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[FFG] Legendary Class Design Contest!
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<blockquote data-quote="Shadeus" data-source="post: 268072" data-attributes="member: 1795"><p><strong>Re: Half the batch critiqued ... phew!</strong></p><p></p><p></p><p></p><p>This was one of mine. If you look at the last sentence to barrage of arrows, it is limited to once per power level.</p><p></p><p></p><p></p><p>Yeah, upon re-reading this legendary class, I would have added a quest to defeat an earth elemental. The contest would vary. Maybe a wrestling match with an elemental...that would be very cool. I didn't see a requirement that the abilities be related to the power level. I would need to rethink these abilities...</p><p></p><p></p><p></p><p>This legendary class was intended to be a "master of movement". I didn't put the monk class names in there, because there are other way to beat that restriction besides being a monk, although going monk is by far the easiest. I played with increasing the duration of air walk to the full 10 min per level, and I found it a bit unrealistic. I wanted something like the said movie and not that they are running on air for 30 minutes straight. Blink of an Eye could go just as you said, using dimension door as a base. And I almost did go that way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But the essense of the ability is they move so fast, its a free action. Why did I limit it like I did? I found it unbalancing to allow the monk to instantly appear next to a foe, attack them 5 times, and instantly appear 100' away. Granted that uses all their "charges" for the day, but I thought it was overly powerful to allow once per power level.</p><p></p><p> ************</p><p></p><p>Thanks for the review. I did find it very helpful.</p><p></p><p>BTW, Morrus, you are just cruel. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shadeus, post: 268072, member: 1795"] [b]Re: Half the batch critiqued ... phew![/b] This was one of mine. If you look at the last sentence to barrage of arrows, it is limited to once per power level. Yeah, upon re-reading this legendary class, I would have added a quest to defeat an earth elemental. The contest would vary. Maybe a wrestling match with an elemental...that would be very cool. I didn't see a requirement that the abilities be related to the power level. I would need to rethink these abilities... This legendary class was intended to be a "master of movement". I didn't put the monk class names in there, because there are other way to beat that restriction besides being a monk, although going monk is by far the easiest. I played with increasing the duration of air walk to the full 10 min per level, and I found it a bit unrealistic. I wanted something like the said movie and not that they are running on air for 30 minutes straight. Blink of an Eye could go just as you said, using dimension door as a base. And I almost did go that way. :) But the essense of the ability is they move so fast, its a free action. Why did I limit it like I did? I found it unbalancing to allow the monk to instantly appear next to a foe, attack them 5 times, and instantly appear 100' away. Granted that uses all their "charges" for the day, but I thought it was overly powerful to allow once per power level. ************ Thanks for the review. I did find it very helpful. BTW, Morrus, you are just cruel. :) [/QUOTE]
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[FFG] Legendary Class Design Contest!
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