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[FFG] Legendary Class Design Contest!
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<blockquote data-quote="kingpaul" data-source="post: 285170" data-attributes="member: 1477"><p><strong>Warrior of the Broken Wake</strong></p><p></p><p><span style="font-size: 15px"><strong>Warrior of the Broken Wake</strong></span></p><p></p><p>Agents of destructions</p><p></p><p><strong>Prereqs</strong>: Look fairly good. However, I think an alignment restriction might be in order. Most LG characters I've played with wouldn't be into this total destruction...even the Paladins against agents of total chaos.</p><p></p><p><strong>Quests</strong>: Intersting concepts. The only creatures that I'm aware of that have +10 natural armor are dragons.</p><p></p><p><strong>Cut the Masses</strong>: Wow! Applying excess damage to nearby foes. That would come in handy IMC.</p><p></p><p><strong>Irresistible Strike</strong>: Hmmm...basically granting a +2 attack bonus/power level for creatures that have natural armor.</p><p></p><p><strong>Crushing Blow</strong>: This ability, maxed out, would reduce wood (hardness 5) and less to a hardness of paper (hardness 0). The description mentions stone in it...maybe make 2/power level instead of 1?</p><p></p><p><strong>Aggressive Defense</strong>: Oooh...make Sunder attacks on weapons that miss by a margin of abilities power level...nice concept.</p><p></p><p><strong>Spellcutting</strong>: The ability to destroy incoming spells...cool</p><p></p><p><strong>Feed the Destruction</strong>: Interesting concept...destroy an inanimate object to get a powerful Cleave attack on a living creature.</p><p></p><p><strong>Hooking Blow</strong>: Keeping an opponent snared on your weapon...very cool. However, I think it might need some kind of limit on it. Perhaps 2 times/power level/day?</p><p></p><p><strong>Sever Life</strong>: This ability assumes that the Massive Damage rule is used...I know we don't use it IMC.</p></blockquote><p></p>
[QUOTE="kingpaul, post: 285170, member: 1477"] [b]Warrior of the Broken Wake[/b] [size=4][b]Warrior of the Broken Wake[/b][/size] Agents of destructions [b]Prereqs[/b]: Look fairly good. However, I think an alignment restriction might be in order. Most LG characters I've played with wouldn't be into this total destruction...even the Paladins against agents of total chaos. [b]Quests[/b]: Intersting concepts. The only creatures that I'm aware of that have +10 natural armor are dragons. [b]Cut the Masses[/b]: Wow! Applying excess damage to nearby foes. That would come in handy IMC. [b]Irresistible Strike[/b]: Hmmm...basically granting a +2 attack bonus/power level for creatures that have natural armor. [b]Crushing Blow[/b]: This ability, maxed out, would reduce wood (hardness 5) and less to a hardness of paper (hardness 0). The description mentions stone in it...maybe make 2/power level instead of 1? [b]Aggressive Defense[/b]: Oooh...make Sunder attacks on weapons that miss by a margin of abilities power level...nice concept. [b]Spellcutting[/b]: The ability to destroy incoming spells...cool [b]Feed the Destruction[/b]: Interesting concept...destroy an inanimate object to get a powerful Cleave attack on a living creature. [b]Hooking Blow[/b]: Keeping an opponent snared on your weapon...very cool. However, I think it might need some kind of limit on it. Perhaps 2 times/power level/day? [b]Sever Life[/b]: This ability assumes that the Massive Damage rule is used...I know we don't use it IMC. [/QUOTE]
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