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[FFG] Legendary Class Design Contest!
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<blockquote data-quote="ajanders" data-source="post: 271041" data-attributes="member: 3271"><p><strong>Lord of The Land</strong></p><p></p><p><em>The Lord of the Land seems like a good idea, but some ritual mystic tie to the land seems to be in order … like the pagan ceremony Arthur undergoes in The Mists of Avalon. Recognition of some applicable deity through some heroic act would be good.</em> </p><p></p><p>I almost did require that, then backed off. It seemed more legendary to me to have the power come from the act of rulership itself, rather than being bestowed or allowed by a deity.</p><p>That's probably more personal bias than good research, however. I would be interested in people's opinions on that, more for an idea about themes and the potential place of religion than for the mechanics of the class.</p><p></p><p><em>The quests seem not more than would be expected of any good noble. </em></p><p>That's true as I had them written. This class is inspired by some events going on in my campaign, where one of the countries is being faced with a threat of legendary/country or world destroying proportions. I got stuck figuring out how to say "Defend country from terrible legendary foe" without making a reference to legendary foes that probably don't exist in other people's campaigns.</p><p></p><p><em> The binding of the land to the lord is very nice, but needs more strict definition. </em></p><p>All I can say is it made sense to me when I wrote it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Let me try and be more clear: any condition or non-hitpoint damage the Lord suffers will be felt by the Land, who must resist it as the Lord does.</p><p>That means if the Lord of the Land is targeted by a Bestow Curse spell and fails their saving throw, every other plant, animal, and person in the Land will be cursed, just like the Lord. (-4 to all actions or -6 to an ability, etc.) When the Lord recieves the Remove Curse spell, the entire land has the curse lifted.</p><p>Similarly, the Lord will be affected by any condition (like disease or poison) that affects his land. If there's a typhoid epidemic, the Lord gets sick too.</p><p>This ability bypasses saving throws: the Lord of the Land cannot resist the diseases that affect 1st level commoners with his +37 Fort Save.</p><p></p><p><em>Shouldn’t Defender of the Land stack at each power level?</em></p><p>I was afraid to do a pure stack with damage resistance. Eventually someone reaches the point where they have +15/100, and I refuse to allow +15 weapons in my games. Leaving the damage resistance intensity at a +1 allows the Lord more power while not making them untouchable.</p><p><em>Commander of the Land, Seer of the Land, Leader of the Land, Healer of the Land, and Traveler of the Land all need to be more closely tied to power level too, but they’re great ideas.</em></p><p>I'm pleased you enjoyed them.</p><p>I'm not sure quite how to tie them to the power level of the character or the class more than they are already with the stacking. </p><p> </p><p><em>I also think the noble should have a class skill list like the aristocrat or fighter. </em></p><p>Oddly enough, those are the two skill lists I have altered most greatly in my game.</p><p>The aristocrat has an amazing number of skills and skill points: the fighter has ridiculously few.</p><p>While I won't digress on those classes, suffice it to say the skill list was built to reflect a Lord actively focused on improving their Land, not practicing fighting skills or courtly intrigue.</p><p></p><p>I thank you for your feedback. I am particularly grateful for the religion comments. I have an abnormal set of opinions and an abnormal campaign in that regard, so am in constant need of reality checks as to what other people are doing.</p><p>Although the expression "reality check" is probably not exactly right...</p><p>Thank you again for your advice.</p></blockquote><p></p>
[QUOTE="ajanders, post: 271041, member: 3271"] [b]Lord of The Land[/b] [I]The Lord of the Land seems like a good idea, but some ritual mystic tie to the land seems to be in order … like the pagan ceremony Arthur undergoes in The Mists of Avalon. Recognition of some applicable deity through some heroic act would be good.[/I] I almost did require that, then backed off. It seemed more legendary to me to have the power come from the act of rulership itself, rather than being bestowed or allowed by a deity. That's probably more personal bias than good research, however. I would be interested in people's opinions on that, more for an idea about themes and the potential place of religion than for the mechanics of the class. [I]The quests seem not more than would be expected of any good noble. [/I] That's true as I had them written. This class is inspired by some events going on in my campaign, where one of the countries is being faced with a threat of legendary/country or world destroying proportions. I got stuck figuring out how to say "Defend country from terrible legendary foe" without making a reference to legendary foes that probably don't exist in other people's campaigns. [I] The binding of the land to the lord is very nice, but needs more strict definition. [/I] All I can say is it made sense to me when I wrote it. :) Let me try and be more clear: any condition or non-hitpoint damage the Lord suffers will be felt by the Land, who must resist it as the Lord does. That means if the Lord of the Land is targeted by a Bestow Curse spell and fails their saving throw, every other plant, animal, and person in the Land will be cursed, just like the Lord. (-4 to all actions or -6 to an ability, etc.) When the Lord recieves the Remove Curse spell, the entire land has the curse lifted. Similarly, the Lord will be affected by any condition (like disease or poison) that affects his land. If there's a typhoid epidemic, the Lord gets sick too. This ability bypasses saving throws: the Lord of the Land cannot resist the diseases that affect 1st level commoners with his +37 Fort Save. [I]Shouldn’t Defender of the Land stack at each power level?[/I] I was afraid to do a pure stack with damage resistance. Eventually someone reaches the point where they have +15/100, and I refuse to allow +15 weapons in my games. Leaving the damage resistance intensity at a +1 allows the Lord more power while not making them untouchable. [I]Commander of the Land, Seer of the Land, Leader of the Land, Healer of the Land, and Traveler of the Land all need to be more closely tied to power level too, but they’re great ideas.[/I] I'm pleased you enjoyed them. I'm not sure quite how to tie them to the power level of the character or the class more than they are already with the stacking. [I]I also think the noble should have a class skill list like the aristocrat or fighter. [/I] Oddly enough, those are the two skill lists I have altered most greatly in my game. The aristocrat has an amazing number of skills and skill points: the fighter has ridiculously few. While I won't digress on those classes, suffice it to say the skill list was built to reflect a Lord actively focused on improving their Land, not practicing fighting skills or courtly intrigue. I thank you for your feedback. I am particularly grateful for the religion comments. I have an abnormal set of opinions and an abnormal campaign in that regard, so am in constant need of reality checks as to what other people are doing. Although the expression "reality check" is probably not exactly right... Thank you again for your advice. [/QUOTE]
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