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<blockquote data-quote="Creamsteak" data-source="post: 38233" data-attributes="member: 552"><p>I am opting for 20 level classes to keep the game open. I think that a character could be just an Archer, but they really slow down on gaining abilities after level 10. I'm trying to influence people to play multiclass characters, and the squire class has influenced them to follow that line.</p><p></p><p>I do have prestige classes, the Samurai, Ninja, Calculator, Dancer, Bard, and Mime. I believe that since they require you to gain levels in multiple areas they make sense as Prestige classes even while I make everything else a 20 level.</p><p></p><p>It also seems to me, that characters like to think of themselves as a Geomancer (for instance), and not a Squire/Knight/Monk/Geomancer.</p><p></p><p>Of all my players, all of them want to be a squire (apprentice- 1st level multiclass character). You should look at my classes as they are right now, and you might get an idea. Email me if you havn't already, and I will send you the .doc or .wks file. (request which one you want). Thanx.</p><p></p><p>-Added</p><p>As for reviving... The monk gains revive 1/day at level 20, and the DC to create a Pheonix Down is 50. The cost to make ten attempts to create a pheonix down is the DC squared (2500), but the items required to make one are rare (namely you would have to locate some Pheonix feathers, or Pheonix down). So to guarantee yourself just one Pheonix down it costs 5000 gp and a quest for some feathers, plus you would need a craft or alchemy type check +30 minimum.</p><p></p><p>The Priest doesn't learn any of the spells from the game, just the DnD healing spells and one spell I am adding, Holy. The spell lists are in construction right now, so don't expect them done till sometime next week. I will add flare to the Wizard, Quick to the Time Mage, and the Summoner is begging for me to do some work on him.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 38233, member: 552"] I am opting for 20 level classes to keep the game open. I think that a character could be just an Archer, but they really slow down on gaining abilities after level 10. I'm trying to influence people to play multiclass characters, and the squire class has influenced them to follow that line. I do have prestige classes, the Samurai, Ninja, Calculator, Dancer, Bard, and Mime. I believe that since they require you to gain levels in multiple areas they make sense as Prestige classes even while I make everything else a 20 level. It also seems to me, that characters like to think of themselves as a Geomancer (for instance), and not a Squire/Knight/Monk/Geomancer. Of all my players, all of them want to be a squire (apprentice- 1st level multiclass character). You should look at my classes as they are right now, and you might get an idea. Email me if you havn't already, and I will send you the .doc or .wks file. (request which one you want). Thanx. -Added As for reviving... The monk gains revive 1/day at level 20, and the DC to create a Pheonix Down is 50. The cost to make ten attempts to create a pheonix down is the DC squared (2500), but the items required to make one are rare (namely you would have to locate some Pheonix feathers, or Pheonix down). So to guarantee yourself just one Pheonix down it costs 5000 gp and a quest for some feathers, plus you would need a craft or alchemy type check +30 minimum. The Priest doesn't learn any of the spells from the game, just the DnD healing spells and one spell I am adding, Holy. The spell lists are in construction right now, so don't expect them done till sometime next week. I will add flare to the Wizard, Quick to the Time Mage, and the Summoner is begging for me to do some work on him. [/QUOTE]
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