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Feywild Guardian Encounter
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<blockquote data-quote="Mesh Hong" data-source="post: 5322419" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">The following is an encounter designed as a challenge to a group of PCs entering a particular area of the Feywild through an isolated portal.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">My idea is that the portal freely allows passage from the Feywild to the middle world, but any individual passing through to the middle world cannot return using the portal for 24 hours (or maybe the following twilight). The Feywild side of the portal is a clearing sounded on all sides by a dense thorny thicket with the sky barely visible through a twisted canopy. The only other exit from this antechamber is through a large elaborately decorated marble archway, this leads to a safe path to the Fey domain beyond.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">In an effort to stop riff raff and undesirables wandering into their realm the Fey Court of the domain have installed a guardian to challenge interlopers to their lands. The guardian will not trouble anyone bearing an enchanted seal of passage but as this can only be obtained from the fey Court itself the PCs will not have one.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As the PCs step through the portal a large mainly translucent crystalline creature will form in the archway across from them, this humanoid golem like creature has a multitude of different red, blue, green and silver arcane symbols etched into it. But before the PCs can get a good look at them it will say “<em>You are not welcome here, face me or return to whence you came</em>” in three simultaneous voices speaking elven, gnome and sylvan. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">What follows is a 4 stage encounter with a transforming creature.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Stage 1</span></strong><span style="font-family: 'Verdana'">: Rainbow Hue Guardian (level 8 solo brute)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">This solo creature fights until bloodied when it transforms into 3 creatures</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Stage 2</span></strong><span style="font-family: 'Verdana'">: 3x Shifting Stalker (level 8 skirmisher)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">These are 3 creatures of Fey Chaos that are prone to elemental shifts each turn. As they are defeated they each transform into 5 other creatures.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Stage 3</span></strong><span style="font-family: 'Verdana'">: 15x Motes of Light (level 8 minion)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">These are bobbing lights that do force damage and bounce their targets around. Whenever any multiple of 5 of these creatures are destroyed the fifth transforms into a different single creature.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Stage 4</span></strong><span style="font-family: 'Verdana'">: 3x Emissary of the Third (level 8 controller)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">These dark red and blue creatures are the final test the challengers must face, only when all 3 are defeated are the PCs welcome in the domain.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Now the encounter is set out as 4 stages but it is quite likely that creatures from all stages might overlap. This is a single encounter and is designed to be a reasonable challenge, the main problem for the PCs will probably be the uncertainty of just when the creatures will stop transforming on death.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">An issue for a DM might be the fiddly nature of some of the creatures as they are by no means easy to run. I have tried to keep things as straight forward as possible but a DM will have quite a lot to keep track of, in general though I have tried to make the later creatures less fiddly than the earlier ones to alleviate some mental fatigue.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Terrain</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">I would set the encounter in a large roughly circular clearing so as to allow a fair amount of movement, I might also add a few large stones to add a little more interest. But I would make sure that the Guardian starts close enough to the PCs to not become a sitting duck (if necessary he can move forward as he is speaking his warning, then roll initiative).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I would surround the clearing with 15ft deep hazardous difficult terrain with impassable terrain after that to keep everyone in the area while allowing some pushing into a hazard fun.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Thorny Thicket</span></strong><span style="font-family: 'Verdana'"> – Hazardous Difficult Terrain</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Any creature ending their turn inside the Thicket takes the following attack; attack +11 vs. Reflex; on hit the target is grabbed and takes 5 ongoing damage (escape ends both), escape check athletics or acrobatics DC 20.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Any edged weapon, or fire based attack hitting AC 16; Fort 18; Ref 16; Will 16 and dealing at least 15 damage is also enough to end the grab, but the magical Thicket will soon twist back and fill the square. In other words if the target doesn’t move out it will take a grab attack at the end of its turn.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Portal</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The portal allowed unlimited travel from the Feywild-Middle World, but an individual can only travel from the Middle World to the Feywild once a day (maybe at twilight).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This means that the PCs are free to escape back through the portal at any time but if they do so they will not be able to return until after an extended rest. This is a way of stopping the PCs getting any advantage other than escape from the portal.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Archway</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The large marble archway is elaborately carved with images showing the members of the Fey Court as graceful, beautiful and powerful rules of the domain. The Archway is also studied with many small gemstones with a total value of roughly 100,000 gps though a divine magic will show that they are enchanted with strong magics.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The stones would be easy to remove but anyone taking or assisting in the theft of even a single stone will be subject to a Fey curse once thy are out of sight of the archway. The curse will brand any miscreant with a glowing arcane symbol on their forehead that reads “Thief of the court”, anyone bearing this symbol will be shunned by the residents of the domain and probably arrested to be dragged before the Court itself if they visit a settlement. A remove curse ritual might also remove the curse at the DMs discretion.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When the PCs defeat the guardian a small compartment will open at the pinnacle of the archway and a small emerald will fall to the ground. When examined this will have the arcane symbol for “Warrior” or “Guardian” magically suspended within it. If the PCs present this to the Fey Court they will be welcomed and it will be exchanged for an enchanted seal of passage so that they may in future travel freely through the portal.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Rainbow Hue Guardian</span></span></strong><span style="font-family: 'Verdana'"> Level 8 Solo Brute </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Fey Magical Beast XP 875 (half normal) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +3 <strong>Senses</strong> Perception +10, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 360; Bloodied 180; <strong>see Bloodied Transformation</strong> </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 20; <strong>Fortitude</strong> 21, <strong>Reflex</strong> 19, <strong>Will</strong> 20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Elemental Infusion </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> Trait </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever Guardian is hit by an elemental attack its next melee attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">deals an additional 1d8 damage of the appropriate type; this effect does </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">not stack, a second elemental attack will replace the first </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Glowing Slam</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +13 vs. AC 2d10+8 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Sweeping Slam</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire, cold, acid or force</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Guardian makes a Glowing Slam against a primary target; hit or miss </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Guardian makes the following attacks against all secondary targets; burst </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2; attack +11 vs. Reflex; 2d6+6 variable damage (for each target hit roll a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">d4 to determine element; 1=fire, 2=cold, 3=acid, 4=force); on miss target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes half (force) damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Elemental Cascade</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire, cold, acid, force</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; 4 attacks against the same target; attack +13 vs. AC; first </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack 1d6+6 fire damage; on hit target takes 5 ongoing fire damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends); second attack 1d8+4 cold damage; on hit target is slowed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends); third attack 1d10+2 acid damage; on hit target takes a -2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">penalty to AC (save ends); fourth attack 2d6 force damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is pushed 6 squares and knocked prone </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Rainbow Waves</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire, cold, acid or force</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 5; enemies only; attack +11 vs. Fortitude; 2d8+8 variable </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage (for each target hit roll a d4 to determine element; 1=fire, 2=cold, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3=acid, 4=force); </span><span style="color: lime">on hit target is pushed 2 squares</span></span><span style="font-family: 'Verdana'"><span style="color: white">; on miss target takes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">half (force) damage and is pushed 1 square </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Symbol of Cold</strong> (Minor; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 15; attack +11 vs. Will; 1d8+2 cold damage; on hit each time the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target moves or is forced to move more than 2 squares as part of an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">action or effect it takes 5 cold damage (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Symbol of Force</strong> (Minor; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> force</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; attack +11 vs. Fortitude; 1d6+4 force damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">pushed 4 squares; on miss target is pushed 1 square </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Symbol of Fire</strong> (Minor; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire, zone</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 1 within 15; attack +11 vs. Reflex; 1d6+8 fire damage; hit or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss creates a zone that lasts until the Guardian transforms; all enemies </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">entering or starting their turn inside the zone take 5 fire damage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Symbol of Acid</span></strong><span style="font-family: 'Verdana'"> (encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action, acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Guardian is hit by an attack a series of green symbols briefly </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">illuminate on its body, all creatures inside burst 2 take 5 acid damage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Scintillating Symbols </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action, charm </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever Guardian is hit by an attack while it is stunned or dazed a series </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">of brightly coloured spinning symbols dance from the Guardian to its </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">aggressor; the triggering target takes an attack +11 vs. Will; on hit if the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Guardian is stunned the target is stunned (save ends), if the Guardian is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">dazed the target is dazed (save ends), the target cannot make a saving </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">throw against these effects during the turn they are initially affected </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Bloodied Transformation </strong></span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Guardian erupts in a large flash of red, blue, green and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">silver light; burst 5; attack +10 vs. Will; on hit target is dazed until the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">end of their next turn; hit or miss Guardian is removed from play and replaced </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">by 3 Shifting Stalkers that appear in any free square within the burst </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> elven, gnome, sylvan </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +9, Nature +10 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+9) <strong>Dex</strong> 8 (+3) <strong>Wis</strong> 12 (+5) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+8) <strong>Int</strong> 10 (+4) <strong>Cha</strong> 18 (+8) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Shifting Stalker</span></span></strong><span style="font-family: 'Verdana'"> Level 8 Skirmisher </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Fey Magical Beast XP 350 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +11 <strong>Senses</strong> Perception +6, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 90; Bloodied 45; <strong>see Motes of Light</strong> </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 22; <strong>Fortitude</strong> 19, <strong>Reflex</strong> 22, <strong>Will</strong> 20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> see Chaotic State </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 7 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Chaotic</span></strong><strong><span style="font-family: 'Verdana'"> State</span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">At the start of Stalkers turn roll a d6; 1 or 2=fire, 3 or 4=cold, 5 or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">6=acid; until the start of its next turn Stalker gains 10 resistance of the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">appropriate element and it can only use its basic melee attack and powers </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">that have that elements keyword </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Combat Advantage </span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Stalker deals an additional 1d6 damage against targets granting it combat </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">advantage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Talon Rake</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. AC; 2d6+7 damage; on hit Stalker may shift 1 square </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Sudden Freeze</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold, see Chaotic State</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; attack +11 vs. Fortitude; 2d6+8 cold damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">restrained and takes 5 ongoing cold damage (save ends both) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Burning Talons</span></strong><span style="font-family: 'Verdana'"> (Minor; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire, see Chaotic State</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Until the start of Stalkers next turn its Talon Rake attack deals fire </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage and gains the following effect; on hit target takes 5 ongoing fire </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage (save ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Stinging Haze</span></strong><span style="font-family: 'Verdana'"> (Minor; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid, see Chaotic State</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Stalker gains the following aura until the start of its next turn; aura 1; all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">creatures entering or starting their turn inside the aura take 10 acid </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fey Step</span></strong><span style="font-family: 'Verdana'"> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> teleport</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Stalker teleports 3 squares as a move action </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Motes of Light </span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When reduced to 0 HPs Stalker collapses in a torrent of multicoloured </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">light; <span style="color: lime">burst 2</span>; enemies only; attack +11 vs. Will; on hit target grants </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">combat advantage to all enemies until the end of its next turn; hit or miss </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">5 Motes of Light appear in any free square within the burst </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> elven, gnome, sylvan </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +10, Nature +11, Stealth +14 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+7) <strong>Dex</strong> 20 (+9) <strong>Wis</strong> 14 (+6) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+8) <strong>Int</strong> 12 (+5) <strong>Cha</strong> 17 (+7) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Mote of Light</span></span></strong><span style="font-family: 'Verdana'"> Level 8 Minion </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Tiny Fey Magical Beast (blind) XP 70 (5=standard creature) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +12 <strong>Senses</strong> Perception +4, blindsight 20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1; a minion takes no damage from a missed attack; <strong>see One From Five</strong> </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 24; <strong>Fortitude</strong> 19, <strong>Reflex</strong> 22, <strong>Will</strong> 20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> fly 5 (hover), see Bouyant </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bouyant </span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Motes of Light naturally float and cannot be knocked prone, whenever a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Mote is subject to a push, pull or slide effect it may instead shift the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">appropriate number of squares as a free action </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Force Slam</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> force</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. AC; 8 damage; on hit target is pushed 1 square </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Drift</span></strong><span style="font-family: 'Verdana'"> (Minor; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Mote may shift 1 square as a minor action </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Force Repulsion </strong></span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Mote is missed by a melee attack by an adjacent creature it may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">make the following attack as an immediate reaction; attack +13 vs. Reflex </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(mote gains a +1 bonus to hit for each additional Mote adjacent to the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target); on hit target is pushed 3 squares, if the target ends this push </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">adjacent to a different Mote then that Mote may make a Force Repulsion </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack against the target as an immediate free action, this can repeat </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">until the target does not end a push next to a Mote </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">One From Five </span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever a multiple of 5 Motes of Light are destroyed there is a flash of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">light and the triggering target takes the following attack; attack +11 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Will; on hit the target takes a -2 penalty to attack rolls (save ends); hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">or miss an Emissary of the Third appears in any free square within burst 5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">of the triggering Mote </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 6 (+2) <strong>Dex</strong> 22 (+10) <strong>Wis</strong> 10 (+4) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 12 (+5) <strong>Int</strong> 8 (+3) <strong>Cha</strong> 18 (+8) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Emissary of the Third</span></span></strong><span style="font-family: 'Verdana'"> Level 8 Controller </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Fey Magical Beast XP 350 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +5 Senses <strong>Perception</strong> +13, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 90; Bloodied 45 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 22; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 19, <strong>Will</strong> 22 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5 </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Painful Touch</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +11 vs. Reflex; 1d10+7 necrotic damage; on hit secondary attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">against the same target; attack +11 vs. Fortitude; on hit target loses a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">healing surge </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Shards of Fire and Ice</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire, cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 3; attack +13 vs. AC; 2d6+5 fire and cold damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Word of Command</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> charm</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 15; attack +11 vs. Will; on hit slide the target its speed and target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">makes an at will attack against a legal target of the Emissary's choice </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Vortex of Attraction</strong> (Standard; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> force</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 3 within 10 (must target an unoccupied square); non Fey </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">creatures only; attack +11 vs. Fortitude; 2d10+5 force damage; hit or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss creates a 1 square zone of impassable terrain (target square), all non </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fey creatures starting their turn adjacent to the zone take 2d6 force </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage, minor action to sustain, when Emissary sustains this power the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Vortex makes a attack against the closest non Fey target that isn't </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">adjacent to it, attack +11 vs. Fortitude; on hit the target is pulled 2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares and slowed until the end of its next turn </span></span></p><p> </p><p><span style="color: white"><strong>Fey Step</strong> <span style="font-family: 'Verdana'">(Move; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span><strong> ♦ teleport</strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Emissary teleports 5 squares as a move action </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> elven, gnome, sylvan </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +11, History +11, Nature +13 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+7) <strong>Dex</strong> 12 (+5) <strong>Wis</strong> 18 (+8) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+8) <strong>Int</strong> 14 (+6) <strong>Cha</strong> 20 (+9) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Total XP for the encounter works out at 4025 XP, which is the equivalent of a level 13 encounter, but I think that in reality it is probably a lot closer to 10 or maybe even lower.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">My questions are:</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">1: Do you think this encounter is any good?</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2: What level do you think it actually is?</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3: What level PCs do you think it is suitable for (assuming 5 PCs)?</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5322419, member: 73463"] [FONT=Verdana][COLOR=white]The following is an encounter designed as a challenge to a group of PCs entering a particular area of the Feywild through an isolated portal.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]My idea is that the portal freely allows passage from the Feywild to the middle world, but any individual passing through to the middle world cannot return using the portal for 24 hours (or maybe the following twilight). The Feywild side of the portal is a clearing sounded on all sides by a dense thorny thicket with the sky barely visible through a twisted canopy. The only other exit from this antechamber is through a large elaborately decorated marble archway, this leads to a safe path to the Fey domain beyond.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]In an effort to stop riff raff and undesirables wandering into their realm the Fey Court of the domain have installed a guardian to challenge interlopers to their lands. The guardian will not trouble anyone bearing an enchanted seal of passage but as this can only be obtained from the fey Court itself the PCs will not have one.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]As the PCs step through the portal a large mainly translucent crystalline creature will form in the archway across from them, this humanoid golem like creature has a multitude of different red, blue, green and silver arcane symbols etched into it. But before the PCs can get a good look at them it will say “[I]You are not welcome here, face me or return to whence you came[/I]” in three simultaneous voices speaking elven, gnome and sylvan. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]What follows is a 4 stage encounter with a transforming creature.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Stage 1[/FONT][/B][FONT=Verdana]: Rainbow Hue Guardian (level 8 solo brute)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]This solo creature fights until bloodied when it transforms into 3 creatures[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Stage 2[/FONT][/B][FONT=Verdana]: 3x Shifting Stalker (level 8 skirmisher)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]These are 3 creatures of Fey Chaos that are prone to elemental shifts each turn. As they are defeated they each transform into 5 other creatures.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Stage 3[/FONT][/B][FONT=Verdana]: 15x Motes of Light (level 8 minion)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]These are bobbing lights that do force damage and bounce their targets around. Whenever any multiple of 5 of these creatures are destroyed the fifth transforms into a different single creature.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Stage 4[/FONT][/B][FONT=Verdana]: 3x Emissary of the Third (level 8 controller)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]These dark red and blue creatures are the final test the challengers must face, only when all 3 are defeated are the PCs welcome in the domain.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Now the encounter is set out as 4 stages but it is quite likely that creatures from all stages might overlap. This is a single encounter and is designed to be a reasonable challenge, the main problem for the PCs will probably be the uncertainty of just when the creatures will stop transforming on death.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]An issue for a DM might be the fiddly nature of some of the creatures as they are by no means easy to run. I have tried to keep things as straight forward as possible but a DM will have quite a lot to keep track of, in general though I have tried to make the later creatures less fiddly than the earlier ones to alleviate some mental fatigue.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Terrain[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]I would set the encounter in a large roughly circular clearing so as to allow a fair amount of movement, I might also add a few large stones to add a little more interest. But I would make sure that the Guardian starts close enough to the PCs to not become a sitting duck (if necessary he can move forward as he is speaking his warning, then roll initiative).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I would surround the clearing with 15ft deep hazardous difficult terrain with impassable terrain after that to keep everyone in the area while allowing some pushing into a hazard fun.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Thorny Thicket[/FONT][/B][FONT=Verdana] – Hazardous Difficult Terrain[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Any creature ending their turn inside the Thicket takes the following attack; attack +11 vs. Reflex; on hit the target is grabbed and takes 5 ongoing damage (escape ends both), escape check athletics or acrobatics DC 20.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Any edged weapon, or fire based attack hitting AC 16; Fort 18; Ref 16; Will 16 and dealing at least 15 damage is also enough to end the grab, but the magical Thicket will soon twist back and fill the square. In other words if the target doesn’t move out it will take a grab attack at the end of its turn.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Portal[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The portal allowed unlimited travel from the Feywild-Middle World, but an individual can only travel from the Middle World to the Feywild once a day (maybe at twilight).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This means that the PCs are free to escape back through the portal at any time but if they do so they will not be able to return until after an extended rest. This is a way of stopping the PCs getting any advantage other than escape from the portal.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Archway[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The large marble archway is elaborately carved with images showing the members of the Fey Court as graceful, beautiful and powerful rules of the domain. The Archway is also studied with many small gemstones with a total value of roughly 100,000 gps though a divine magic will show that they are enchanted with strong magics.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The stones would be easy to remove but anyone taking or assisting in the theft of even a single stone will be subject to a Fey curse once thy are out of sight of the archway. The curse will brand any miscreant with a glowing arcane symbol on their forehead that reads “Thief of the court”, anyone bearing this symbol will be shunned by the residents of the domain and probably arrested to be dragged before the Court itself if they visit a settlement. A remove curse ritual might also remove the curse at the DMs discretion.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When the PCs defeat the guardian a small compartment will open at the pinnacle of the archway and a small emerald will fall to the ground. When examined this will have the arcane symbol for “Warrior” or “Guardian” magically suspended within it. If the PCs present this to the Fey Court they will be welcomed and it will be exchanged for an enchanted seal of passage so that they may in future travel freely through the portal.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Rainbow Hue Guardian[/SIZE][/FONT][/B][FONT=Verdana] Level 8 Solo Brute [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Fey Magical Beast XP 875 (half normal) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +3 [B]Senses[/B] Perception +10, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 360; Bloodied 180; [B]see Bloodied Transformation[/B] [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 20; [B]Fortitude[/B] 21, [B]Reflex[/B] 19, [B]Will[/B] 20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Elemental Infusion [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] Trait [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever Guardian is hit by an elemental attack its next melee attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]deals an additional 1d8 damage of the appropriate type; this effect does [/COLOR][/FONT] [FONT=Verdana][COLOR=white]not stack, a second elemental attack will replace the first [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Glowing Slam[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +13 vs. AC 2d10+8 damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Sweeping Slam[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire, cold, acid or force[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Guardian makes a Glowing Slam against a primary target; hit or miss [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Guardian makes the following attacks against all secondary targets; burst [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2; attack +11 vs. Reflex; 2d6+6 variable damage (for each target hit roll a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]d4 to determine element; 1=fire, 2=cold, 3=acid, 4=force); on miss target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes half (force) damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Elemental Cascade[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire, cold, acid, force[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; 4 attacks against the same target; attack +13 vs. AC; first [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack 1d6+6 fire damage; on hit target takes 5 ongoing fire damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends); second attack 1d8+4 cold damage; on hit target is slowed [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends); third attack 1d10+2 acid damage; on hit target takes a -2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]penalty to AC (save ends); fourth attack 2d6 force damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is pushed 6 squares and knocked prone [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Rainbow Waves[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire, cold, acid or force[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 5; enemies only; attack +11 vs. Fortitude; 2d8+8 variable [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage (for each target hit roll a d4 to determine element; 1=fire, 2=cold, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]3=acid, 4=force); [/COLOR][COLOR=lime]on hit target is pushed 2 squares[/COLOR][/FONT][FONT=Verdana][COLOR=white]; on miss target takes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]half (force) damage and is pushed 1 square [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Symbol of Cold[/B] (Minor; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 15; attack +11 vs. Will; 1d8+2 cold damage; on hit each time the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target moves or is forced to move more than 2 squares as part of an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]action or effect it takes 5 cold damage (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Symbol of Force[/B] (Minor; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] force[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 3; attack +11 vs. Fortitude; 1d6+4 force damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]pushed 4 squares; on miss target is pushed 1 square [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Symbol of Fire[/B] (Minor; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire, zone[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 1 within 15; attack +11 vs. Reflex; 1d6+8 fire damage; hit or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss creates a zone that lasts until the Guardian transforms; all enemies [/COLOR][/FONT] [FONT=Verdana][COLOR=white]entering or starting their turn inside the zone take 5 fire damage [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Symbol of Acid[/FONT][/B][FONT=Verdana] (encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action, acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Guardian is hit by an attack a series of green symbols briefly [/COLOR][/FONT] [FONT=Verdana][COLOR=white]illuminate on its body, all creatures inside burst 2 take 5 acid damage [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Scintillating Symbols [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action, charm [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever Guardian is hit by an attack while it is stunned or dazed a series [/COLOR][/FONT] [FONT=Verdana][COLOR=white]of brightly coloured spinning symbols dance from the Guardian to its [/COLOR][/FONT] [FONT=Verdana][COLOR=white]aggressor; the triggering target takes an attack +11 vs. Will; on hit if the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Guardian is stunned the target is stunned (save ends), if the Guardian is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]dazed the target is dazed (save ends), the target cannot make a saving [/COLOR][/FONT] [FONT=Verdana][COLOR=white]throw against these effects during the turn they are initially affected [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Bloodied Transformation [/B][/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Guardian erupts in a large flash of red, blue, green and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]silver light; burst 5; attack +10 vs. Will; on hit target is dazed until the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]end of their next turn; hit or miss Guardian is removed from play and replaced [/COLOR][/FONT] [FONT=Verdana][COLOR=white]by 3 Shifting Stalkers that appear in any free square within the burst [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] elven, gnome, sylvan [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +9, Nature +10 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+9) [B]Dex[/B] 8 (+3) [B]Wis[/B] 12 (+5) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+8) [B]Int[/B] 10 (+4) [B]Cha[/B] 18 (+8) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Shifting Stalker[/SIZE][/FONT][/B][FONT=Verdana] Level 8 Skirmisher [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Fey Magical Beast XP 350 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +11 [B]Senses[/B] Perception +6, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 90; Bloodied 45; [B]see Motes of Light[/B] [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 22; [B]Fortitude[/B] 19, [B]Reflex[/B] 22, [B]Will[/B] 20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] see Chaotic State [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 7 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Chaotic[/FONT][/B][B][FONT=Verdana] State[/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] trait [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]At the start of Stalkers turn roll a d6; 1 or 2=fire, 3 or 4=cold, 5 or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]6=acid; until the start of its next turn Stalker gains 10 resistance of the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]appropriate element and it can only use its basic melee attack and powers [/COLOR][/FONT] [FONT=Verdana][COLOR=white]that have that elements keyword [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Combat Advantage [/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] trait [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Stalker deals an additional 1d6 damage against targets granting it combat [/COLOR][/FONT] [FONT=Verdana][COLOR=white]advantage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Talon Rake[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +13 vs. AC; 2d6+7 damage; on hit Stalker may shift 1 square [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Sudden Freeze[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] cold, see Chaotic State[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10; attack +11 vs. Fortitude; 2d6+8 cold damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]restrained and takes 5 ongoing cold damage (save ends both) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Burning Talons[/FONT][/B][FONT=Verdana] (Minor; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] fire, see Chaotic State[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Until the start of Stalkers next turn its Talon Rake attack deals fire [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage and gains the following effect; on hit target takes 5 ongoing fire [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage (save ends) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Stinging Haze[/FONT][/B][FONT=Verdana] (Minor; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid, see Chaotic State[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Stalker gains the following aura until the start of its next turn; aura 1; all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]creatures entering or starting their turn inside the aura take 10 acid [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Fey Step[/FONT][/B][FONT=Verdana] (Move; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] teleport[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Stalker teleports 3 squares as a move action [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Motes of Light [/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] triggered action [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When reduced to 0 HPs Stalker collapses in a torrent of multicoloured [/COLOR][/FONT] [FONT=Verdana][COLOR=white]light; [COLOR=lime]burst 2[/COLOR]; enemies only; attack +11 vs. Will; on hit target grants [/COLOR][/FONT] [FONT=Verdana][COLOR=white]combat advantage to all enemies until the end of its next turn; hit or miss [/COLOR][/FONT] [FONT=Verdana][COLOR=white]5 Motes of Light appear in any free square within the burst [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] elven, gnome, sylvan [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +10, Nature +11, Stealth +14 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+7) [B]Dex[/B] 20 (+9) [B]Wis[/B] 14 (+6) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+8) [B]Int[/B] 12 (+5) [B]Cha[/B] 17 (+7) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Mote of Light[/SIZE][/FONT][/B][FONT=Verdana] Level 8 Minion [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Tiny Fey Magical Beast (blind) XP 70 (5=standard creature) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +12 [B]Senses[/B] Perception +4, blindsight 20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1; a minion takes no damage from a missed attack; [B]see One From Five[/B] [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 24; [B]Fortitude[/B] 19, [B]Reflex[/B] 22, [B]Will[/B] 20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] fly 5 (hover), see Bouyant [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Bouyant [/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] trait [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Motes of Light naturally float and cannot be knocked prone, whenever a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Mote is subject to a push, pull or slide effect it may instead shift the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]appropriate number of squares as a free action [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Force Slam[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] force[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +13 vs. AC; 8 damage; on hit target is pushed 1 square [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Drift[/FONT][/B][FONT=Verdana] (Minor; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Mote may shift 1 square as a minor action [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Force Repulsion [/B][/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Mote is missed by a melee attack by an adjacent creature it may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]make the following attack as an immediate reaction; attack +13 vs. Reflex [/COLOR][/FONT] [FONT=Verdana][COLOR=white](mote gains a +1 bonus to hit for each additional Mote adjacent to the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target); on hit target is pushed 3 squares, if the target ends this push [/COLOR][/FONT] [FONT=Verdana][COLOR=white]adjacent to a different Mote then that Mote may make a Force Repulsion [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack against the target as an immediate free action, this can repeat [/COLOR][/FONT] [FONT=Verdana][COLOR=white]until the target does not end a push next to a Mote [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]One From Five [/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] triggered action [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever a multiple of 5 Motes of Light are destroyed there is a flash of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]light and the triggering target takes the following attack; attack +11 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Will; on hit the target takes a -2 penalty to attack rolls (save ends); hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]or miss an Emissary of the Third appears in any free square within burst 5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]of the triggering Mote [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 6 (+2) [B]Dex[/B] 22 (+10) [B]Wis[/B] 10 (+4) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 12 (+5) [B]Int[/B] 8 (+3) [B]Cha[/B] 18 (+8) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Emissary of the Third[/SIZE][/FONT][/B][FONT=Verdana] Level 8 Controller [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Fey Magical Beast XP 350 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +5 Senses [B]Perception[/B] +13, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 90; Bloodied 45 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 22; [B]Fortitude[/B] 20, [B]Reflex[/B] 19, [B]Will[/B] 22 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Painful Touch[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +11 vs. Reflex; 1d10+7 necrotic damage; on hit secondary attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]against the same target; attack +11 vs. Fortitude; on hit target loses a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]healing surge [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Shards of Fire and Ice[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] fire, cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 3; attack +13 vs. AC; 2d6+5 fire and cold damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Word of Command[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] charm[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 15; attack +11 vs. Will; on hit slide the target its speed and target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]makes an at will attack against a legal target of the Emissary's choice [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Vortex of Attraction[/B] (Standard; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] force[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 3 within 10 (must target an unoccupied square); non Fey [/COLOR][/FONT] [FONT=Verdana][COLOR=white]creatures only; attack +11 vs. Fortitude; 2d10+5 force damage; hit or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss creates a 1 square zone of impassable terrain (target square), all non [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fey creatures starting their turn adjacent to the zone take 2d6 force [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage, minor action to sustain, when Emissary sustains this power the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Vortex makes a attack against the closest non Fey target that isn't [/COLOR][/FONT] [FONT=Verdana][COLOR=white]adjacent to it, attack +11 vs. Fortitude; on hit the target is pulled 2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares and slowed until the end of its next turn [/COLOR][/FONT] [COLOR=white][B]Fey Step[/B] [FONT=Verdana](Move; recharge :5::6:)[/FONT][B] ♦ teleport[/B][/COLOR] [FONT=Verdana][COLOR=white]Emissary teleports 5 squares as a move action [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] elven, gnome, sylvan [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +11, History +11, Nature +13 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+7) [B]Dex[/B] 12 (+5) [B]Wis[/B] 18 (+8) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+8) [B]Int[/B] 14 (+6) [B]Cha[/B] 20 (+9) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]The Total XP for the encounter works out at 4025 XP, which is the equivalent of a level 13 encounter, but I think that in reality it is probably a lot closer to 10 or maybe even lower.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]My questions are:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1: Do you think this encounter is any good?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2: What level do you think it actually is?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]3: What level PCs do you think it is suitable for (assuming 5 PCs)?[/COLOR][/FONT] [/QUOTE]
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