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Feywild(ish) Adventure (3.5) (Moved to Story Hour)
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<blockquote data-quote="Nonei" data-source="post: 5103826" data-attributes="member: 88176"><p>Session 2</p><p></p><p>Here is a partial update from last session - I will add more as I can.</p><p></p><p>The third head from the well ended up saying “If you help the creatures, they will return the favor.”</p><p></p><p>As the party leaves the cottage with the well, a surge of wild magic suddenly causes the third party member, previously 2 inches tall, to grow back to full size. </p><p>[sblock=Explanation]That’s how we handle when someone misses a few sessions: a surge of wild magic causes them to shrink to 2 inches and enter a state of suspended animation, although they are aware of everything around them – that way we don’t have to remember who knows what or risk a PC getting killed when the player is gone – and then when the player returns, a surge of wild magic causes the character to grow big again. Don’t remember where we got that from, but it works well.[/sblock]</p><p></p><p><span style="font-size: 12px"><strong>The Owl</strong></span></p><p>The characters – Evol (drow paladin), Anett (hadozee druid) and Menolly (Elan Psi warrior/psion) travel along the path for a little ways, feeling like they are being watched still. Before long, they hear an owl calling out in pain. On the other side of a grove of twisted trees, a few little folk are dancing around, poking at the owl with sticks. </p><p></p><p>A spirited debate about leaving the path follows, but in the end they cautiously approach. The little people are fat and skinny, big noses or tiny noses – almost grotesquely disproportioned. They flee as the party approaches, and the owl speaks to the party in common, asking for help. The druid touches the owl with a cure light wounds, and in return the owl pluck his own tail feather and hands it to him, saying: “Because you saved me, I will help you - I know many things about this land. Twirl this between your fingers if you need help, and I will come. I can help you three times.” </p><p></p><p>So, the owl flies off, and they make their way back to the path… which, to their dismay, is a little farther away than where they left it.</p><p></p><p><span style="font-size: 12px"><strong>The Stone House</strong></span></p><p>Soon they come to the house made of stone, with a large cat lounging on its doorstep. The cat watches them approach, flicking its tail. They knock on the door, and an old man’s voice entreats them to enter, but they remember the head’s warning about not entering the house. Instead, the druid cautiously opens the door (without entering) and they see the old man sitting on a chair.</p><p></p><p>He invites them in again for supper, and then pleads them to come in, as his bones and joints are hurting him too much to stand. But they do not, and eventually he approaches them at the door. He offers to trade the stick, when they ask for it, for a pint of the good red wine. </p><p></p><p>They decline, but offer him instead the walking stick they have been carrying for some time. “A stick for a stick”… he tests out the walking stick (walking stick is homebrew: +10 feet of movement/round while carried, and if set on end and the magic word spoken will remain upright). He likes this new freedom of movement, and agrees to the trade.</p><p></p><p>As they leave, the cat watches them go, its tail flicking.</p></blockquote><p></p>
[QUOTE="Nonei, post: 5103826, member: 88176"] Session 2 Here is a partial update from last session - I will add more as I can. The third head from the well ended up saying “If you help the creatures, they will return the favor.” As the party leaves the cottage with the well, a surge of wild magic suddenly causes the third party member, previously 2 inches tall, to grow back to full size. [sblock=Explanation]That’s how we handle when someone misses a few sessions: a surge of wild magic causes them to shrink to 2 inches and enter a state of suspended animation, although they are aware of everything around them – that way we don’t have to remember who knows what or risk a PC getting killed when the player is gone – and then when the player returns, a surge of wild magic causes the character to grow big again. Don’t remember where we got that from, but it works well.[/sblock] [SIZE=3][B]The Owl[/B][/SIZE] The characters – Evol (drow paladin), Anett (hadozee druid) and Menolly (Elan Psi warrior/psion) travel along the path for a little ways, feeling like they are being watched still. Before long, they hear an owl calling out in pain. On the other side of a grove of twisted trees, a few little folk are dancing around, poking at the owl with sticks. A spirited debate about leaving the path follows, but in the end they cautiously approach. The little people are fat and skinny, big noses or tiny noses – almost grotesquely disproportioned. They flee as the party approaches, and the owl speaks to the party in common, asking for help. The druid touches the owl with a cure light wounds, and in return the owl pluck his own tail feather and hands it to him, saying: “Because you saved me, I will help you - I know many things about this land. Twirl this between your fingers if you need help, and I will come. I can help you three times.” So, the owl flies off, and they make their way back to the path… which, to their dismay, is a little farther away than where they left it. [SIZE=3][B]The Stone House[/B][/SIZE] Soon they come to the house made of stone, with a large cat lounging on its doorstep. The cat watches them approach, flicking its tail. They knock on the door, and an old man’s voice entreats them to enter, but they remember the head’s warning about not entering the house. Instead, the druid cautiously opens the door (without entering) and they see the old man sitting on a chair. He invites them in again for supper, and then pleads them to come in, as his bones and joints are hurting him too much to stand. But they do not, and eventually he approaches them at the door. He offers to trade the stick, when they ask for it, for a pint of the good red wine. They decline, but offer him instead the walking stick they have been carrying for some time. “A stick for a stick”… he tests out the walking stick (walking stick is homebrew: +10 feet of movement/round while carried, and if set on end and the magic word spoken will remain upright). He likes this new freedom of movement, and agrees to the trade. As they leave, the cat watches them go, its tail flicking. [/QUOTE]
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