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[FFD20] Let's Mass our Forces, and Rebuild our Power
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<blockquote data-quote="Pengin" data-source="post: 1035774" data-attributes="member: 13349"><p><strong>Chemists, the nature of Classes, and MP</strong></p><p></p><p>I'd really like to see Chemists as a useful class. When I tried to do this on my own I ended up making them spell-casters for a while, using most of the "utility" spells for their list. Detect spells, Mage Hand, the one that destroys magic items, Levitate. The ilk that deals less with blowing the crap out of stuff and more with manipulating the world around them in useful, and sometimes subtle, ways.</p><p></p><p>An alternative might be to give them a list of spell-like abilities we assume they perform with alchemical potions and a little medival science. Maybe not a lot of stuff, but some.</p><p></p><p>Also, I think Chemists should have item creation feats even without the spell pre-requisites for making items. Perhaps require more expensive materials or higher levels than a normal spell caster would have.</p><p></p><p>I think Knight should be the "core" warrior class, if only in name. Perhaps a class called Solider (or hey, even figher) would be better. Modern d20 has "Technique Paths" for characters to take. For example, a character can get damage bonuses and take abilities that are not unlike feats building on those bonuses. Why not make a warrior class with different paths? Say, Sword Break on one path, Dueling on another, Smashing Things to Bits (I'm not always creative with names) as another. Archers could theretically stem from this class as well with a bow-related tech tree. I've been working on a d20 set of rules for EarthBound and have found the Tech Tree idea working wonders for balancing classes.</p><p></p><p>Of course then we have the question of where does a core class end and prestige class begin? We have to say something like "Knight Core, Paladin Prestige." Or "Paladin is just a high-leveled Knight." Again, this is where branches become important.</p><p></p><p>D&D spell casting is all right and all but I think some changes may need to be made for a Final Fantasy setting. I had made a mock-up system using MP. Each spell slot counted as a number of MP equal to the level. Eg. 3rd Level Slot=3 MP. A 3rd level spell cost 3 MP to cast, as the logic follows (0th level counted as 1/2 MP.) This option might also allow someone to multi-class as a Black and White Mage and still retain a high overall MP, though a reduced repitoire of spells. One wonders, then, why not just be a Red Mage?</p><p></p><p>I'm just kind of rambling at this point and hoping you guys'll find something useful in all of it.</p><p></p><p>-Karl</p></blockquote><p></p>
[QUOTE="Pengin, post: 1035774, member: 13349"] [b]Chemists, the nature of Classes, and MP[/b] I'd really like to see Chemists as a useful class. When I tried to do this on my own I ended up making them spell-casters for a while, using most of the "utility" spells for their list. Detect spells, Mage Hand, the one that destroys magic items, Levitate. The ilk that deals less with blowing the crap out of stuff and more with manipulating the world around them in useful, and sometimes subtle, ways. An alternative might be to give them a list of spell-like abilities we assume they perform with alchemical potions and a little medival science. Maybe not a lot of stuff, but some. Also, I think Chemists should have item creation feats even without the spell pre-requisites for making items. Perhaps require more expensive materials or higher levels than a normal spell caster would have. I think Knight should be the "core" warrior class, if only in name. Perhaps a class called Solider (or hey, even figher) would be better. Modern d20 has "Technique Paths" for characters to take. For example, a character can get damage bonuses and take abilities that are not unlike feats building on those bonuses. Why not make a warrior class with different paths? Say, Sword Break on one path, Dueling on another, Smashing Things to Bits (I'm not always creative with names) as another. Archers could theretically stem from this class as well with a bow-related tech tree. I've been working on a d20 set of rules for EarthBound and have found the Tech Tree idea working wonders for balancing classes. Of course then we have the question of where does a core class end and prestige class begin? We have to say something like "Knight Core, Paladin Prestige." Or "Paladin is just a high-leveled Knight." Again, this is where branches become important. D&D spell casting is all right and all but I think some changes may need to be made for a Final Fantasy setting. I had made a mock-up system using MP. Each spell slot counted as a number of MP equal to the level. Eg. 3rd Level Slot=3 MP. A 3rd level spell cost 3 MP to cast, as the logic follows (0th level counted as 1/2 MP.) This option might also allow someone to multi-class as a Black and White Mage and still retain a high overall MP, though a reduced repitoire of spells. One wonders, then, why not just be a Red Mage? I'm just kind of rambling at this point and hoping you guys'll find something useful in all of it. -Karl [/QUOTE]
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