FFG - Recommendations

Yair

Community Supporter
FFG (Fantasy Flight Games) is having a sale of their online catalog at 5$ to 10$ a pop (except for Midnight-related products) - it's a pretty nice sale, so I'm wondering if I should take advantage of it. Are any of these products really good? Can anyone recommend any of them?

I'm sure I've had this conversation before, forgive me - it's a new sale, and my search-foo is weak tonight. :)
 
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Short answer, yes.

I love the wilderness one with the alt ranger weapon styles and spell-less ranger variants.

I like the themed monster books, I wish they'd done the fey one and I wish they'd done a fiend one.

I've used a bunch of utility spells from Spells and Spellcraft.

A monster Manual of Traps (Traps and Treachery) is not a bad thing to have as a DM, and the first one is a decent rogue splat book. I have T&T I and I just wish it had stuff appropriate for my high level group.

I enjoyed playing a class from the city book.
 




Portals and Planes is excellent for the former and so-so for the latter.

Sorcery and Steam is fairly good if you want a Victorian style setting. The introduction (why and hows of introducing steam) is different though, and I love the setting ideas.

Darkness and Dread makes for some really bleak horror. The optional rules on creating PCs and hit points are something you will love or hate.

Spellslinger, Virtual, Redline and Grimm are all great if you like their basic premise.

And I second Wildscape.
 



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