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[FFG] Legendary Class Design Contest!
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<blockquote data-quote="Sheridan" data-source="post: 269927" data-attributes="member: 6169"><p><strong>Nimrod Legendary Class</strong></p><p></p><p>Khur,</p><p>Thanks for your comments on my Nimrod Legendary Class. Here’s what some of my reasoning was behind a few of the abilities you questioned:</p><p>1) Tameness (nice pun) on powers – I wanted something that offered definite advantages over being just a plain Ranger, but not something that was too powerful or over the top as to definitely upset game balance. With this in mind, I probably tended to err on the cautious side.</p><p>2) Saves – I used the “higher” save bonus recommended for levels 1-5 (just as Rangers do), but just like in the Adamantite Warrior example, I decided to improve the remaining saves over what was suggested by the standard “lower” bonus. An alternative would have been to use the “higher” saves for two of the three saving throws (Fort and Will, for example), and the “lower” bonus for one rather than two saves. My intent again, was to give a bonus over the standards, but not too “over the top”.</p><p>3) The Heal Skill does not (to my knowledge) explicitly say anywhere that it cannot be used on animals, but the write up in the Player’s Handbook reads as if it was intended for use only on player character races. To have it applicable to animal species as well, by default, seems a bit of a leap to me, but would probably vary according to DM’s discretion.</p><p>4) Druidic abilities – You offered some great suggestions, but the one thing I did not want to use was the Druid’s “Wild Shape” ability, as I was trying to create a character that had managed to “attune” themselves to animals and nature, without actually having the ability to "be" an animal. It was a purposeful omission. As far as the 0-level spells and my reasoning for not automatically granting some of the abilities as class abilities, again, I tended to be somewhat conservative, as I want players to be able to customize the class to their liking, but didn’t want to make them uber-burly. That was my original line of thinking anyway, but I *really* liked some of your suggestions here !</p><p>5) “Peaceful outdoor setting” – Basically, when the Nimrod would have surprise - no combat currently taking place, and the Nimrod has managed to find an advantageous location, through the use of Hide, Move Silently, etc. as applicable.</p><p>Again, Khur, thanks a lot for taking the time to put your suggestions/reviews together. I’m sure most everyone who submitted a Legendary Class appreciated your well thought out feedback !</p><p>*Sheridan</p></blockquote><p></p>
[QUOTE="Sheridan, post: 269927, member: 6169"] [b]Nimrod Legendary Class[/b] Khur, Thanks for your comments on my Nimrod Legendary Class. Here’s what some of my reasoning was behind a few of the abilities you questioned: 1) Tameness (nice pun) on powers – I wanted something that offered definite advantages over being just a plain Ranger, but not something that was too powerful or over the top as to definitely upset game balance. With this in mind, I probably tended to err on the cautious side. 2) Saves – I used the “higher” save bonus recommended for levels 1-5 (just as Rangers do), but just like in the Adamantite Warrior example, I decided to improve the remaining saves over what was suggested by the standard “lower” bonus. An alternative would have been to use the “higher” saves for two of the three saving throws (Fort and Will, for example), and the “lower” bonus for one rather than two saves. My intent again, was to give a bonus over the standards, but not too “over the top”. 3) The Heal Skill does not (to my knowledge) explicitly say anywhere that it cannot be used on animals, but the write up in the Player’s Handbook reads as if it was intended for use only on player character races. To have it applicable to animal species as well, by default, seems a bit of a leap to me, but would probably vary according to DM’s discretion. 4) Druidic abilities – You offered some great suggestions, but the one thing I did not want to use was the Druid’s “Wild Shape” ability, as I was trying to create a character that had managed to “attune” themselves to animals and nature, without actually having the ability to "be" an animal. It was a purposeful omission. As far as the 0-level spells and my reasoning for not automatically granting some of the abilities as class abilities, again, I tended to be somewhat conservative, as I want players to be able to customize the class to their liking, but didn’t want to make them uber-burly. That was my original line of thinking anyway, but I *really* liked some of your suggestions here ! 5) “Peaceful outdoor setting” – Basically, when the Nimrod would have surprise - no combat currently taking place, and the Nimrod has managed to find an advantageous location, through the use of Hide, Move Silently, etc. as applicable. Again, Khur, thanks a lot for taking the time to put your suggestions/reviews together. I’m sure most everyone who submitted a Legendary Class appreciated your well thought out feedback ! *Sheridan [/QUOTE]
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