments are highly appreciated. :D Later, [/color] [/QUOTE]
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Fey of the Month #2: The Unseen Walker
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