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<blockquote data-quote="RedCliff" data-source="post: 348410" data-attributes="member: 5829"><p><strong>edits & characters</strong></p><p></p><p>Khur,</p><p></p><p>Attached are the revised versions of my classes. The iconic characters are at the bottom of the docs, past all the class information.</p><p></p><p>By and large, I went with all edits in place, save for a few exceptions. Here they are, and here's why:</p><p></p><p>Storm's basic requirements:</p><p>-I took out the BAB +12 and replaced it with a +4 Base Reflex save. The combination of this plus feat requirements means there shouldn't be a character qualifying for this class early. With a BAB of +12, monks wouldn't be able to take 5 levels of this class; they don't get +12 until level 16.</p><p></p><p>-Of the required feats I took out Improved Unarmed Strike. Whirlwind Attack alone accounts for 5 feats (Dodge, Mobility, Spring Attack, Expertise, Whirlwind Attack). And Lightning Reflexes is already a requirement as well. Add another feat to that and no one but fighters will ever quality for this class. That, and I envisioned this as a versatile class in terms of flavor. It doesn't have to be a martial artist (the iconic character I included isn't). </p><p></p><p>Warrior of the Broken Wake:</p><p>-I dropped the Strength requirement to 18, since 20 is a bit hard to hit by level 12. However, the starting concept of this class was powerful blows. Image and game mechanics both point to a strong character. Thus, the strength requirement.</p><p></p><p>-I reworked Hooking Blow, changing the name and the descriptive text (though mechanically it remains unchanged). I'm not sure how this one is going to go over, as I believe our tastes are just going to differ on this one. </p><p></p><p>-I looked over the DMG section on damage as noted, but didn't see anything applicable to Sever Life but a variant rule on massive damage, and that didn't provide any insight. I'm not sure what you wanted me to do with that one.</p></blockquote><p></p>
[QUOTE="RedCliff, post: 348410, member: 5829"] [b]edits & characters[/b] Khur, Attached are the revised versions of my classes. The iconic characters are at the bottom of the docs, past all the class information. By and large, I went with all edits in place, save for a few exceptions. Here they are, and here's why: Storm's basic requirements: -I took out the BAB +12 and replaced it with a +4 Base Reflex save. The combination of this plus feat requirements means there shouldn't be a character qualifying for this class early. With a BAB of +12, monks wouldn't be able to take 5 levels of this class; they don't get +12 until level 16. -Of the required feats I took out Improved Unarmed Strike. Whirlwind Attack alone accounts for 5 feats (Dodge, Mobility, Spring Attack, Expertise, Whirlwind Attack). And Lightning Reflexes is already a requirement as well. Add another feat to that and no one but fighters will ever quality for this class. That, and I envisioned this as a versatile class in terms of flavor. It doesn't have to be a martial artist (the iconic character I included isn't). Warrior of the Broken Wake: -I dropped the Strength requirement to 18, since 20 is a bit hard to hit by level 12. However, the starting concept of this class was powerful blows. Image and game mechanics both point to a strong character. Thus, the strength requirement. -I reworked Hooking Blow, changing the name and the descriptive text (though mechanically it remains unchanged). I'm not sure how this one is going to go over, as I believe our tastes are just going to differ on this one. -I looked over the DMG section on damage as noted, but didn't see anything applicable to Sever Life but a variant rule on massive damage, and that didn't provide any insight. I'm not sure what you wanted me to do with that one. [/QUOTE]
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