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[FFD20] Let's Mass our Forces, and Rebuild our Power
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<blockquote data-quote="Pengin" data-source="post: 1043012" data-attributes="member: 13349"><p><strong>Magic...</strong></p><p></p><p>Let's see, we have three magic topics here:</p><p></p><p>Summons - With summons I'd just assume make them as spells. Eg. Shiva is a 3rd level spell that only a certain class (maybe we'll call it Summoner) can get. It'd do a bunch of ice damage to a certain area or something. The only problem is most of the summons in FF do damage and little else. I think all of Carbunkles modifications from FFIX would be awesome as summons and help to make them viable characters.</p><p></p><p>Then again, Carbunkle is my favorite summon <strong>ever</strong>.</p><p></p><p>Blue Magic - Blue Magic in d20 suffers because you usually don't fight as many monsters and therefore not as much of a variety of monsters. Maybe Blue Mages could randomly pick up monster abilities with levels and still being able to learn a certain amount in addition to that. Certainly the class would need a lot of playing around with.</p><p></p><p>Speaking of Blue Magic and Summons together does anyone remember how in FFIV you could learn to summon any monster after killing it a bunch? I think it's impractical to put into a game system but it would be pretty cool if we could.</p><p></p><p>Fire spells up for perusal - Pretty solid. Really, Fire, Ice, and Thunder are basic concepts as far as spells go. Make whatever you want to die explode into tiny fragments. When I did these spells I used d12s (though less of them) because you never see enough d12s. I think as long as we stay away from d6s we'll be doing good, though. I mean Fireball is so overdone. And Lightning Bolt.</p><p></p><p>Also, requiring people to have lots of d4s fills me with a strange and unexplainable sense of joy.</p><p></p><p>As an aside I think to make the game world have more of a certain flavor and feel it'd be best to avoid using many D&D spells. D&D spells make the game world feel like D&D. FF spells make the game world feel like FF, right? Right.</p><p></p><p>-Karl</p></blockquote><p></p>
[QUOTE="Pengin, post: 1043012, member: 13349"] [b]Magic...[/b] Let's see, we have three magic topics here: Summons - With summons I'd just assume make them as spells. Eg. Shiva is a 3rd level spell that only a certain class (maybe we'll call it Summoner) can get. It'd do a bunch of ice damage to a certain area or something. The only problem is most of the summons in FF do damage and little else. I think all of Carbunkles modifications from FFIX would be awesome as summons and help to make them viable characters. Then again, Carbunkle is my favorite summon [b]ever[/b]. Blue Magic - Blue Magic in d20 suffers because you usually don't fight as many monsters and therefore not as much of a variety of monsters. Maybe Blue Mages could randomly pick up monster abilities with levels and still being able to learn a certain amount in addition to that. Certainly the class would need a lot of playing around with. Speaking of Blue Magic and Summons together does anyone remember how in FFIV you could learn to summon any monster after killing it a bunch? I think it's impractical to put into a game system but it would be pretty cool if we could. Fire spells up for perusal - Pretty solid. Really, Fire, Ice, and Thunder are basic concepts as far as spells go. Make whatever you want to die explode into tiny fragments. When I did these spells I used d12s (though less of them) because you never see enough d12s. I think as long as we stay away from d6s we'll be doing good, though. I mean Fireball is so overdone. And Lightning Bolt. Also, requiring people to have lots of d4s fills me with a strange and unexplainable sense of joy. As an aside I think to make the game world have more of a certain flavor and feel it'd be best to avoid using many D&D spells. D&D spells make the game world feel like D&D. FF spells make the game world feel like FF, right? Right. -Karl [/QUOTE]
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[FFD20] Let's Mass our Forces, and Rebuild our Power
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