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<blockquote data-quote="I'm A Banana" data-source="post: 36879" data-attributes="member: 2067"><p><strong>Red Mage</strong></p><p></p><p>For the Red Magician, think along the lines of the Bard. Remove the singing flavor from it, and switch a few spells, and you've got your basic Red Magician. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>FF1 is probably the easiest, since many classes are rather closely based on D&D classes as it is. The more unusual classes (like Geomancer) take a bit of doing, however.</p><p></p><p>Akunin, creamsteak, this would be stupendous information to add to the site (even if it differs from the "middle ground" classes I've decided to do, it's still a wealth of information).</p><p></p><p>It's almost exactly what I'm trying to do. However, I'm more concerned with preserving "flavor" than preserving the class in it's entirety. And I'd also like to include things like monsters, etc. that are common to the setting.</p><p></p><p>For Instance: The HP+10/20/30% that many FF games have as an accessory ability are, in my translation, feats. Toughness problem solved. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For Instance: Magicians all use arcane magic, as either a sorcerer or wizard (their choice, by level...e.g.: White Sorcerer is different from White Wizard).</p><p></p><p>For Instance: "Limit Breaks" are acquired by "Limit Points" that accumulate when you get hit. For the most part, they are just ultrapowerful attacks that vary with level...does require a bit of CR adjustment.</p><p></p><p>Mostly, for my project, I've taken similarities and melded them into a complete class. Of course, this leaves some abilities out in the cold, but I'd like to think I preserved the style of it enough to be cool.</p><p></p><p>I'd really love to include some of this stuff on the website...if you guys would be kind enough to loan it to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm hoping that the site becomes a sort of central area for anyone inspired to do something D&D with Final Fantasy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 36879, member: 2067"] [b]Red Mage[/b] For the Red Magician, think along the lines of the Bard. Remove the singing flavor from it, and switch a few spells, and you've got your basic Red Magician. :) FF1 is probably the easiest, since many classes are rather closely based on D&D classes as it is. The more unusual classes (like Geomancer) take a bit of doing, however. Akunin, creamsteak, this would be stupendous information to add to the site (even if it differs from the "middle ground" classes I've decided to do, it's still a wealth of information). It's almost exactly what I'm trying to do. However, I'm more concerned with preserving "flavor" than preserving the class in it's entirety. And I'd also like to include things like monsters, etc. that are common to the setting. For Instance: The HP+10/20/30% that many FF games have as an accessory ability are, in my translation, feats. Toughness problem solved. :) For Instance: Magicians all use arcane magic, as either a sorcerer or wizard (their choice, by level...e.g.: White Sorcerer is different from White Wizard). For Instance: "Limit Breaks" are acquired by "Limit Points" that accumulate when you get hit. For the most part, they are just ultrapowerful attacks that vary with level...does require a bit of CR adjustment. Mostly, for my project, I've taken similarities and melded them into a complete class. Of course, this leaves some abilities out in the cold, but I'd like to think I preserved the style of it enough to be cool. I'd really love to include some of this stuff on the website...if you guys would be kind enough to loan it to me. :) I'm hoping that the site becomes a sort of central area for anyone inspired to do something D&D with Final Fantasy. :) [/QUOTE]
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