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<blockquote data-quote="Khur" data-source="post: 347258" data-attributes="member: 5583"><p><strong>Finished round 1.5</strong></p><p></p><p>I really like the way you've written these powers and the +1 to the attacks isn't a big deal. This class is great and you've done a wonderful job refining your writing. So has everyone I've seen so far. (You know who you are.) If there were anything to which I'd object, I can't think of it now. You kept the important rules elements and I think the abilities are streamlined and ready to go. Nice work!</p><p></p><p>This project seems to be working out well. Thanks to Paul King for being patient and understanding with my editing. Thanks to Wade Nudson (aka Reddist) for the help with reworking the Green Warden. Scott Moore did a good job with the edits.</p><p></p><p>On that note, feel free to include anything you like with your class. For example, Scott's iconic character mentions a druid order, and he'd be perfectly within his rights to make up that organization if he wanted to. I'd gladly include it in the work. The only thing I must have is an iconic character. Use the standard stat block and show your math in a separate block. Sorry to Scott for not saying this earlier. Here's an example of a proper stat block:</p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 9px"><strong>Aelgifu, female human Tra 10:</strong> CR 10; Medium-size humanoid (5 ft. 8 in. tall); HD 10d4+20; hp 48; Init +2 (+2 Dex); Spd 30 ft.; AC 17 (touch 15, flat-footed 14); Atk +7 melee (1d6+2, <em>+2 quarterstaff</em>), or +7 ranged (1d8/crit 19-20, masterwork light crossbow); AL LG; SV Fort +5, Ref +6, Will +10; Str 11, Dex 15, Con 14, Int 18, Wis 15, Cha 14.<br /> <span style="color: red">(indent here)</span> <em>Skills</em>: Alchemy +11, Concentration +15, Craft (carving) +10, Craft (jeweler) +10, Knowledge (arcana) +17, Knowledge (geography) +12, Knowledge (geology) +10, Knowledge (religion) +10, Scry +17, Spellcraft +17. <em>Feats</em>: Combat Casting, Craft Wand, Craft Wondrous Item, Dodge, Eschew Materials, Scribe Scroll, Silent Spell, Spell Penetration, Still Spell.<br /> <span style="color: red">(indent here)</span> <em>Notes</em>: As a transmuter, Aelgifu's restricted school is Conjuration.<br /> <span style="color: red">(indent here)</span> <em>Languages</em>: Celestial, Draconic, Elven, Giant, Common<br /> <span style="color: red">(indent here)</span> <em>Wizard Spells Prepared</em> (4+1/5+1/5+1/4+1/4+1/2+1, base save DC 14 + spell level): 0—<em>detect magic (x2), mage hand (x2), read magic</em>; 1st—<em>expeditious retreat, feather fall, lesser fire orb(x2), shield (x2)</em>; 2nd—<em>daylight (x2), levitate, knock (x2), resist elements</em>; 3rd—<em>blindsight, dispel magic, fireball, haste (x2);</em> 4th—<em>arcane eye, dimension door, fire orb(x2), mass darkvision</em>; 5th—<em>ghostform, teleport (x2)</em><br /> <span style="color: red">(indent here)</span> <em>Spell Book</em>: 0—all in PHB besides restricted, <em>launch bolt, silent portal</em>; 1st—<em>animate rope, comprehend languages, endure elements, erase, expeditious retreat, feather fall, lesser fire orb, low-light vision, magic weapon, message, reduce, shield</em>; 2nd—<em>alter self, darkvision, daylight, eagle's splendor, knock, levitate, resist elements</em>; 3rd—<em>blindsight, dispel magic, fireball, fly, gaseous form, haste</em>; 4th—<em>arcane eye, dimension door, fire orb, mass darkvision, scry</em>; 5th—<em>ghostform, leutzan's frequent jaunt, simbul's spell matrix, teleport.</em><br /> <span style="color: red">(indent here)</span> <em>Possessions</em>: <em>+2 quarterstaff of continual light</em> (suppressed at will), light crossbow (masterwork), quiver (20 masterwork bolts), <em>+3 robes of deflection, bracers of armor +2, +1 cloak of resistance, ring of warmth</em> (cold resistance 5), <em>wand of magic missiles</em> (5 missiles per charge, 17 charges), <em>wand of magic weapon</em> (7 charges, +1 for 10 minutes), travel spellbook, journal, ink, pen, fine overcoat (fur lined), and fur boots.</span></li> </ul><p><em>Dungeon</em> doesn't ask for spellbooks for wizard characters, but I'd like to include them if your character has wizard levels. Another category would be "(Legendary Class Name) Abilities" and each ability should have a roman numeral after it indicating its power level; that is, <strong>Burger Flipping II,</strong> if the power level is two. Further, if your character has domains, that's a category that looks like this:</p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 9px"><span style="color: red">(indent here)</span> <em>Domains</em>: Retribution (special power description placed here in brief) and Travel (<em>freedom of movement</em> 3 rounds/day). Domain spells are not italicized above.</span></li> </ul><p><strong>Special Note:</strong> The above stat block contains items found in <em>Tome and Blood, Magic of Faerûn</em>, and the <em>Forgotten Realms Campaign Setting</em>. These spells and items are closed content and © of Wizards of the Coast. Their appearance (in name) here is merely for example, and not a challenge to the copyright.</p><p></p><p>I need everyone who's revising his or her class to let me know. Just post here or send me an email. I need to know who's not working on revisions, so I can polish up the work myself or with the help of others. If you don't respond in a few days, I'll assume you're not reading this board and I'll take over refining the class in question. I also need each person to claim each class by his or her real name, for the purpose of crediting each piece properly.</p><p></p><p>Here's a list with links to the edit docs:</p><p></p><p><a href="http://donkeyfeather.com/legendary/brawler_edit.rtf" target="_blank">Brawler</a> </p><p><a href="http://donkeyfeather.com/legendary/dietys_weapon_edit.rtf" target="_blank">Deity's Weapon</a> (new edit version 3)</p><p><a href="http://donkeyfeather.com/legendary/fmaster_edit.rtf" target="_blank">Dwarven Forgemaster</a> </p><p><a href="http://donkeyfeather.com/legendary/guardian_green_editv2.doc" target="_blank">Guardian of the Green</a> (Mine for everyone's perusal. Reddist, please take a look.)</p><p><a href="http://donkeyfeather.com/legendary/juxaspect_edit.doc" target="_blank">Juxaspect</a> </p><p><a href="http://donkeyfeather.com/legendary/kings_warden_edit.doc" target="_blank">King's Warden</a> </p><p><a href="http://donkeyfeather.com/legendary/maitre_edit.doc" target="_blank">Maitre d’Escrime</a> </p><p><a href="http://donkeyfeather.com/legendary/neclord_edit.doc" target="_blank">Neclord</a> </p><p><a href="http://donkeyfeather.com/legendary/nimrod_edit.rtf" target="_blank">Nimrod</a> </p><p><a href="http://donkeyfeather.com/legendary/storm_edit.rtf" target="_blank">Storm</a> </p><p><a href="http://donkeyfeather.com/legendary/broken_wake_edit.rtf" target="_blank">Warrior of the Broken Wake</a></p><p></p><p>Thanks!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Khur, post: 347258, member: 5583"] [b]Finished round 1.5[/b] I really like the way you've written these powers and the +1 to the attacks isn't a big deal. This class is great and you've done a wonderful job refining your writing. So has everyone I've seen so far. (You know who you are.) If there were anything to which I'd object, I can't think of it now. You kept the important rules elements and I think the abilities are streamlined and ready to go. Nice work! This project seems to be working out well. Thanks to Paul King for being patient and understanding with my editing. Thanks to Wade Nudson (aka Reddist) for the help with reworking the Green Warden. Scott Moore did a good job with the edits. On that note, feel free to include anything you like with your class. For example, Scott's iconic character mentions a druid order, and he'd be perfectly within his rights to make up that organization if he wanted to. I'd gladly include it in the work. The only thing I must have is an iconic character. Use the standard stat block and show your math in a separate block. Sorry to Scott for not saying this earlier. Here's an example of a proper stat block: [list][size=1][b]Aelgifu, female human Tra 10:[/b] CR 10; Medium-size humanoid (5 ft. 8 in. tall); HD 10d4+20; hp 48; Init +2 (+2 Dex); Spd 30 ft.; AC 17 (touch 15, flat-footed 14); Atk +7 melee (1d6+2, [I]+2 quarterstaff[/I]), or +7 ranged (1d8/crit 19-20, masterwork light crossbow); AL LG; SV Fort +5, Ref +6, Will +10; Str 11, Dex 15, Con 14, Int 18, Wis 15, Cha 14. [COLOR=red](indent here)[/COLOR] [I]Skills[/I]: Alchemy +11, Concentration +15, Craft (carving) +10, Craft (jeweler) +10, Knowledge (arcana) +17, Knowledge (geography) +12, Knowledge (geology) +10, Knowledge (religion) +10, Scry +17, Spellcraft +17. [I]Feats[/I]: Combat Casting, Craft Wand, Craft Wondrous Item, Dodge, Eschew Materials, Scribe Scroll, Silent Spell, Spell Penetration, Still Spell. [COLOR=red](indent here)[/COLOR] [I]Notes[/I]: As a transmuter, Aelgifu's restricted school is Conjuration. [COLOR=red](indent here)[/COLOR] [I]Languages[/I]: Celestial, Draconic, Elven, Giant, Common [COLOR=red](indent here)[/COLOR] [I]Wizard Spells Prepared[/I] (4+1/5+1/5+1/4+1/4+1/2+1, base save DC 14 + spell level): 0—[I]detect magic (x2), mage hand (x2), read magic[/I]; 1st—[I]expeditious retreat, feather fall, lesser fire orb(x2), shield (x2)[/I]; 2nd—[I]daylight (x2), levitate, knock (x2), resist elements[/I]; 3rd—[I]blindsight, dispel magic, fireball, haste (x2);[/I] 4th—[I]arcane eye, dimension door, fire orb(x2), mass darkvision[/I]; 5th—[I]ghostform, teleport (x2)[/I] [COLOR=red](indent here)[/COLOR] [I]Spell Book[/I]: 0—all in PHB besides restricted, [I]launch bolt, silent portal[/I]; 1st—[I]animate rope, comprehend languages, endure elements, erase, expeditious retreat, feather fall, lesser fire orb, low-light vision, magic weapon, message, reduce, shield[/I]; 2nd—[I]alter self, darkvision, daylight, eagle's splendor, knock, levitate, resist elements[/I]; 3rd—[I]blindsight, dispel magic, fireball, fly, gaseous form, haste[/I]; 4th—[I]arcane eye, dimension door, fire orb, mass darkvision, scry[/I]; 5th—[I]ghostform, leutzan's frequent jaunt, simbul's spell matrix, teleport.[/I] [COLOR=red](indent here)[/COLOR] [I]Possessions[/I]: [I]+2 quarterstaff of continual light[/I] (suppressed at will), light crossbow (masterwork), quiver (20 masterwork bolts), [I]+3 robes of deflection, bracers of armor +2, +1 cloak of resistance, ring of warmth[/I] (cold resistance 5), [I]wand of magic missiles[/I] (5 missiles per charge, 17 charges), [I]wand of magic weapon[/I] (7 charges, +1 for 10 minutes), travel spellbook, journal, ink, pen, fine overcoat (fur lined), and fur boots.[/size][/list][size=1][/size][I]Dungeon[/I] doesn't ask for spellbooks for wizard characters, but I'd like to include them if your character has wizard levels. Another category would be "(Legendary Class Name) Abilities" and each ability should have a roman numeral after it indicating its power level; that is, [b]Burger Flipping II,[/b] if the power level is two. Further, if your character has domains, that's a category that looks like this: [list][size=1][COLOR=red](indent here)[/COLOR] [I]Domains[/I]: Retribution (special power description placed here in brief) and Travel ([I]freedom of movement[/I] 3 rounds/day). Domain spells are not italicized above.[/size][/list][size=1][/size][b]Special Note:[/b] The above stat block contains items found in [I]Tome and Blood, Magic of Faerûn[/I], and the [I]Forgotten Realms Campaign Setting[/I]. These spells and items are closed content and © of Wizards of the Coast. Their appearance (in name) here is merely for example, and not a challenge to the copyright. I need everyone who's revising his or her class to let me know. Just post here or send me an email. I need to know who's not working on revisions, so I can polish up the work myself or with the help of others. If you don't respond in a few days, I'll assume you're not reading this board and I'll take over refining the class in question. I also need each person to claim each class by his or her real name, for the purpose of crediting each piece properly. Here's a list with links to the edit docs: [URL=http://donkeyfeather.com/legendary/brawler_edit.rtf]Brawler[/URL] [URL=http://donkeyfeather.com/legendary/dietys_weapon_edit.rtf]Deity's Weapon[/URL] (new edit version 3) [URL=http://donkeyfeather.com/legendary/fmaster_edit.rtf]Dwarven Forgemaster[/URL] [URL=http://donkeyfeather.com/legendary/guardian_green_editv2.doc]Guardian of the Green[/URL] (Mine for everyone's perusal. Reddist, please take a look.) [URL=http://donkeyfeather.com/legendary/juxaspect_edit.doc]Juxaspect[/URL] [URL=http://donkeyfeather.com/legendary/kings_warden_edit.doc]King's Warden[/URL] [URL=http://donkeyfeather.com/legendary/maitre_edit.doc]Maitre d’Escrime[/URL] [URL=http://donkeyfeather.com/legendary/neclord_edit.doc]Neclord[/URL] [URL=http://donkeyfeather.com/legendary/nimrod_edit.rtf]Nimrod[/URL] [URL=http://donkeyfeather.com/legendary/storm_edit.rtf]Storm[/URL] [URL=http://donkeyfeather.com/legendary/broken_wake_edit.rtf]Warrior of the Broken Wake[/URL] Thanks! :D [/QUOTE]
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