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[FFD20] Let's Mass our Forces, and Rebuild our Power
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<blockquote data-quote="GnomeWorks" data-source="post: 1069946" data-attributes="member: 162"><p>Using Sense Motive as a base isn't a bad idea. However, knowledge of highest level spell available doesn't fit... imo, it should stay current (and possibly maximum) hp and mp.</p><p></p><p>Hmm... I also had another idea, which doesn't fit an FFT flavor, but does everything else...</p><p></p><p><strong>Spell Dispersal</strong> [Metamagic]</p><p>You can cast spells that usually have only one target over a larger range, though less effectively.</p><p> <em>Prerequisite:</em> Ability to cast spells.</p><p> <em>Benefit:</em> Whenever you cast a spell with a single target, you can instead pay double its mp cost and have the spell create a 20 foot burst effect that affects all those within the area of effect (by tripling the original mp cost, you can set the area to a 30 foot burst; by quadrupling, the area increases to a 40 foot burst. The newly affected area cannot be larger than a 40 foot burst). If the spell deals damage, the die used is reduced by one size (from d8 to d6, for instance; d4's drop to d3's); otherwise, all those in the affected area get a +4 on their saving throws.</p><p> If the spell neither deals damage nor allows a saving throw, then it cannot be used in conjunction with spell dispersal.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 1069946, member: 162"] Using Sense Motive as a base isn't a bad idea. However, knowledge of highest level spell available doesn't fit... imo, it should stay current (and possibly maximum) hp and mp. Hmm... I also had another idea, which doesn't fit an FFT flavor, but does everything else... [b]Spell Dispersal[/b] [Metamagic] You can cast spells that usually have only one target over a larger range, though less effectively. [i]Prerequisite:[/i] Ability to cast spells. [i]Benefit:[/i] Whenever you cast a spell with a single target, you can instead pay double its mp cost and have the spell create a 20 foot burst effect that affects all those within the area of effect (by tripling the original mp cost, you can set the area to a 30 foot burst; by quadrupling, the area increases to a 40 foot burst. The newly affected area cannot be larger than a 40 foot burst). If the spell deals damage, the die used is reduced by one size (from d8 to d6, for instance; d4's drop to d3's); otherwise, all those in the affected area get a +4 on their saving throws. If the spell neither deals damage nor allows a saving throw, then it cannot be used in conjunction with spell dispersal. [/QUOTE]
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[FFD20] Let's Mass our Forces, and Rebuild our Power
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