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[FFG] Legendary Class Design Contest!
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<blockquote data-quote="kingpaul" data-source="post: 285098" data-attributes="member: 1477"><p><strong>Bearer of the World's Pain</strong></p><p></p><p><span style="font-size: 15px"><strong>Bearer of the World's Pain</strong></span></p><p></p><p>I like this concept of someone who goes out to try and alleviate the pain of the world. I agree with the write-up that the person usually goes mad.</p><p></p><p><strong>Prereqs</strong>: Granted this is hindsight, but the prereqs are a bit low for a Legendary Class.</p><p></p><p><strong>Quests</strong>: I liked this quest idea. However, as Monk was listed as the most likely class, the DCs are probably a bit low. A Monk has +8 on all saves by 12th level just from their class.</p><p></p><p><strong>God's Mercy</strong>: Interesting ability. However, I think thatshould be reworded...otherwise, it makes it sound like their immune to everything, as, I believe, all spells would cause some pain.</p><p></p><p><strong>Demonbane</strong>: I like it</p><p></p><p><strong>Magic Shall Suffer No More</strong>: Wow! A possible SR of 25...sign me up.</p><p></p><p><strong>No More Shall Suffer</strong>: I like it, but I think millions is a bit steep, as most campaigns are set in medieval-like settings.</p><p></p><p><strong>Pain None Shall Feel</strong>: Wow! A possible DR of 50...sign me up!</p><p></p><p><strong>Rest in Peace</strong>: Very cool...but I'm a bit biased...I like religiously oriented stuff...as seen in my 2 submissions.</p><p></p><p><strong>That Which Does Not Kill</strong>: eh (as an aside, these legendary bonuses to abilities should probably get standardized names)</p><p></p><p><strong>The Cross is Mine</strong>: I think the amount of damage that can be directed at the Bearer is a bit weak. Only the power level in damage?</p><p></p><p><strong>The Last Gift</strong>: Very cool</p><p></p><p><strong>Thy Pain Returned</strong>: Ooohh. No limit on this ability, you can do it each round. Granted, your not returning much damage, but very cool.</p><p></p><p><strong>To Know Pain</strong>: I like it</p><p></p><p><strong>World's Toughness</strong>: More permanent hit points...important for this class.</p></blockquote><p></p>
[QUOTE="kingpaul, post: 285098, member: 1477"] [b]Bearer of the World's Pain[/b] [size=4][b]Bearer of the World's Pain[/b][/size] I like this concept of someone who goes out to try and alleviate the pain of the world. I agree with the write-up that the person usually goes mad. [b]Prereqs[/b]: Granted this is hindsight, but the prereqs are a bit low for a Legendary Class. [b]Quests[/b]: I liked this quest idea. However, as Monk was listed as the most likely class, the DCs are probably a bit low. A Monk has +8 on all saves by 12th level just from their class. [b]God's Mercy[/b]: Interesting ability. However, I think thatshould be reworded...otherwise, it makes it sound like their immune to everything, as, I believe, all spells would cause some pain. [b]Demonbane[/b]: I like it [b]Magic Shall Suffer No More[/b]: Wow! A possible SR of 25...sign me up. [b]No More Shall Suffer[/b]: I like it, but I think millions is a bit steep, as most campaigns are set in medieval-like settings. [b]Pain None Shall Feel[/b]: Wow! A possible DR of 50...sign me up! [b]Rest in Peace[/b]: Very cool...but I'm a bit biased...I like religiously oriented stuff...as seen in my 2 submissions. [b]That Which Does Not Kill[/b]: eh (as an aside, these legendary bonuses to abilities should probably get standardized names) [b]The Cross is Mine[/b]: I think the amount of damage that can be directed at the Bearer is a bit weak. Only the power level in damage? [b]The Last Gift[/b]: Very cool [b]Thy Pain Returned[/b]: Ooohh. No limit on this ability, you can do it each round. Granted, your not returning much damage, but very cool. [b]To Know Pain[/b]: I like it [b]World's Toughness[/b]: More permanent hit points...important for this class. [/QUOTE]
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[FFG] Legendary Class Design Contest!
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