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[FFG] Legendary Class Design Contest!
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<blockquote data-quote="Khur" data-source="post: 268321" data-attributes="member: 5583"><p><strong>Note on the Deadeye...</strong></p><p></p><p>I'm glad my insight helped a bit. I hoped not to insult anyone with my criticisms. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>I noticed this, I just think being able to attack everyone in the area is a bit much. That's why I said like plus two (or maybe 3) attacks (additional) per power level at the highest attack rating. So a 15th level fighter type would have 3 regular attacks, and with the <em>barrage</em> ability, at say 4th-level, he would get 8 more attacks per round at +15 (BAB) for a total of 9 plus two lower BAB attacks--11 attacks! That's a lot!</p><p></p><p>Maybe remove the limit that the <em>barrage</em> must aim only one arrow at each target, then keep (or lower) the limit of uses per day. Perhaps lower it to once per day no matter what. That way the archer could shoot a really powerful target with the whole barrage. Perhaps all targets should have to be within 10 feet of each other as well. BTW using this ability should require a full attack action no matter what choice the player makes for the arrangement of shots.</p><p></p><p>Check out the <strong>Master of the Order of the Bow</strong> epic class in <em> Dragon 297</em> (for ranged opportunity attacks if nothing else). <strong>The Grandmaster of the Clouds</strong> is nicely related to the <strong>Weightless Foot</strong> ninja prestige class in <em>Dragon 289</em> , but the <strong>Weightless Foot</strong> can use <em>air walk</em> better than your legendary class. That's one reason I said something about the <em>air walk</em> ability for the <strong>The Grandmaster of the Clouds</strong>.</p><p></p><p>BTW a way to limit <em>Blink of an Eye</em> without restricting uses per day is make the blinking a move equivalent action. Or, make only one blink possible in a given round, despite it being a free action.</p><p></p><p>Just ideas ... I enjoyed your classes.</p></blockquote><p></p>
[QUOTE="Khur, post: 268321, member: 5583"] [b]Note on the Deadeye...[/b] I'm glad my insight helped a bit. I hoped not to insult anyone with my criticisms. :) I noticed this, I just think being able to attack everyone in the area is a bit much. That's why I said like plus two (or maybe 3) attacks (additional) per power level at the highest attack rating. So a 15th level fighter type would have 3 regular attacks, and with the [I]barrage[/I] ability, at say 4th-level, he would get 8 more attacks per round at +15 (BAB) for a total of 9 plus two lower BAB attacks--11 attacks! That's a lot! Maybe remove the limit that the [I]barrage[/I] must aim only one arrow at each target, then keep (or lower) the limit of uses per day. Perhaps lower it to once per day no matter what. That way the archer could shoot a really powerful target with the whole barrage. Perhaps all targets should have to be within 10 feet of each other as well. BTW using this ability should require a full attack action no matter what choice the player makes for the arrangement of shots. Check out the [B]Master of the Order of the Bow[/B] epic class in [I] Dragon 297[/I] (for ranged opportunity attacks if nothing else). [B]The Grandmaster of the Clouds[/B] is nicely related to the [B]Weightless Foot[/B] ninja prestige class in [I]Dragon 289[/I] , but the [B]Weightless Foot[/B] can use [I]air walk[/I] better than your legendary class. That's one reason I said something about the [I]air walk[/I] ability for the [B]The Grandmaster of the Clouds[/B]. BTW a way to limit [I]Blink of an Eye[/I] without restricting uses per day is make the blinking a move equivalent action. Or, make only one blink possible in a given round, despite it being a free action. Just ideas ... I enjoyed your classes. [/QUOTE]
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[FFG] Legendary Class Design Contest!
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