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<blockquote data-quote="Khur" data-source="post: 356943" data-attributes="member: 5583"><p><strong>More Broken Wake!</strong></p><p></p><p>Actually it's worse and better than you state. The fact of the matter is, most creatures don't have huge Fortitude save totals. The average is well below 10, until you start including 'high-end" critters like giants, dragons, and powerful extraplanar entities. The overwhelming majority of creatures that a 13th-level hero will face will die when this power comes into play, assuming they're below CR13, as they should be.</p><p></p><p>With a threat range of 19-20, a character threats 10% of the time, presupposing that the roll is high enough to hit. With Sever Life, he forces the save 10% of 10% of the time, or 1% of the time (quadruple the chance of a 20 threat range). Of course, this exponential progression is staggered, because 18-20 is only a 2.25% chance to force the save, while 17-20 is a straight 4%. All of this presupposes a hit on the applicable threat range as well. 17-20 is probably the maximum threat range a DM would have to deal with from this character class, considering the new weapon restriction I suggested in the requirements section. That is, this is the threat range for a character using a keen greataxe with the Improved Critical feat. We have to make sure that the ability (perhaps all abilities) can only be used with said weapons.</p><p></p><p>I'm referring to my statement: Perhaps instead of Weapon Focus: Two handed, the class could have Weapon Focus: any bludgeoning weapon or axe of Large size or with a critical multiplier greater than x2. We might add heavy mace to the list. Or we could just say any medium or larger bludgeoning or slashing weapon with an unmodified threat range of 20, excluding the light flail. I know this change will screw up the fact that your iconic character has a longspear, but does it really make sense for a guy with a longspear to go around breaking stuff?</p><p></p><p>I don't really see a balance problem with unlimited usage given the statistical improbability of an actual deathblow with low threat range weapons. But if you start adding things like greatswords or falchions, huge problems start to crop up.</p><p></p><p>A falchion has a 3-factor threat range (18-20). If one manages to triple this (using the feat and magic allowed), to 12-20, the warrior is forcing the save 20.25% of the time. A middling estimate says that 10% of this warrior's blows would kill, regardless of a foe's hit points, especially if you consider the damage he does averages 26 points on a critical with the falchion, so the save DC is 22 (23 if rounded up) if the power is level 5.</p><p></p><p>I'm still thinking about it, but that seems too high, or too powerful.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Khur, post: 356943, member: 5583"] [b]More Broken Wake![/b] [b][/b]Actually it's worse and better than you state. The fact of the matter is, most creatures don't have huge Fortitude save totals. The average is well below 10, until you start including 'high-end" critters like giants, dragons, and powerful extraplanar entities. The overwhelming majority of creatures that a 13th-level hero will face will die when this power comes into play, assuming they're below CR13, as they should be. With a threat range of 19-20, a character threats 10% of the time, presupposing that the roll is high enough to hit. With Sever Life, he forces the save 10% of 10% of the time, or 1% of the time (quadruple the chance of a 20 threat range). Of course, this exponential progression is staggered, because 18-20 is only a 2.25% chance to force the save, while 17-20 is a straight 4%. All of this presupposes a hit on the applicable threat range as well. 17-20 is probably the maximum threat range a DM would have to deal with from this character class, considering the new weapon restriction I suggested in the requirements section. That is, this is the threat range for a character using a keen greataxe with the Improved Critical feat. We have to make sure that the ability (perhaps all abilities) can only be used with said weapons. I'm referring to my statement: Perhaps instead of Weapon Focus: Two handed, the class could have Weapon Focus: any bludgeoning weapon or axe of Large size or with a critical multiplier greater than x2. We might add heavy mace to the list. Or we could just say any medium or larger bludgeoning or slashing weapon with an unmodified threat range of 20, excluding the light flail. I know this change will screw up the fact that your iconic character has a longspear, but does it really make sense for a guy with a longspear to go around breaking stuff? I don't really see a balance problem with unlimited usage given the statistical improbability of an actual deathblow with low threat range weapons. But if you start adding things like greatswords or falchions, huge problems start to crop up. A falchion has a 3-factor threat range (18-20). If one manages to triple this (using the feat and magic allowed), to 12-20, the warrior is forcing the save 20.25% of the time. A middling estimate says that 10% of this warrior's blows would kill, regardless of a foe's hit points, especially if you consider the damage he does averages 26 points on a critical with the falchion, so the save DC is 22 (23 if rounded up) if the power is level 5. I'm still thinking about it, but that seems too high, or too powerful. :D [/QUOTE]
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