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<blockquote data-quote="Khur" data-source="post: 337692" data-attributes="member: 5583"><p><strong>Me again...</strong></p><p></p><p>Reddist,</p><p></p><p>Juxtaspect is a nice little name, I'd go for it.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>A message for everyone:</p><p></p><p>It's been suggested that everyone would prefer to fix their own classes rather than have editors do this for them. This is fine, but it will take much longer. Further, I'm not willing to do this by committee, meaning I need to know how much authority I have with issues of whether something is good enough, deciding on rules issues, and OGL compliance. What I'd like is to set up an imaginary situation where I'm treated like a real editor, and you all are talented freelancers with whom I'm working. You're free to argue with me, but I have final say. This isn't because I'm power hungry, or dislike a few of you and want you out, it's because design by committee is always a mess.</p><p></p><p>When I send something to you for revision, do as you wish ... any change that isn't rules wording based is optional. I make bold changes in the editing, knowing you have your original with which to compare mine. If I change the name of one of your powers, it's not because you <strong>must</strong> use said name, it's because I want a more creative name for the power. If I changed what the power does, it's because I needed to for clarity or rules compliance, or I explain why (usually). If you have a question, ask ... I'm just interested in all of us having a nice finished product, not massaging my considerable ego.</p><p></p><p>On the flip side, if you leave or return something to the way it was before I suggested a change, I expect you to tell me why. The argument should be rules based or show why my representation of your work misses the point somehow. Your personal preference is not enough to support a design flaw. I'm human, though, and I make mistakes and misunderstand what a person might mean at times. Also, forgive me if I seem too blunt. I don't think any less of you as a person just because I don't like one of your design decisions. Further, written word doesn't convey emotion very well unless it's narrative construction.</p><p></p><p>If I get your class after this edit and it doesn't comply with the style I've asked for, I'll send it back without reading it further with a notation that your style is off. What I mean by style is capitalization, italics for spell names, abbreviations, and so forth. If you're unsure, read the style guides I've mentioned (Dungeon, Dragon, Statblock) or just look at <a href="http://www.fantasyflightgames.com/submit.html" target="_blank">FFG Style Guide.</a> </p><p></p><p>A thing about style:</p><p></p><p>I know I said use plural pronouns if you're uncomfortable with the idea of using "he", but upon reading the way "them", "their", and "they" are used in some of these pieces, I changed my mind. Choose "he" or "she" and stick with it! Use only singular pronouns with singular nouns. Refer to the <a href="http://www.bartleby.com/141/strunk3.html" target="_blank">Elements of Style: They.</a> (You'll have to scroll down.) Unlike Strunk, I'll overlook the use of "she" in this case, even though it is incorrect (he can be neutral, she is always feminine in English), because my identity is not threatened by pronoun usage (or misusage). If it makes others happy, so be it. (Note, however, that other publishers will not overlook this sort of style, while others (WotC and White Wolf) encourage it.) If you violate this request, I'll send the work back letting you know.</p><p></p><p>I appreciate this job for two reasons. One, I think you all really tried to give something good to the world of 3E D&D, inspired by the creativity of the folks at FFG, and it's a pleasure to work with enthusiastic persons. Secondly, this project is giving me lots of rules and editing practice. Thanks to you all for letting me do it.</p><p></p><p>Finally, here's the revised <a href="http://www.donkeyfeather.com/legendary/nimrod_edit.rtf" target="_blank">Nimrod.</a></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Khur, post: 337692, member: 5583"] [b]Me again...[/b] Reddist, Juxtaspect is a nice little name, I'd go for it. :cool: A message for everyone: It's been suggested that everyone would prefer to fix their own classes rather than have editors do this for them. This is fine, but it will take much longer. Further, I'm not willing to do this by committee, meaning I need to know how much authority I have with issues of whether something is good enough, deciding on rules issues, and OGL compliance. What I'd like is to set up an imaginary situation where I'm treated like a real editor, and you all are talented freelancers with whom I'm working. You're free to argue with me, but I have final say. This isn't because I'm power hungry, or dislike a few of you and want you out, it's because design by committee is always a mess. When I send something to you for revision, do as you wish ... any change that isn't rules wording based is optional. I make bold changes in the editing, knowing you have your original with which to compare mine. If I change the name of one of your powers, it's not because you [b]must[/b] use said name, it's because I want a more creative name for the power. If I changed what the power does, it's because I needed to for clarity or rules compliance, or I explain why (usually). If you have a question, ask ... I'm just interested in all of us having a nice finished product, not massaging my considerable ego. On the flip side, if you leave or return something to the way it was before I suggested a change, I expect you to tell me why. The argument should be rules based or show why my representation of your work misses the point somehow. Your personal preference is not enough to support a design flaw. I'm human, though, and I make mistakes and misunderstand what a person might mean at times. Also, forgive me if I seem too blunt. I don't think any less of you as a person just because I don't like one of your design decisions. Further, written word doesn't convey emotion very well unless it's narrative construction. If I get your class after this edit and it doesn't comply with the style I've asked for, I'll send it back without reading it further with a notation that your style is off. What I mean by style is capitalization, italics for spell names, abbreviations, and so forth. If you're unsure, read the style guides I've mentioned (Dungeon, Dragon, Statblock) or just look at [URL=http://www.fantasyflightgames.com/submit.html]FFG Style Guide.[/URL] A thing about style: I know I said use plural pronouns if you're uncomfortable with the idea of using "he", but upon reading the way "them", "their", and "they" are used in some of these pieces, I changed my mind. Choose "he" or "she" and stick with it! Use only singular pronouns with singular nouns. Refer to the [URL=http://www.bartleby.com/141/strunk3.html]Elements of Style: They.[/URL] (You'll have to scroll down.) Unlike Strunk, I'll overlook the use of "she" in this case, even though it is incorrect (he can be neutral, she is always feminine in English), because my identity is not threatened by pronoun usage (or misusage). If it makes others happy, so be it. (Note, however, that other publishers will not overlook this sort of style, while others (WotC and White Wolf) encourage it.) If you violate this request, I'll send the work back letting you know. I appreciate this job for two reasons. One, I think you all really tried to give something good to the world of 3E D&D, inspired by the creativity of the folks at FFG, and it's a pleasure to work with enthusiastic persons. Secondly, this project is giving me lots of rules and editing practice. Thanks to you all for letting me do it. Finally, here's the revised [URL=http://www.donkeyfeather.com/legendary/nimrod_edit.rtf]Nimrod.[/URL] :D [/QUOTE]
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