Iron_Chef
First Post
Question: Is School of Evocation out yet? Your website says yes, but your shopping cart says no.
Question: When is School of Enchantment coming out? I bought Dweomercraft: Enchanters and Encyclopedia Arcane: Enchanters and would undoubtedly buy a third book on the subject as it's a specialty school I've always liked but was never able to figure out how to use effectively before Tome & Blood's Mindbender PrC and the two books mentioned, which finally make Enchantment a viable choice. Shouldn't FFG be timing their releases to coincide with similar product from its competitors?
Question: When is School of Conjuration coming out??? Mongoose has their Conjuration book coming out in May and I'm playing a Conjurer now. I just got Path of Magic and like the Summoner PrC in it but I'd like to know what to expect from the upcoming Devoted Conjurer core class?
Praise: I just bought School of Illusion and am overall very happy with EVERYTHING in it. The production value, as usual for any FFG d20 product, is top notch and screams, "Buy Me!" The PrCs are neat, tons of new fun spells and a sprinkling of interesting spell foci and magic items round out a good value for $14.95. I will definitely be picking up other books in this series (I've bought just about everything hardcover FFG has put out, plus half the Instant Adventures).
Gripe: I have an issue with the Devoted Illusionist core class: The Augment Illusion class ability forces you to take metamagic feats or it's worthless. The class gives up too much (access to all other schools of magic outside their specialty and Universal) for the benefts it receives, IMO. My group has only ever had a character with a metamagic feat once since 3e came out, and only then as a requirement to get into a PrC. It was only used in play once (and only because it didn't modify the spell level thanks to the PrC). The Devoted certainly makes metamagic more fun and accessible by eliminating or reducing the penalties involved, but it really forces the PC to take metamagics or almost all their class abilities are wasted. The Devoted gives no bonus feats with which to help balance this narrow focus, either, so all your feats are gobbled up by metamagics instead of on necessary item creation or general ones like Spell Focus, Spellcasting Prodigy, etc.
Is this Augment (blank) going to be a class ability of all Devoted casters in this series? An alternate version would be nice that didn't dictate the character's feat path...
The Opposed Spell feat is too restrictive, IMO, as well. I'd let the wizard learn up to the Int mod in "opposed" school spells (or up to their Int mod in combined spell levels), or at least however spells they normally get for free (2 or more if modified by a feat) for going up a level. It is a feat, after all, and the Devoted can't afford to blow a feat just to learn one spell, can they?
Can the Devoted multi-class as a regular or specialist wizard to make up for these problems? I'd guess not, but still...
I guess I really like the basic idea of the class, but not the execution, at least not for PCs. It's too restrictive. I really like variant core classes as a general rule of thumb, like FFG's Commander from Path of the Sword. Any ideas on how to tweak it? I keep staring at it and wanting to use it, but I'm having a bad case of "DM Block".
Question: When is School of Enchantment coming out? I bought Dweomercraft: Enchanters and Encyclopedia Arcane: Enchanters and would undoubtedly buy a third book on the subject as it's a specialty school I've always liked but was never able to figure out how to use effectively before Tome & Blood's Mindbender PrC and the two books mentioned, which finally make Enchantment a viable choice. Shouldn't FFG be timing their releases to coincide with similar product from its competitors?
Question: When is School of Conjuration coming out??? Mongoose has their Conjuration book coming out in May and I'm playing a Conjurer now. I just got Path of Magic and like the Summoner PrC in it but I'd like to know what to expect from the upcoming Devoted Conjurer core class?
Praise: I just bought School of Illusion and am overall very happy with EVERYTHING in it. The production value, as usual for any FFG d20 product, is top notch and screams, "Buy Me!" The PrCs are neat, tons of new fun spells and a sprinkling of interesting spell foci and magic items round out a good value for $14.95. I will definitely be picking up other books in this series (I've bought just about everything hardcover FFG has put out, plus half the Instant Adventures).
Gripe: I have an issue with the Devoted Illusionist core class: The Augment Illusion class ability forces you to take metamagic feats or it's worthless. The class gives up too much (access to all other schools of magic outside their specialty and Universal) for the benefts it receives, IMO. My group has only ever had a character with a metamagic feat once since 3e came out, and only then as a requirement to get into a PrC. It was only used in play once (and only because it didn't modify the spell level thanks to the PrC). The Devoted certainly makes metamagic more fun and accessible by eliminating or reducing the penalties involved, but it really forces the PC to take metamagics or almost all their class abilities are wasted. The Devoted gives no bonus feats with which to help balance this narrow focus, either, so all your feats are gobbled up by metamagics instead of on necessary item creation or general ones like Spell Focus, Spellcasting Prodigy, etc.
Is this Augment (blank) going to be a class ability of all Devoted casters in this series? An alternate version would be nice that didn't dictate the character's feat path...
The Opposed Spell feat is too restrictive, IMO, as well. I'd let the wizard learn up to the Int mod in "opposed" school spells (or up to their Int mod in combined spell levels), or at least however spells they normally get for free (2 or more if modified by a feat) for going up a level. It is a feat, after all, and the Devoted can't afford to blow a feat just to learn one spell, can they?
Can the Devoted multi-class as a regular or specialist wizard to make up for these problems? I'd guess not, but still...
I guess I really like the basic idea of the class, but not the execution, at least not for PCs. It's too restrictive. I really like variant core classes as a general rule of thumb, like FFG's Commander from Path of the Sword. Any ideas on how to tweak it? I keep staring at it and wanting to use it, but I'm having a bad case of "DM Block".

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