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[FFG] Legendary Class Design Contest!
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<blockquote data-quote="Shadeus" data-source="post: 268303" data-attributes="member: 1795"><p><strong>Bearer of the Wolrd's Pain </strong> - Overall I thought this class was fairly creative. </p><p></p><p>The good things:</p><p></p><p>A lot of the abilities were very creative. Rest in peace is a clever twist, especially for character's who cannot turn. The cross is mine and the last gift were also very good and fitting to the god of mercy. Finally the They pain returned is an excellent</p><p></p><p>Some of the downsides:</p><p></p><p>Requirements too low (you can become a legend at 8th-level). Maybe make damage reduction a requirement. The quests are too random. Even someone with a +30 to every save could fail by random chance. God's Mercy is a bit too generous. Immune to subdual damage means they could run forever, or get into fist fights and never be damaged...it also means they cannot be subdued. The World's Toughness feat is a little strong (with a max bonus of 50 hp).</p><p></p><p><strong> Blade of God </strong> - In general, I wasn't clear exactly what they feel for this legendary class was. I didn't understand why strength was a requirement, although it must be tied to the ability bonus to Strength. I thought some of the abilities were a bit overboard. Critical Attack and Dancing Attack are a bit too powerful, IMO. I also noticed in the Aura of Gods ability, that they receive turning enhancement, although being able to turn isn't a requirement to be this legend. Same with the extra smiting. Sorry, this one didn't sit right with me.</p><p></p><p><strong> Brawler </strong> - A clever class with some really appropriate abilities to bar-room brawling. I saw several of the abilities (Calloused Knuckles, heavy fist, ground fighter, and two-fisted wallop) as very fitting. I have to agree with Khur, that the Shrug off blows is a bit too powerful. Maybe change it to restore 1 hp of subdual damage per power level per minute (instead of per round). My only other objection to this class was that he could lose the ability to advance it should he lose a fight. That, and I wasn't sure if a bar-room brawler could be the stuff of legends. Maybe...I wouldn't so no.</p><p></p><p><strong>Warrior of the Broken Wake</strong> - Seemed to focus on massive damage. I like the carving through natural armor abilities. I would have liked to have seem more abilities focusing around power attack...somewhat like the frenzied berserker's ability. Feed the destruction has a very cool description, and I like the bonus to cleave. I definitely think Sever Life is too powerful. If taken at 5th-level, that means 25 points of damage would be enough for a save or die. Combine that with Crushing Blow and that means just about every hit is save or die. I agree with Khur, increase the save DC instead. Maybe +2 DC per power level if you do 50 points of damage. Cut the masses is very powerful. I'm not certain if its overly so though, it would need to be playtested. Oh, and the saves are funky...just something I wanted to note. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shadeus, post: 268303, member: 1795"] [B]Bearer of the Wolrd's Pain [/B] - Overall I thought this class was fairly creative. The good things: A lot of the abilities were very creative. Rest in peace is a clever twist, especially for character's who cannot turn. The cross is mine and the last gift were also very good and fitting to the god of mercy. Finally the They pain returned is an excellent Some of the downsides: Requirements too low (you can become a legend at 8th-level). Maybe make damage reduction a requirement. The quests are too random. Even someone with a +30 to every save could fail by random chance. God's Mercy is a bit too generous. Immune to subdual damage means they could run forever, or get into fist fights and never be damaged...it also means they cannot be subdued. The World's Toughness feat is a little strong (with a max bonus of 50 hp). [B] Blade of God [/B] - In general, I wasn't clear exactly what they feel for this legendary class was. I didn't understand why strength was a requirement, although it must be tied to the ability bonus to Strength. I thought some of the abilities were a bit overboard. Critical Attack and Dancing Attack are a bit too powerful, IMO. I also noticed in the Aura of Gods ability, that they receive turning enhancement, although being able to turn isn't a requirement to be this legend. Same with the extra smiting. Sorry, this one didn't sit right with me. [B] Brawler [/B] - A clever class with some really appropriate abilities to bar-room brawling. I saw several of the abilities (Calloused Knuckles, heavy fist, ground fighter, and two-fisted wallop) as very fitting. I have to agree with Khur, that the Shrug off blows is a bit too powerful. Maybe change it to restore 1 hp of subdual damage per power level per minute (instead of per round). My only other objection to this class was that he could lose the ability to advance it should he lose a fight. That, and I wasn't sure if a bar-room brawler could be the stuff of legends. Maybe...I wouldn't so no. [B]Warrior of the Broken Wake[/B] - Seemed to focus on massive damage. I like the carving through natural armor abilities. I would have liked to have seem more abilities focusing around power attack...somewhat like the frenzied berserker's ability. Feed the destruction has a very cool description, and I like the bonus to cleave. I definitely think Sever Life is too powerful. If taken at 5th-level, that means 25 points of damage would be enough for a save or die. Combine that with Crushing Blow and that means just about every hit is save or die. I agree with Khur, increase the save DC instead. Maybe +2 DC per power level if you do 50 points of damage. Cut the masses is very powerful. I'm not certain if its overly so though, it would need to be playtested. Oh, and the saves are funky...just something I wanted to note. :) [/QUOTE]
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