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<blockquote data-quote="I'm A Banana" data-source="post: 38315" data-attributes="member: 2067"><p><strong>Drool....pdf's!</strong></p><p></p><p>Woo-hoo! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>.pdf's! I'm extatic. I've just got purdy Word files.</p><p></p><p>Right at the moment, I'd say that the Tactics-specific stuff would go on a sub-section of the site itself...including the classes. Just like "generic" D&D.</p><p></p><p>That's the cool thing I'm trying to do with this -- make everything modular. The thing is, especially with recent FF's, no class is "pure." 5 and Tactics had "secondary powers." The ones in 9 and 10 have mostly uniform progression, but dive into other classes on occasion (such as Stiener, with his Break attacks, also gaining some powers from paladins of previous games (like Shock).)</p><p></p><p>So, these classes are for those who want more Final Fantasy Tactics "purism." While those who aren't as concerned may wish to take the Generic Geomancer instead (or rule the Tactics one is cooler)...or they may be FF6 fanatics and take the alternate Geomancer presented in that site (for Mog). It's all about options. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As far as 20 level classes go...thankfully, the Generic classes have an answer to it that can turn every class into a Prestige Class by shortening the ability list, enhancing it a bit, and adding some prerequisites. And there's encouragement for weird multiclasses (not in the least because most Final Fantasy beings are humans) in the form of "Affinities"...for instance, if you progress as a Gray Magician (Time Mage) and suddenly decide to take a level of Archer, you gain shots related to Time Magic earlier, due to your power with it.</p><p></p><p>And reviving...that's just something any Final Fantasy character would have to endure. People regularly come back from the dead. Of course, there *does* still need to be an intact body for most of those spells to work...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In Final Fantasy, death does loose much of it's punch. But destroying the body, or dying willingly (and not suddenly in some large battle) is irreversable. Any sacrifice you make is permenant, and foes can foil your rivival by using disintegrate, no problem.</p><p></p><p>And potions...just grenadelike items. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now I gotta get back to work on 'em, so I have something to show for my babbling. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 38315, member: 2067"] [b]Drool....pdf's![/b] Woo-hoo! :) .pdf's! I'm extatic. I've just got purdy Word files. Right at the moment, I'd say that the Tactics-specific stuff would go on a sub-section of the site itself...including the classes. Just like "generic" D&D. That's the cool thing I'm trying to do with this -- make everything modular. The thing is, especially with recent FF's, no class is "pure." 5 and Tactics had "secondary powers." The ones in 9 and 10 have mostly uniform progression, but dive into other classes on occasion (such as Stiener, with his Break attacks, also gaining some powers from paladins of previous games (like Shock).) So, these classes are for those who want more Final Fantasy Tactics "purism." While those who aren't as concerned may wish to take the Generic Geomancer instead (or rule the Tactics one is cooler)...or they may be FF6 fanatics and take the alternate Geomancer presented in that site (for Mog). It's all about options. :) As far as 20 level classes go...thankfully, the Generic classes have an answer to it that can turn every class into a Prestige Class by shortening the ability list, enhancing it a bit, and adding some prerequisites. And there's encouragement for weird multiclasses (not in the least because most Final Fantasy beings are humans) in the form of "Affinities"...for instance, if you progress as a Gray Magician (Time Mage) and suddenly decide to take a level of Archer, you gain shots related to Time Magic earlier, due to your power with it. And reviving...that's just something any Final Fantasy character would have to endure. People regularly come back from the dead. Of course, there *does* still need to be an intact body for most of those spells to work...:) In Final Fantasy, death does loose much of it's punch. But destroying the body, or dying willingly (and not suddenly in some large battle) is irreversable. Any sacrifice you make is permenant, and foes can foil your rivival by using disintegrate, no problem. And potions...just grenadelike items. :) Now I gotta get back to work on 'em, so I have something to show for my babbling. :) [/QUOTE]
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