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[FFG] Legendary Class Design Contest!
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<blockquote data-quote="Shadeus" data-source="post: 268330" data-attributes="member: 1795"><p><strong>Elf Lord </strong> - An interesting class focusing on avoiding death for the most part. Magical strike and Reveal His Glory don't fit very well in my opinion. A defensive roll-type ability would have been a nice addition to this legendary class. It seems very focuses otherwise. Oh, it also has funky saves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Tender of the Essential Essense</strong> - The first quest is probably the most creative of the legendary quests I've read so far. I like the idea of purging yourself of your negative essense and them battling it. Unfortunately, that's about all I liked in this one. The pre-reqs are really strange. A ranger/cleric seems best suited to suited to meet the requirements. The will save is strange. It must not be BASE Will save, because a 20th-level straight cleric could get it...but that's about it. If its not base Will save, then it probably too easy to get that +12 to their base save. The remainder of the abilities I thought were good, but too powerful. Cultivate Life: 72 extra hit points at level 5, regeneration of 1 per power level is very powerful, damage reduction 2 points per power level is a bit strong as well.</p><p></p><p><strong>The Maitre d'Escrime</strong> - A very focused legendary class that is a supercharged duelist. I loved it. None of the abilities overlaped with that non-OCG PrC. Some abilities of note are extraordinary expertise and ligntning riposte. Both were very appropriate to the flavor of the class. The quest may have been a little light. Maybe something a little more rigorous in addition to beating three people in a duel.</p><p></p><p><strong>Green Warden</strong> - Basically a diplomatic ranger...a very focused class again. It abilities complimented this nicely with Charisma bonuses and bonuses to leadership and other ranger-based abilities. The only complaint is that you can qualify for this legendary class at level 9. Maybe a little low, but that can be easily remedied.</p></blockquote><p></p>
[QUOTE="Shadeus, post: 268330, member: 1795"] [B]Elf Lord [/B] - An interesting class focusing on avoiding death for the most part. Magical strike and Reveal His Glory don't fit very well in my opinion. A defensive roll-type ability would have been a nice addition to this legendary class. It seems very focuses otherwise. Oh, it also has funky saves. :) [B]Tender of the Essential Essense[/B] - The first quest is probably the most creative of the legendary quests I've read so far. I like the idea of purging yourself of your negative essense and them battling it. Unfortunately, that's about all I liked in this one. The pre-reqs are really strange. A ranger/cleric seems best suited to suited to meet the requirements. The will save is strange. It must not be BASE Will save, because a 20th-level straight cleric could get it...but that's about it. If its not base Will save, then it probably too easy to get that +12 to their base save. The remainder of the abilities I thought were good, but too powerful. Cultivate Life: 72 extra hit points at level 5, regeneration of 1 per power level is very powerful, damage reduction 2 points per power level is a bit strong as well. [B]The Maitre d'Escrime[/B] - A very focused legendary class that is a supercharged duelist. I loved it. None of the abilities overlaped with that non-OCG PrC. Some abilities of note are extraordinary expertise and ligntning riposte. Both were very appropriate to the flavor of the class. The quest may have been a little light. Maybe something a little more rigorous in addition to beating three people in a duel. [B]Green Warden[/B] - Basically a diplomatic ranger...a very focused class again. It abilities complimented this nicely with Charisma bonuses and bonuses to leadership and other ranger-based abilities. The only complaint is that you can qualify for this legendary class at level 9. Maybe a little low, but that can be easily remedied. [/QUOTE]
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