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Feytastic Four
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<blockquote data-quote="Minigiant" data-source="post: 4936303" data-attributes="member: 63508"><p><span style="font-size: 10px">I created 4 fey warriors inspired by a famous superhero group.</span></p><p> </p><p> </p><p> </p><p>Mr. Feytastic:</p><p><strong><span style="font-size: 15px">Elf Longarm--- Level 8 Soldier</span></strong></p><p>Medium fey humaniod --- XP 350</p><p>---</p><p>Initiative +12; Senses Perception +5 low-light vision</p><p>HP 82; Bloodied 41</p><p>AC 24; Fortitude 18; Reflex 20; Will 18</p><p>Speed 7</p><p>---</p><p><strong>[Basic Melee] Longsword</strong> (standard; at will) <strong>Weapon</strong>: Reach 2; +13 vs. AC; 1d8+4 damage </p><p> </p><p><strong>[Basic Ranged] Looooongsword</strong> (standard; at will) <strong>Weapon</strong>: Ranged 20; +13 vs. AC; 1d8+4 damage and the target is restrained until end of its turn</p><p> </p><p> </p><p><strong>[Melee] Elastic Counter</strong> (immediate reaction; when enemy deals 15 or more damage with a melee or close attack, at will) <strong>Weapon</strong>: +13 vs. AC; 1d8+4 damage and the target is pushed 3 squares </p><p> </p><p><strong>Elven Accuracy</strong></p><p> </p><p><strong>Threatening reach</strong> The elf longarm can make opportunity attack against all eniemes rwithin its reach (2 squares)</p><p>---</p><p>Alignment Any; Languages Common, Elven</p><p>Str 18; Dex 14; Wis 13</p><p>Con 13; Int 17; Cha 16</p><p> </p><p> </p><p> </p><p> </p><p>The Invisible Fey</p><p><strong><span style="font-size: 15px">Gnome Visionmage--- Level 8 Lurker(Leader)</span></strong></p><p>Small fey humaniod --- XP 350</p><p>---</p><p>Initiative +13; Senses Perception +6 low-light vision</p><p>HP 69; Bloodied 34</p><p>AC 23; Fortitude 18; Reflex 21; Will 21</p><p>Speed 5,</p><p>---</p><p><strong>[Basic Melee] Dagger</strong> (standard; at will) <strong>Weapon</strong>: +13 vs. AC; 1d4+5 damage </p><p> </p><p> </p><p><strong>[Ranged] Projected </strong><strong>Invisibility</strong> (standard; encounter) <strong>Illusion</strong>: Ranged 5; an ally is invisible until it attacks or the end of its next turn. </p><p> </p><p><strong>Focused Invisibility</strong> (standard; at-will) <strong>Illusion</strong>: the gnome visonmage is invisible until it attacks or the end of its next turn.</p><p> </p><p><strong>Combat Advantage 2d6</strong></p><p> </p><p><strong>Fade Away</strong></p><p> </p><p><strong>Reactive Stealth</strong></p><p>---</p><p>Alignment Any; Languages Common, Elven</p><p>Str 11; Dex 13; Wis 10</p><p>Con 15; Int 20; Cha 19</p><p> </p><p> </p><p> </p><p>The Eladrin Torch </p><p><strong><span style="font-size: 15px">Eladrin Firestarter--- Level 8 Artillery</span></strong></p><p>Medium fey humaniod --- XP 350</p><p>---</p><p>Initiative +8; Senses Perception +9 low-light vision</p><p><strong>Flame Body (Fire)</strong> aura 1; any enemy that starts its turn in the aura takes 5 damage. </p><p>HP 70; Bloodied 35</p><p>AC 22; Fortitude 19; Reflex 21; Will 19</p><p>Resist fire 10, Vulnerable cold (loses fly until the end of its next turn)</p><p>Saving throws: +5 versus charm effects</p><p>Speed 6, Fly 5</p><p>---</p><p><strong>[Basic Melee] Fiery touch</strong> (standard; at will) <strong>Fire</strong>: +12 vs. AC; 1d4+3 fire damage </p><p> </p><p> </p><p><strong>[Basic Ranged] Fireshot</strong> (standard; at will) <strong>Fire</strong>: Ranged 20; +10 vs. Reflex; 1d10+3 fire damage</p><p> </p><p> </p><p><strong>[Ranged] Heatspray</strong> (standard; at will) <strong>Fire</strong>: Ranged 10; +10 vs. Fortitude; 2d6+3 fire damage plus 5 ongoing fire damage </p><p> </p><p><strong>[Ranged] Heat Control</strong> (standard; at will) <strong>Fire</strong>: Ranged 20; +10 vs. Fortitude; The target cannot use powers that have the fire keyword (save ends). </p><p> </p><p><strong>Feystep</strong></p><p>---</p><p>Alignment Any; Languages Common, Elven</p><p>Str 18; Dex 14; Wis 13</p><p>Con 13; Int 17; Cha 16</p><p> </p><p> </p><p>The ever' apathetic, blue eyed with no pupils Feything</p><p><strong><span style="font-size: 15px">Feything--- Level 8 Brute</span></strong></p><p>Larrge fey humaniod --- XP 350</p><p>---</p><p>Initiative +7; Senses Perception +4 low-light vision</p><p>HP 111; Bloodied 55</p><p>AC 19; Fortitude 21; Reflex 16; Will 116</p><p>Speed 5 </p><p>---</p><p><strong>[Basic Melee] Slam</strong> (standard; at will): +11 vs. AC; 1d10+6 damage and the target is knocked prone.</p><p> </p><p><strong>[Melee] Fey Stomp</strong> (minor; at will): Prone enemies only, +9 vs. fortitude; 1d12+6 damage </p><p> </p><p><strong>Clobberin' Time </strong>(free, encounter): All effect that can end on a save end. Until the end on its next turn, the feything gets +2 to attack rolls, defenses, and speed.</p><p>---</p><p>Alignment Any; Languages Common, Elven</p><p>Str 23; Dex 14; Wis 13</p><p>Con 21; Int 17; Cha 16</p><p> </p><p>Comments and Suggestions are welcome.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 4936303, member: 63508"] [SIZE=2]I created 4 fey warriors inspired by a famous superhero group.[/SIZE] Mr. Feytastic: [B][SIZE=4]Elf Longarm--- Level 8 Soldier[/SIZE][/B] Medium fey humaniod --- XP 350 --- Initiative +12; Senses Perception +5 low-light vision HP 82; Bloodied 41 AC 24; Fortitude 18; Reflex 20; Will 18 Speed 7 --- [B][Basic Melee] Longsword[/B] (standard; at will) [B]Weapon[/B]: Reach 2; +13 vs. AC; 1d8+4 damage [B][Basic Ranged] Looooongsword[/B] (standard; at will) [B]Weapon[/B]: Ranged 20; +13 vs. AC; 1d8+4 damage and the target is restrained until end of its turn [B][Melee] Elastic Counter[/B] (immediate reaction; when enemy deals 15 or more damage with a melee or close attack, at will) [B]Weapon[/B]: +13 vs. AC; 1d8+4 damage and the target is pushed 3 squares [B]Elven Accuracy[/B] [B]Threatening reach[/B] The elf longarm can make opportunity attack against all eniemes rwithin its reach (2 squares) --- Alignment Any; Languages Common, Elven Str 18; Dex 14; Wis 13 Con 13; Int 17; Cha 16 The Invisible Fey [B][SIZE=4]Gnome Visionmage--- Level 8 Lurker(Leader)[/SIZE][/B] Small fey humaniod --- XP 350 --- Initiative +13; Senses Perception +6 low-light vision HP 69; Bloodied 34 AC 23; Fortitude 18; Reflex 21; Will 21 Speed 5, --- [B][Basic Melee] Dagger[/B] (standard; at will) [B]Weapon[/B]: +13 vs. AC; 1d4+5 damage [B][Ranged] Projected [/B][B]Invisibility[/B] (standard; encounter) [B]Illusion[/B]: Ranged 5; an ally is invisible until it attacks or the end of its next turn. [B]Focused Invisibility[/B] (standard; at-will) [B]Illusion[/B]: the gnome visonmage is invisible until it attacks or the end of its next turn. [B]Combat Advantage 2d6[/B] [B]Fade Away[/B] [B]Reactive Stealth[/B] --- Alignment Any; Languages Common, Elven Str 11; Dex 13; Wis 10 Con 15; Int 20; Cha 19 The Eladrin Torch [B][SIZE=4]Eladrin Firestarter--- Level 8 Artillery[/SIZE][/B] Medium fey humaniod --- XP 350 --- Initiative +8; Senses Perception +9 low-light vision [B]Flame Body (Fire)[/B] aura 1; any enemy that starts its turn in the aura takes 5 damage. HP 70; Bloodied 35 AC 22; Fortitude 19; Reflex 21; Will 19 Resist fire 10, Vulnerable cold (loses fly until the end of its next turn) Saving throws: +5 versus charm effects Speed 6, Fly 5 --- [B][Basic Melee] Fiery touch[/B] (standard; at will) [B]Fire[/B]: +12 vs. AC; 1d4+3 fire damage [B][Basic Ranged] Fireshot[/B] (standard; at will) [B]Fire[/B]: Ranged 20; +10 vs. Reflex; 1d10+3 fire damage [B][Ranged] Heatspray[/B] (standard; at will) [B]Fire[/B]: Ranged 10; +10 vs. Fortitude; 2d6+3 fire damage plus 5 ongoing fire damage [B][Ranged] Heat Control[/B] (standard; at will) [B]Fire[/B]: Ranged 20; +10 vs. Fortitude; The target cannot use powers that have the fire keyword (save ends). [B]Feystep[/B] --- Alignment Any; Languages Common, Elven Str 18; Dex 14; Wis 13 Con 13; Int 17; Cha 16 The ever' apathetic, blue eyed with no pupils Feything [B][SIZE=4]Feything--- Level 8 Brute[/SIZE][/B] Larrge fey humaniod --- XP 350 --- Initiative +7; Senses Perception +4 low-light vision HP 111; Bloodied 55 AC 19; Fortitude 21; Reflex 16; Will 116 Speed 5 --- [B][Basic Melee] Slam[/B] (standard; at will): +11 vs. AC; 1d10+6 damage and the target is knocked prone. [B][Melee] Fey Stomp[/B] (minor; at will): Prone enemies only, +9 vs. fortitude; 1d12+6 damage [B]Clobberin' Time [/B](free, encounter): All effect that can end on a save end. Until the end on its next turn, the feything gets +2 to attack rolls, defenses, and speed. --- Alignment Any; Languages Common, Elven Str 23; Dex 14; Wis 13 Con 21; Int 17; Cha 16 Comments and Suggestions are welcome. [/QUOTE]
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