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[FFG] Legendary Class Design Contest!
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<blockquote data-quote="Khur" data-source="post: 287039" data-attributes="member: 5583"><p><strong>Re: Green Warden</strong></p><p></p><p> Yep, the prereqs are being redone. Not necessarily just for elves, but it leans that way don't it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p> Yep, I bumped it up to making contact with three other societies and the companions can't help in the negotiations, they're for protection on the road. I don't know about the Silent Spell part, what do others think? The prereqs do say, of course, that the DM choses a feat to add to the list.</p><p></p><p> The obligatory ability increasing power.</p><p></p><p> Changed to: "Cohorts, followers, and allies gain a +1 morale bonus to attack and damage rolls when they can see the green warden." Still tweaking it though, considering the warden is so sneaky. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Probably 30 feet per power level or some such.</p><p></p><p> Both. Some parts are based on character level, others power level. The ability description should make this clear.</p><p></p><p> That's one thing I love about LgCs. Some people who've read the Green Warden think this ability is useless. Others, such as yourself, like it.</p><p></p><p>Thanks for the input. It helped!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>(EDIT) Did anyone notice the Wild Scout from Silver Marches has home ground too? I'm glad I came up with it before the Marches came out! I'm amazed sometimes...</p></blockquote><p></p>
[QUOTE="Khur, post: 287039, member: 5583"] [b]Re: Green Warden[/b] Yep, the prereqs are being redone. Not necessarily just for elves, but it leans that way don't it? :p Yep, I bumped it up to making contact with three other societies and the companions can't help in the negotiations, they're for protection on the road. I don't know about the Silent Spell part, what do others think? The prereqs do say, of course, that the DM choses a feat to add to the list. The obligatory ability increasing power. Changed to: "Cohorts, followers, and allies gain a +1 morale bonus to attack and damage rolls when they can see the green warden." Still tweaking it though, considering the warden is so sneaky. :) Probably 30 feet per power level or some such. Both. Some parts are based on character level, others power level. The ability description should make this clear. That's one thing I love about LgCs. Some people who've read the Green Warden think this ability is useless. Others, such as yourself, like it. Thanks for the input. It helped! :D (EDIT) Did anyone notice the Wild Scout from Silver Marches has home ground too? I'm glad I came up with it before the Marches came out! I'm amazed sometimes... [/QUOTE]
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