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[FFG] Legendary Class Design Contest!
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<blockquote data-quote="Khur" data-source="post: 270540" data-attributes="member: 5583"><p><strong>Don't I have a life?</strong></p><p></p><p><strong>Reddist,</strong></p><p></p><p> I hope I didn’t and don’t hurt your feelings … the class was fun. Even in the movies you mention, nobody was really like a demigod (except maybe Tyler Durden, but even he gets beat up pretty quick by Moe). I like your tweaks though and they make the class clearer and less of a headache for poor DMs just trying to have fun too. I agree with d20 Dwarf in that 2 or 3 DR per level works fine, depending on how tough you want the guy to be. Real toughs in the D&D game can dish out lotsa subdual with their fists.</p><p></p><p>Did you consider making the Brawler able to do real damage with his fists? (The “nobody dies” statement was duly noted.) What about adding a feature to Shrug Off Blows that allows the Brawler to soak some real damage as long as it comes from “unarmed” attacks?</p><p></p><p></p><p><strong>Shadeus,</strong> Don’t worry so much about how certain numbers total, especially if they’re only used once in a combat. Think about the spell <em>true strike</em>. I had a player's Ftr/Abj use cast <em>true strike</em> and then he rolled a 20 on his next attack (a threat), and then rolled a 20 on the threat -- I didn't make him roll for the instant kill. It was fun to describe the results of such a roll.</p><p></p><p>The player decides to get +16 to initiative instead of other abilities. So he gets to go first in every combat in which he’s not surprised. That’s really not so unbalancing, but it is pretty legendary.</p><p></p><p><em>“Grandmaster of the Clouds, Ling Po, was ambushed by thirteen men, yet before they could fire their already-leveled crossbows, he was among them and five of them were already dead!”</em></p><p></p><p>Fun stuff!</p><p></p><p>PS -- Does the grandmaster continue to get monk unarmed attack bonuses?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Khur, post: 270540, member: 5583"] [b]Don't I have a life?[/b] [b]Reddist,[/b] I hope I didn’t and don’t hurt your feelings … the class was fun. Even in the movies you mention, nobody was really like a demigod (except maybe Tyler Durden, but even he gets beat up pretty quick by Moe). I like your tweaks though and they make the class clearer and less of a headache for poor DMs just trying to have fun too. I agree with d20 Dwarf in that 2 or 3 DR per level works fine, depending on how tough you want the guy to be. Real toughs in the D&D game can dish out lotsa subdual with their fists. Did you consider making the Brawler able to do real damage with his fists? (The “nobody dies” statement was duly noted.) What about adding a feature to Shrug Off Blows that allows the Brawler to soak some real damage as long as it comes from “unarmed” attacks? [b]Shadeus,[/b] Don’t worry so much about how certain numbers total, especially if they’re only used once in a combat. Think about the spell [i]true strike[/i]. I had a player's Ftr/Abj use cast [i]true strike[/i] and then he rolled a 20 on his next attack (a threat), and then rolled a 20 on the threat -- I didn't make him roll for the instant kill. It was fun to describe the results of such a roll. The player decides to get +16 to initiative instead of other abilities. So he gets to go first in every combat in which he’s not surprised. That’s really not so unbalancing, but it is pretty legendary. [I]“Grandmaster of the Clouds, Ling Po, was ambushed by thirteen men, yet before they could fire their already-leveled crossbows, he was among them and five of them were already dead!”[/I] Fun stuff! PS -- Does the grandmaster continue to get monk unarmed attack bonuses? :D [/QUOTE]
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