Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fey Trait / Lair Actions (Sleep and Recuperation)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LordEntrails" data-source="post: 7402301" data-attributes="member: 6804070"><p>So I'm looking for examples (and feedback) of traits or lair actions for a fey grove. I'm thinking along the lines of a a charm effect that causes sleep (like you fall asleep in the grove and sleep a timeless sleep!) and another where anyone resting their receives bonus healing and recuperation. </p><p></p><p>Other than the sleep spell, I can't think of any good examples and would like to stay close/similar to something published by WotC. Here's what I've got so far;</p><p></p><p><u>Sleep Song</u></p><p>Once per turn as an action the fungal dryad can activate the enchantment of her grove to attempt to charm intruders into an undying sleep. This enchantment lasts for one hour or until the dryad deactivates it. All living non-plant creatures that are not deaf within the grove must make a DC 13 Wisdom saving throw or become charmed. If the creature is already charmed, it becomes incapacitated. If the creature is already incapacitated it becomes paralyzed. If the creature is already incapacitated, it becomes unconscious and falls into an undying sleep. If a creature makes three successive successful saving throws against this effect before becoming unconscious, it becomes immune to the effect for this specific grove. Creatures in an undying sleep do not age or deteriorate and sleep until the spell is broken with Dispel Magic or by the will of the Dryad.</p><p></p><p><u>Zen Recuperation</u></p><p><u></u>As a ritual taking ten minutes, the fungal dryad can activate their grove to become a sanctuary of recuperation for 24 hours. During this time, the dryad can any number of creatures within her grove to become warded. Warded creatures are effected as if by a Sanctuary spell, any healing applied to a warded creature is doubled, and all saving throws against poison or disease are made with advantage.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7402301, member: 6804070"] So I'm looking for examples (and feedback) of traits or lair actions for a fey grove. I'm thinking along the lines of a a charm effect that causes sleep (like you fall asleep in the grove and sleep a timeless sleep!) and another where anyone resting their receives bonus healing and recuperation. Other than the sleep spell, I can't think of any good examples and would like to stay close/similar to something published by WotC. Here's what I've got so far; [U]Sleep Song[/U] Once per turn as an action the fungal dryad can activate the enchantment of her grove to attempt to charm intruders into an undying sleep. This enchantment lasts for one hour or until the dryad deactivates it. All living non-plant creatures that are not deaf within the grove must make a DC 13 Wisdom saving throw or become charmed. If the creature is already charmed, it becomes incapacitated. If the creature is already incapacitated it becomes paralyzed. If the creature is already incapacitated, it becomes unconscious and falls into an undying sleep. If a creature makes three successive successful saving throws against this effect before becoming unconscious, it becomes immune to the effect for this specific grove. Creatures in an undying sleep do not age or deteriorate and sleep until the spell is broken with Dispel Magic or by the will of the Dryad. [U]Zen Recuperation [/U]As a ritual taking ten minutes, the fungal dryad can activate their grove to become a sanctuary of recuperation for 24 hours. During this time, the dryad can any number of creatures within her grove to become warded. Warded creatures are effected as if by a Sanctuary spell, any healing applied to a warded creature is doubled, and all saving throws against poison or disease are made with advantage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fey Trait / Lair Actions (Sleep and Recuperation)
Top