Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fey Trait / Lair Actions (Sleep and Recuperation)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LordEntrails" data-source="post: 7403966" data-attributes="member: 6804070"><p>It's ultimately for the Undermountain to be released on the DMsGuild, so I need it to be clear for others. So its an encounter location, not some ability available to players (except through roleplaying with an NPC). The effect could be permanent, as long as only those designated by the dryad gain the benefit. I just think having the dryad have to do a little ritual gives a nice roleplay opportunity</p><p></p><p>Which way the fey goes with it depends upon the party's interaction with it. They can make a friend, in which case they end up with a good place to rest, or they could make an enemy that might just result in the party all ending up asleep until rescued by some other party <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Here's an updated version of Sleep Song, changes in bold.</p><p></p><p><u>Sleep Song</u></p><p>Once per turn as an action the fungal dryad can activate the enchantment of her grove to attempt to charm intruders into an undying sleep. This enchantment lasts for one hour or until the dryad deactivates it. All living non-plant creatures that are not deaf within the grove must make a DC 13 Wisdom saving throw <strong>at the start of their turn each round </strong>or become charmed. If the creature is already charmed, it becomes incapacitated. If the creature is already incapacitated it becomes paralyzed. If the creature is already <strong>paralyzed,</strong> it becomes unconscious and falls into an undying sleep. If a creature makes three successive successful saving throws against this effect before becoming unconscious, it becomes immune to the effect for this specific grove. Creatures in an undying sleep do not age or deteriorate and sleep until the spell is broken with Dispel Magic or <strong>if removed from the grove, in which case they will wake from the sleep 1d100 hours after being removed from the grove.</strong></p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7403966, member: 6804070"] It's ultimately for the Undermountain to be released on the DMsGuild, so I need it to be clear for others. So its an encounter location, not some ability available to players (except through roleplaying with an NPC). The effect could be permanent, as long as only those designated by the dryad gain the benefit. I just think having the dryad have to do a little ritual gives a nice roleplay opportunity Which way the fey goes with it depends upon the party's interaction with it. They can make a friend, in which case they end up with a good place to rest, or they could make an enemy that might just result in the party all ending up asleep until rescued by some other party :) Here's an updated version of Sleep Song, changes in bold. [U]Sleep Song[/U] Once per turn as an action the fungal dryad can activate the enchantment of her grove to attempt to charm intruders into an undying sleep. This enchantment lasts for one hour or until the dryad deactivates it. All living non-plant creatures that are not deaf within the grove must make a DC 13 Wisdom saving throw [B]at the start of their turn each round [/B]or become charmed. If the creature is already charmed, it becomes incapacitated. If the creature is already incapacitated it becomes paralyzed. If the creature is already [B]paralyzed,[/B] it becomes unconscious and falls into an undying sleep. If a creature makes three successive successful saving throws against this effect before becoming unconscious, it becomes immune to the effect for this specific grove. Creatures in an undying sleep do not age or deteriorate and sleep until the spell is broken with Dispel Magic or [B]if removed from the grove, in which case they will wake from the sleep 1d100 hours after being removed from the grove.[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fey Trait / Lair Actions (Sleep and Recuperation)
Top