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[FFG] Legendary Class Design Contest!
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<blockquote data-quote="reddist" data-source="post: 270306" data-attributes="member: 5212"><p><strong>Brawlerpatches</strong></p><p></p><p>I definitely see Khur's point about the rapid healing, even of subdual damage, being a bit over much. I had intended to put the bit in about weather/environmental effects in the final copy, but it didn't make it.</p><p></p><p>I also see d20Dwarf's point about not tying legendary abilities to ability modifiers...</p><p></p><p>So how about these patches to the original text</p><p></p><p>Base (Unarmed) Attack Bonus: 12+</p><p></p><p>Thick Blood (Ex): Years spent in bars drinking minotaurs and ogres under the table builds up the Brawler's tolerances to poisons in his bloodstream. He gains a bonus to Fortitude saves versus mundane poisons equal to <strong>twice</strong> his power level, including saves to avoid the adverse side effects of alcohol. </p><p></p><p>Shrug Off Blows (Ex): The Brawler is adept at absorbing damage. He gains damage resistance against subdual damage sustained in melee <strong>equal to twice his power level.</strong> Thus, at third level, he gains DR 6/- versus subdual damage. This does not apply to normal damage or energy damage, or to subdual damage brought on by environmental conditions or physical activity outside of melee.</p><p></p><p></p><p>I wonder about increasing the DR to 3/PL though. That'd potentially get him to DR 15/-, applicable only to subdual melee damage, vs DR 10/-. I guess in the long run 15 is not that much overly powerful than 10.</p><p></p><p>-Reddist</p></blockquote><p></p>
[QUOTE="reddist, post: 270306, member: 5212"] [b]Brawlerpatches[/b] I definitely see Khur's point about the rapid healing, even of subdual damage, being a bit over much. I had intended to put the bit in about weather/environmental effects in the final copy, but it didn't make it. I also see d20Dwarf's point about not tying legendary abilities to ability modifiers... So how about these patches to the original text Base (Unarmed) Attack Bonus: 12+ Thick Blood (Ex): Years spent in bars drinking minotaurs and ogres under the table builds up the Brawler's tolerances to poisons in his bloodstream. He gains a bonus to Fortitude saves versus mundane poisons equal to [B]twice[/B] his power level, including saves to avoid the adverse side effects of alcohol. Shrug Off Blows (Ex): The Brawler is adept at absorbing damage. He gains damage resistance against subdual damage sustained in melee [B]equal to twice his power level.[/B] Thus, at third level, he gains DR 6/- versus subdual damage. This does not apply to normal damage or energy damage, or to subdual damage brought on by environmental conditions or physical activity outside of melee. I wonder about increasing the DR to 3/PL though. That'd potentially get him to DR 15/-, applicable only to subdual melee damage, vs DR 10/-. I guess in the long run 15 is not that much overly powerful than 10. -Reddist [/QUOTE]
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