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FF Tactics DnD Campaign Setting
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<blockquote data-quote="Creamsteak" data-source="post: 18995" data-attributes="member: 552"><p>I'm working on a Final Fantasy Tactics based campaign setting. I'm not sure whether to put it before or after the story of the game itself. I won't be starting it till after I beat the game again, because I would like to refresh my memory of the background.</p><p></p><p>I am not using the Final Fantasy creatures (except I'm adding the chocobo!) with this campaign. Since the game contains a lot of creatures that are already in the MM (goblins and mind flayers to name a few) I will base the encounter tables on things you might actually encounter in certain areas in the game.</p><p></p><p>Some interesting things are the types of weapons sold in different areas, for instance the sale of oriental weapons in trade cities and the guns of Goug Machine City.</p><p></p><p>For the normal guns I am going to use one of the higher technology levels from the DMG (but obviously not the modern era or very high tech weapons.) For the magic shooting guns I was thinking that you load a wand keyed to a particular type of gun and it works like the use magic device skill. The magic could backfire on a natural one, but otherwise I would like to keep it consistent. I won't allow anything higher than a third level spell</p><p>into a gun, and I think I will nerf the caster level bonus on some spells. I think a gun that allows any character to use a 10d6 fireball might be overkill, but controversely a 3d6 blast fifty times for a significant ammunition cost isn't unbalancing at all.</p><p></p><p>I will not base the campaign on the Zodiac stones and will instead opt on the lawful evil church and the nobility running the background of the world. I plan to spend a significant section of the game in Goug opting to discover technology and history. Goug also has the bandits that run the show behind the scenes, and they are tied into the church as well.</p><p></p><p>Some interesting NPC's like Delita are already done for me if I chose to start the campaign after the Zodiac Brave Story.</p><p></p><p>For the mechanic I am going to use the Artificer prestige class from the netbook of classes. I would like to use some of the other classes that don't have direct matches, and if anyone would like to maybe give me an example of Heaven and Hell Knights or any of the unique characters. I was thinking that Holy Knight corresponds to Paladin and Blackguard matches the Dark Knight. </p><p></p><p>I am not sure what to do with races, but there are no dwarves, elves, or orcs in FFT. I guess I could make them foreigners or intigrate them into society completely. I could also cut out all of them... except those that are monsters found in the game.</p><p></p><p>If you have any ideas that could help me out tell me.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 18995, member: 552"] I'm working on a Final Fantasy Tactics based campaign setting. I'm not sure whether to put it before or after the story of the game itself. I won't be starting it till after I beat the game again, because I would like to refresh my memory of the background. I am not using the Final Fantasy creatures (except I'm adding the chocobo!) with this campaign. Since the game contains a lot of creatures that are already in the MM (goblins and mind flayers to name a few) I will base the encounter tables on things you might actually encounter in certain areas in the game. Some interesting things are the types of weapons sold in different areas, for instance the sale of oriental weapons in trade cities and the guns of Goug Machine City. For the normal guns I am going to use one of the higher technology levels from the DMG (but obviously not the modern era or very high tech weapons.) For the magic shooting guns I was thinking that you load a wand keyed to a particular type of gun and it works like the use magic device skill. The magic could backfire on a natural one, but otherwise I would like to keep it consistent. I won't allow anything higher than a third level spell into a gun, and I think I will nerf the caster level bonus on some spells. I think a gun that allows any character to use a 10d6 fireball might be overkill, but controversely a 3d6 blast fifty times for a significant ammunition cost isn't unbalancing at all. I will not base the campaign on the Zodiac stones and will instead opt on the lawful evil church and the nobility running the background of the world. I plan to spend a significant section of the game in Goug opting to discover technology and history. Goug also has the bandits that run the show behind the scenes, and they are tied into the church as well. Some interesting NPC's like Delita are already done for me if I chose to start the campaign after the Zodiac Brave Story. For the mechanic I am going to use the Artificer prestige class from the netbook of classes. I would like to use some of the other classes that don't have direct matches, and if anyone would like to maybe give me an example of Heaven and Hell Knights or any of the unique characters. I was thinking that Holy Knight corresponds to Paladin and Blackguard matches the Dark Knight. I am not sure what to do with races, but there are no dwarves, elves, or orcs in FFT. I guess I could make them foreigners or intigrate them into society completely. I could also cut out all of them... except those that are monsters found in the game. If you have any ideas that could help me out tell me. [/QUOTE]
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