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[FFG] Legendary Class Design Contest!
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<blockquote data-quote="Khur" data-source="post: 271769" data-attributes="member: 5583"><p><strong>Paul's answers...</strong></p><p></p><p> Actually, even if a deity doesn't have an avatar, perhaps a powerful celestial could manifest to test the character, eh? If the goal of the manifested divinity is not to kill the character, but test, that should have been more clear in the text. I like that BTW.</p><p></p><p>I understood Awareness of God, but I thought that the list was a bit mismatched. Why would someone choose Low-light and Darkvision, when darkvision essentially gives you the effects of Low-light and then the ability to see B&W in total darkness?</p><p></p><p>My suggestion merely asserted that the power could be simplified and made to do everything listed there via making the ability do the following:</p><p></p><p>The Blade gains Blindsight at, perhaps, 5-20 feet per power level (the Blindsight feat grants 5’), whichever you feel is not too powerful. Great for those dark parts of nether planes when nasties can sneak up on you.</p><p></p><p>Further, depending on the Blade’s alignment, he or she gains the ability to detect good <strong>or</strong> detect evil at will. Perhaps, the detection can be automatic within a certain radius, especially if the character already possesses detect evil at will. The power might grant detect evil at will and automatically within 10’ per power level. The “automatic” part is just the presence of evil somewhere nearby and, perhaps, it’s general power level. This makes a great storytelling device for the DM. <em>”Sir Lamorak smells the fetid breath of wickedness here….”</em>The two powers listed seem to do an awful lot of damage, especially if stacked. I’d probably limit them to uses per day. This can seem a bit cheesy, but WotC does it all the time in Prestige Classes with such abilities.</p><p></p><p><em>Legendary Favored Enemy Critical Strike</em> could increase the critical damage multiplier by one per power level and still allow this damage to apply to those normally immune to criticals. Perhaps this ability can allow the Huntsman to do ranged deathblows (see the Assassin in the DMG)! Then call it Death to All Enemies or something flashy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Perhaps, for <em>Legendary Favored Enemy Strike</em> you could require flanking like a sneak attack and clearly state that this damage is not multiplied by criticals. If that seems overly weak (considering Rog/Asn sneak attacks) you could add the ability to do Crippling Strikes (the attacks do 1d4 Str, Dex, or Con (player choice) damage as well as normal damage). You could make the damage ability damage altogether, 1d4 per power level. 5d4 ability damage can be pretty heinous, but knowledge of Favored Enemies certainly would give the character the know-how for such a thing. Maybe then the name could be Hamstring the Hated or Precision Piercing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Of course, enemies immune to criticals might be deemed immune to the ability damage as well. (i.e. You cannot do Con damage to an undead creature.)</p><p></p><p>These are just rapid-fire ideas, but I think they might work given a little tweaking. And the ability damage has a precedent in existing Prestige Classes.</p><p></p><p>Hope it helps!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Khur, post: 271769, member: 5583"] [b]Paul's answers...[/b] Actually, even if a deity doesn't have an avatar, perhaps a powerful celestial could manifest to test the character, eh? If the goal of the manifested divinity is not to kill the character, but test, that should have been more clear in the text. I like that BTW. I understood Awareness of God, but I thought that the list was a bit mismatched. Why would someone choose Low-light and Darkvision, when darkvision essentially gives you the effects of Low-light and then the ability to see B&W in total darkness? My suggestion merely asserted that the power could be simplified and made to do everything listed there via making the ability do the following: The Blade gains Blindsight at, perhaps, 5-20 feet per power level (the Blindsight feat grants 5’), whichever you feel is not too powerful. Great for those dark parts of nether planes when nasties can sneak up on you. Further, depending on the Blade’s alignment, he or she gains the ability to detect good [b]or[/b] detect evil at will. Perhaps, the detection can be automatic within a certain radius, especially if the character already possesses detect evil at will. The power might grant detect evil at will and automatically within 10’ per power level. The “automatic” part is just the presence of evil somewhere nearby and, perhaps, it’s general power level. This makes a great storytelling device for the DM. [I]”Sir Lamorak smells the fetid breath of wickedness here….”[/I]The two powers listed seem to do an awful lot of damage, especially if stacked. I’d probably limit them to uses per day. This can seem a bit cheesy, but WotC does it all the time in Prestige Classes with such abilities. [I]Legendary Favored Enemy Critical Strike[/I] could increase the critical damage multiplier by one per power level and still allow this damage to apply to those normally immune to criticals. Perhaps this ability can allow the Huntsman to do ranged deathblows (see the Assassin in the DMG)! Then call it Death to All Enemies or something flashy. :) Perhaps, for [I]Legendary Favored Enemy Strike[/I] you could require flanking like a sneak attack and clearly state that this damage is not multiplied by criticals. If that seems overly weak (considering Rog/Asn sneak attacks) you could add the ability to do Crippling Strikes (the attacks do 1d4 Str, Dex, or Con (player choice) damage as well as normal damage). You could make the damage ability damage altogether, 1d4 per power level. 5d4 ability damage can be pretty heinous, but knowledge of Favored Enemies certainly would give the character the know-how for such a thing. Maybe then the name could be Hamstring the Hated or Precision Piercing. :p Of course, enemies immune to criticals might be deemed immune to the ability damage as well. (i.e. You cannot do Con damage to an undead creature.) These are just rapid-fire ideas, but I think they might work given a little tweaking. And the ability damage has a precedent in existing Prestige Classes. Hope it helps! :D [/QUOTE]
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