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<blockquote data-quote="Khur" data-source="post: 349113" data-attributes="member: 5583"><p><strong>Nice redos!</strong></p><p></p><p>Redcliff, I need your real name (if I should already have it, sorry). Nice work on the edits. You left me a little work to do, but that's okay.</p><p></p><p>I understand and your class is polishing up nicely. There's a problem, however. A monk at 1st-level has a base reflex save of +2. If that monk immediately switches to fighter at 2nd, he gets a feat and +0 base reflex. That's two feats. He gets two more feats at 3rd-level (one for fighter, one for 3rd-level). That's four feats. At 4th-level, his Reflex saves rises to +3. At 5th-level, he gains another feat and two more at 6th; that's 7 feats. At 6th-level he's got a base reflex save of +4 also. By 7th, assuming an Int bonus of +1 (minimum for Whirlwind Attack), the character has Jump: 9 ranks, Intimidate (cross-class) 5 ranks, and Wilderness Lore (cross-class): 5 ranks. At 8th, he qualifies for the storm legendary class. This problem is compounded if the PC in question takes rogue levels or is human ... he'll qualify earlier.</p><p></p><p>However, if you make the BAB requirement +11 and the Base Reflex Save requirement +4, you allow for multiclass monks, fighters, rangers, paladins, and barbarians, but nobody gets the class until 12th-level, no matter what the multiclass. Envision the monk that forsakes his lawful calling for his moods of rage and finally embraces the storm (Mnk3/Bar9/Storm1). See the ranger that feels the electric vibration of lightning in his bones (Rgr12). A paladin (with a checkered past) of the thunder god leaves behind the path of staunch virtue, and rides the tempest of righteous rage instead (Rog7/Pal6/Storm 1). A monk can get the class at 15th, so he maxes at 20th. The coolest thing about this scheme is a Sor8/Ftr7 can qualify for the class. (I'd sorely like to make this character up for the publication, if you'll allow me.) Check me, you'll find this works.</p><p></p><p>Multiclass fighter types would be the only one's to qualify for the class, yes, or monks, who get Improved Unarmed Strike anyway as a class feature. I included Improved Unarmed Strike because it seemed to make sense with the storm's powers. It's okay not to include it if you feel it's too much though. Remember that these classes don't need to be constructed to allow for all possibilities. Someone interested in a pure spellcaster isn't going to take this LgC, even though it's great. The flexibility offered by the class you've created is very nice though, probably the best I've seen so far – especially if we include the BAB requirement.</p><p></p><p>Nice reasoning on the ability and on lowering it. You can safely assume that a fighter character has 15-16 Strength at level one.</p><p></p><p>Holding Blow is a better power, full-stop. I think this version works for me, so I don't think we'll disagree. My only problem at first look is the "no reversal" clause. I may edit it a bit to show the implications of using a weapon to pin an opponent (or you can).</p><p></p><p>This wasn't a comment to you, merely an addition to the power for the DM reading it to refer to the variant. Many persons don't use that variant in their games and won't know off-hand what you're referring to in the ability. On that note, the Death by Massive Damage variant is real garbage as far as game design goes. While the 3E team did a great job satisfying the idea that someone might want something like this, they made the rule too simple (probably for space considerations). Maybe you and I could work up a new variant for Death by Massive Damage or make the power more like a deathblow from an assassin (save, or die).</p><p></p><p>Good work!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Khur, post: 349113, member: 5583"] [b]Nice redos![/b] Redcliff, I need your real name (if I should already have it, sorry). Nice work on the edits. You left me a little work to do, but that's okay. [b][/b]I understand and your class is polishing up nicely. There's a problem, however. A monk at 1st-level has a base reflex save of +2. If that monk immediately switches to fighter at 2nd, he gets a feat and +0 base reflex. That's two feats. He gets two more feats at 3rd-level (one for fighter, one for 3rd-level). That's four feats. At 4th-level, his Reflex saves rises to +3. At 5th-level, he gains another feat and two more at 6th; that's 7 feats. At 6th-level he's got a base reflex save of +4 also. By 7th, assuming an Int bonus of +1 (minimum for Whirlwind Attack), the character has Jump: 9 ranks, Intimidate (cross-class) 5 ranks, and Wilderness Lore (cross-class): 5 ranks. At 8th, he qualifies for the storm legendary class. This problem is compounded if the PC in question takes rogue levels or is human ... he'll qualify earlier. However, if you make the BAB requirement +11 and the Base Reflex Save requirement +4, you allow for multiclass monks, fighters, rangers, paladins, and barbarians, but nobody gets the class until 12th-level, no matter what the multiclass. Envision the monk that forsakes his lawful calling for his moods of rage and finally embraces the storm (Mnk3/Bar9/Storm1). See the ranger that feels the electric vibration of lightning in his bones (Rgr12). A paladin (with a checkered past) of the thunder god leaves behind the path of staunch virtue, and rides the tempest of righteous rage instead (Rog7/Pal6/Storm 1). A monk can get the class at 15th, so he maxes at 20th. The coolest thing about this scheme is a Sor8/Ftr7 can qualify for the class. (I'd sorely like to make this character up for the publication, if you'll allow me.) Check me, you'll find this works. [b][/b]Multiclass fighter types would be the only one's to qualify for the class, yes, or monks, who get Improved Unarmed Strike anyway as a class feature. I included Improved Unarmed Strike because it seemed to make sense with the storm's powers. It's okay not to include it if you feel it's too much though. Remember that these classes don't need to be constructed to allow for all possibilities. Someone interested in a pure spellcaster isn't going to take this LgC, even though it's great. The flexibility offered by the class you've created is very nice though, probably the best I've seen so far – especially if we include the BAB requirement. [b][/b]Nice reasoning on the ability and on lowering it. You can safely assume that a fighter character has 15-16 Strength at level one. [b][/b]Holding Blow is a better power, full-stop. I think this version works for me, so I don't think we'll disagree. My only problem at first look is the "no reversal" clause. I may edit it a bit to show the implications of using a weapon to pin an opponent (or you can). [b][/b]This wasn't a comment to you, merely an addition to the power for the DM reading it to refer to the variant. Many persons don't use that variant in their games and won't know off-hand what you're referring to in the ability. On that note, the Death by Massive Damage variant is real garbage as far as game design goes. While the 3E team did a great job satisfying the idea that someone might want something like this, they made the rule too simple (probably for space considerations). Maybe you and I could work up a new variant for Death by Massive Damage or make the power more like a deathblow from an assassin (save, or die). Good work! :D [/QUOTE]
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