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[FFG] Legendary Class Design Contest!
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<blockquote data-quote="RedCliff" data-source="post: 270152" data-attributes="member: 5829"><p>Actually, Crushing Blow only applies when striking objects, sundering, that sort of thing. The damage bonus doesn't apply to the living. I played with the wording on that for a while, and cut down on the verbiage significantly in the final form, though I apparently didn't make it as clear as I was hoping.</p><p></p><p>As to making it an increase in the massive damage DC check, that's probably a good alternative, and frankly I don't know why I didn't think of it. The reason I figured dropping the threshold as low as 25 would be alright was simply because I figured anything legends would be fighting could make the standard DC most times. But overall, I think increasing the DC would be the better way to go, if simply to remove an extra die roll from the combat turn and make things move faster in general. So yeah, if I could go back and change that, I would.</p><p></p><p>On to others work: (I hope to get more up soon)</p><p></p><p><strong>Bearer of the World's Pain:</strong> I think the concept is great, and I really like some of the powers. The various paths you could take with this class bring to mind images of everything from humble wadering holy men to avengers like the Crow (especially with Thy Pain Returned). It's not a typical hero by any means, but the fact that there are a plethora of real legends of people who endure great suffering certainly shows the concept is worthy of a legendary class.</p><p></p><p>I loved the Last Gift. What's more epic and legendary than a hero dying at the apex of his final, greatest struggle? That last boost he could give his flagging companions in his sacrifice ensures the Bearer of the World's Pain is the friend all the survivors mourn and claim was the real hero of the day. However, a one use power seems a bit steep. I might change this to either when the Bearer is brought to negative hit points, or at least allow it's use if the hero is resurrected. Maybe placing some stipulations on resurrection, like what was done with the Adamantine Warrior, would be appropriate.</p><p></p><p>Pain None Shall Feel could be quite unbalancing unless I'm reading it wrong. Is it 10/- per level meaning at level 3 it's 30/-, or is it 10/+3? The latter would be quite strong, but the former could really send a campaign into an uproar.</p><p></p><p>As for Demonbane, I think it's a good idea, and the power is certainly far from overdone, but I'm not sure about the bonus only applying to unarmed attacks. I know that this class is intended for monks, but isn't the whole idea of prestige classes to transcend normal classes? They're more conceptually based than anything, just like this class. The text even says that paladins and clerics could seek this path, and that's certainly appropriate. But then why wouldn't their weapons get the bonus? I don't think balance would be horribly upset by applying this bonus to the Bearer's other weapons as well.</p><p></p><p>Really though, the only issue I really have with the class is the quest. There seems something wrong with just taking a trail and then becoming a legend. The feel I got from reading the FFG excerpt we were provided was that the quests themselves should be worthy of stories. The adamantine warrior first has to stalk off and slay overwhelming odds. Only then, once the stories are already beginning, does he undergo the test to see if he truly is the one. But by the time he's a full blown adamantine warrior, there's a good chance his exploits from the trials are already being attributed to him as his first deeds as the warrior. </p><p></p><p>The trials laid out for this class are difficult (maybe too much, since failing some very difficult saves will kill your character), but not particularly legendary. Nothing springs to mind immediately unfortunately, so I'm not sure how useful that is, but some quest where the character has to really give of himself for others would seem appropriate. Maybe even throw in a requirement where the character must have sacrificed his life for another. That should get the stories going.</p></blockquote><p></p>
[QUOTE="RedCliff, post: 270152, member: 5829"] Actually, Crushing Blow only applies when striking objects, sundering, that sort of thing. The damage bonus doesn't apply to the living. I played with the wording on that for a while, and cut down on the verbiage significantly in the final form, though I apparently didn't make it as clear as I was hoping. As to making it an increase in the massive damage DC check, that's probably a good alternative, and frankly I don't know why I didn't think of it. The reason I figured dropping the threshold as low as 25 would be alright was simply because I figured anything legends would be fighting could make the standard DC most times. But overall, I think increasing the DC would be the better way to go, if simply to remove an extra die roll from the combat turn and make things move faster in general. So yeah, if I could go back and change that, I would. On to others work: (I hope to get more up soon) [B]Bearer of the World's Pain:[/B] I think the concept is great, and I really like some of the powers. The various paths you could take with this class bring to mind images of everything from humble wadering holy men to avengers like the Crow (especially with Thy Pain Returned). It's not a typical hero by any means, but the fact that there are a plethora of real legends of people who endure great suffering certainly shows the concept is worthy of a legendary class. I loved the Last Gift. What's more epic and legendary than a hero dying at the apex of his final, greatest struggle? That last boost he could give his flagging companions in his sacrifice ensures the Bearer of the World's Pain is the friend all the survivors mourn and claim was the real hero of the day. However, a one use power seems a bit steep. I might change this to either when the Bearer is brought to negative hit points, or at least allow it's use if the hero is resurrected. Maybe placing some stipulations on resurrection, like what was done with the Adamantine Warrior, would be appropriate. Pain None Shall Feel could be quite unbalancing unless I'm reading it wrong. Is it 10/- per level meaning at level 3 it's 30/-, or is it 10/+3? The latter would be quite strong, but the former could really send a campaign into an uproar. As for Demonbane, I think it's a good idea, and the power is certainly far from overdone, but I'm not sure about the bonus only applying to unarmed attacks. I know that this class is intended for monks, but isn't the whole idea of prestige classes to transcend normal classes? They're more conceptually based than anything, just like this class. The text even says that paladins and clerics could seek this path, and that's certainly appropriate. But then why wouldn't their weapons get the bonus? I don't think balance would be horribly upset by applying this bonus to the Bearer's other weapons as well. Really though, the only issue I really have with the class is the quest. There seems something wrong with just taking a trail and then becoming a legend. The feel I got from reading the FFG excerpt we were provided was that the quests themselves should be worthy of stories. The adamantine warrior first has to stalk off and slay overwhelming odds. Only then, once the stories are already beginning, does he undergo the test to see if he truly is the one. But by the time he's a full blown adamantine warrior, there's a good chance his exploits from the trials are already being attributed to him as his first deeds as the warrior. The trials laid out for this class are difficult (maybe too much, since failing some very difficult saves will kill your character), but not particularly legendary. Nothing springs to mind immediately unfortunately, so I'm not sure how useful that is, but some quest where the character has to really give of himself for others would seem appropriate. Maybe even throw in a requirement where the character must have sacrificed his life for another. That should get the stories going. [/QUOTE]
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[FFG] Legendary Class Design Contest!
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