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Feycharger?
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<blockquote data-quote="Aulirophile" data-source="post: 5172734" data-attributes="member: 86312"><p>A dead build, errata today fixed it.</p><p></p><p>Basic conept was Fey Charge (use Fey Step as part of a Charge, on a hit, Fey Step is not expended). Eladrin Swordmage Advance (when you teleport adjacent to a target, free action melee basic), boots that could split any teleport into two seperate teleports, Rogue feat that allowed you to end your charge in any adjacent square. So you charge (1 attack) split the teleport (2 attacks).. and it just goes on like this. The At-Will DPR was just a touch over 1,000 last I checked, and you literally had to roll a 1 to miss on any monster in-game. The variations were endless. I think it got up to just over 17 attacks per round at one point. I'm not too familiar with them, honestly, the concept actually had a lot of awesome flavor and I'm glad they fixed it they way they did, they didn't nerf any of the flavor feats to do it.</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5172734, member: 86312"] A dead build, errata today fixed it. Basic conept was Fey Charge (use Fey Step as part of a Charge, on a hit, Fey Step is not expended). Eladrin Swordmage Advance (when you teleport adjacent to a target, free action melee basic), boots that could split any teleport into two seperate teleports, Rogue feat that allowed you to end your charge in any adjacent square. So you charge (1 attack) split the teleport (2 attacks).. and it just goes on like this. The At-Will DPR was just a touch over 1,000 last I checked, and you literally had to roll a 1 to miss on any monster in-game. The variations were endless. I think it got up to just over 17 attacks per round at one point. I'm not too familiar with them, honestly, the concept actually had a lot of awesome flavor and I'm glad they fixed it they way they did, they didn't nerf any of the flavor feats to do it. [/QUOTE]
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Feycharger?
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