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<blockquote data-quote="Khur" data-source="post: 351959" data-attributes="member: 5583"><p><strong>Warrior of the Broken Wake comments...</strong></p><p></p><p> Good idea! How about, a successful reversal allows just a disarm attempt? Or is that putting the poor sod on the receiving end at too much of a disadvantage?</p><p></p><p>I've seen a very tough paladin with a "burst" magic hammer and smite added in do almost forty points of damage with one blow, and nearly twenty regularly. When he hit with every attack (3) he'd do over fifty in a round at 10th-level. My interpretation of this rule was that the designers wanted to give the option, but with the variable of high–damage spells, it was too hard to make the rule "realistic" and not take a huge amount of space.</p><p></p><p>On the flip side, death blows upset players very much and can upset DMs too. It's hard to balance these types of abilities.</p><p></p><p>Heres a shot:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Sever Life (Su):</strong> If the warrior of the broken wake rolls another threat with any melee attack that is already a threat for a critical hit, he may elect to have the hit become a death blow. The second roll must be high enough to actually hit the target in question. If hit, the victim of this attack must succeed at a Fortitude saving throw (DC 10 + power level + 2 per 10 points of damage suffered, rounded up) or die instantly. Regardless of the death blow result, the victim takes normal damage from the critical hit. Creatures immune to critical hits or death by massive damage are immune to this ability as well. A warrior of the broken wake may use sever life once per day per power level.</li> </ul><p>Is 1/day per power level too much? Consider that an assassin may use his ability an unlimited number of times per day, limited only by 3 rounds of studying the opponent and remaining unperceived as a threat.</p><p></p><p>This ability is better than the Instant Kill variant found in DMG Chapter 3, and comparable to the assassin's Death Blow, though better than that as well. (It is legendary, after all.) Perhaps a reference can be added that such a warrior can take the Improved Death Attack epic feat at epic levels, regardless of meeting the requirements.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Khur, post: 351959, member: 5583"] [b]Warrior of the Broken Wake comments...[/b] Good idea! How about, a successful reversal allows just a disarm attempt? Or is that putting the poor sod on the receiving end at too much of a disadvantage? I've seen a very tough paladin with a "burst" magic hammer and smite added in do almost forty points of damage with one blow, and nearly twenty regularly. When he hit with every attack (3) he'd do over fifty in a round at 10th-level. My interpretation of this rule was that the designers wanted to give the option, but with the variable of high–damage spells, it was too hard to make the rule "realistic" and not take a huge amount of space. On the flip side, death blows upset players very much and can upset DMs too. It's hard to balance these types of abilities. Heres a shot: [list][b]Sever Life (Su):[/b] If the warrior of the broken wake rolls another threat with any melee attack that is already a threat for a critical hit, he may elect to have the hit become a death blow. The second roll must be high enough to actually hit the target in question. If hit, the victim of this attack must succeed at a Fortitude saving throw (DC 10 + power level + 2 per 10 points of damage suffered, rounded up) or die instantly. Regardless of the death blow result, the victim takes normal damage from the critical hit. Creatures immune to critical hits or death by massive damage are immune to this ability as well. A warrior of the broken wake may use sever life once per day per power level. [/list] Is 1/day per power level too much? Consider that an assassin may use his ability an unlimited number of times per day, limited only by 3 rounds of studying the opponent and remaining unperceived as a threat. This ability is better than the Instant Kill variant found in DMG Chapter 3, and comparable to the assassin's Death Blow, though better than that as well. (It is legendary, after all.) Perhaps a reference can be added that such a warrior can take the Improved Death Attack epic feat at epic levels, regardless of meeting the requirements. :D [/QUOTE]
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