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<blockquote data-quote="I'm A Banana" data-source="post: 9568147" data-attributes="member: 2067"><p>Yeah, when WotC is talking about a creature's "narrative," it's all top-down. What they decide a goblin's story is may or may not be the same thing a goblin's story is in your game. They have a reason for wanting goblins to be fey (I suspect it's because they've got a big fey themed adventure on the near horizon). It may be a welcome change or not, but it is THEIR change. </p><p></p><p></p><p></p><p>I think this has some nuance based on the fact that 2024 isn't a <strong>fully new edition</strong>. It exists in the context of being 5e. 5e already has humanoid goblins, and those aren't going anywhere. I <em>suspect</em> the humanoid goblins will use the "generic NPC" statblocks, rather than any entry for "Goblin." It sounds like they're not going to focus on them, but much like, idk, the rune knight, it's still a viable option. </p><p></p><p>I do think that they have been very bad about communicating this point.</p><p></p><p></p><p></p><p>I don't think they're omitting humanoid goblins from the game. So, it's more a matter of <em>charm person </em>doesn't work against EVERY goblin. And while I'm on board with their instinct (it is good when a player needs to vary their tactics), I do think this is a little kludgy.</p><p></p><p>I wonder what stopped them from updating <em>charm person</em> in the 2024 edition to something that was more like a charm that affects "creatures of the same type as you" or something. The sense that I always got was that the reason charm person was limited by type was because it was meant to only charm things that were reasonably like yourself. </p><p></p><p></p><p></p><p>I basically agree, though I suspect that they're giving GM's non-fey goblin stat blocks in the NPC's section. They haven't mentioned this, but it'd be in line with the 2014 DMG having "templates" for various humanoids to use in conjunction with NPC stat blocks. </p><p></p><p></p><p></p><p>I don't think 2024 is trying to introduce the idea that players are limited to Humanoid types. I just think they haven't put out rules for playing fey goblins <em>yet</em>. Since the 2014 goblin is Humanoid. And they probably have some ideas for highlighting the feyness of goblins in a new species that isn't quite true of the 2014 humanoid goblin species. </p><p></p><p></p><p></p><p>Yeah, one of the fun things about the new philosophy of typing is that I could see ALL of those creatures having Fey versions. And some of those creatures having, say, Fiend versions. Dragon versions. Giant versions. Elemental versions...</p><p></p><p>But yes, WotC is doing some marketing at us based on what they think is an exciting direction to take Goblins in. The fact that they're not forcing all of D&D to cooperate with this new direction is a good thing, I think, and makes me more amenable to seeing where they go with this, knowing humanoid goblins are still a part of the game.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9568147, member: 2067"] Yeah, when WotC is talking about a creature's "narrative," it's all top-down. What they decide a goblin's story is may or may not be the same thing a goblin's story is in your game. They have a reason for wanting goblins to be fey (I suspect it's because they've got a big fey themed adventure on the near horizon). It may be a welcome change or not, but it is THEIR change. I think this has some nuance based on the fact that 2024 isn't a [B]fully new edition[/B]. It exists in the context of being 5e. 5e already has humanoid goblins, and those aren't going anywhere. I [I]suspect[/I] the humanoid goblins will use the "generic NPC" statblocks, rather than any entry for "Goblin." It sounds like they're not going to focus on them, but much like, idk, the rune knight, it's still a viable option. I do think that they have been very bad about communicating this point. I don't think they're omitting humanoid goblins from the game. So, it's more a matter of [I]charm person [/I]doesn't work against EVERY goblin. And while I'm on board with their instinct (it is good when a player needs to vary their tactics), I do think this is a little kludgy. I wonder what stopped them from updating [I]charm person[/I] in the 2024 edition to something that was more like a charm that affects "creatures of the same type as you" or something. The sense that I always got was that the reason charm person was limited by type was because it was meant to only charm things that were reasonably like yourself. I basically agree, though I suspect that they're giving GM's non-fey goblin stat blocks in the NPC's section. They haven't mentioned this, but it'd be in line with the 2014 DMG having "templates" for various humanoids to use in conjunction with NPC stat blocks. I don't think 2024 is trying to introduce the idea that players are limited to Humanoid types. I just think they haven't put out rules for playing fey goblins [I]yet[/I]. Since the 2014 goblin is Humanoid. And they probably have some ideas for highlighting the feyness of goblins in a new species that isn't quite true of the 2014 humanoid goblin species. Yeah, one of the fun things about the new philosophy of typing is that I could see ALL of those creatures having Fey versions. And some of those creatures having, say, Fiend versions. Dragon versions. Giant versions. Elemental versions... But yes, WotC is doing some marketing at us based on what they think is an exciting direction to take Goblins in. The fact that they're not forcing all of D&D to cooperate with this new direction is a good thing, I think, and makes me more amenable to seeing where they go with this, knowing humanoid goblins are still a part of the game. [/QUOTE]
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