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FFG's Portals & Planes: first impressions?
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<blockquote data-quote="BigFreekinGoblinoid" data-source="post: 1180888" data-attributes="member: 5988"><p>Well, from your post, I get the impression that YOU didn't enjoy it that much. Maybe I'm reading too much into your post, or maybe that has something to do with the fact that this book did not get a Psion review? </p><p></p><p>Anyway, no matter your impressions, I liked DungeonCraft. That said, I think it is a book that would probably best benefit a newbie DM, with it's heavy focus on designing ecologies and motivations for "monsters" that have some thought to them besides a different monster type in each room. If you don't run dungeon romps, or already have a dozen years experience developing plausible monster ecologies, then this book probably isn't for you. </p><p></p><p>There is also a large section on location encounters in the book. I liked many of the ideas here. Surprising to me, on a recent poll here, WoTC's "Book of Challenges" was rated least valuable out of all their 3.0 books. So not surprising to me, is the notion that many ENWorlders might not like this section of the DungeonCraft book either. Again, I think many ENWorlers view this stuff as beneath their D&D experience. They might be right. But I enjoy it. </p><p></p><p>My favorite secton of DungeonCraft is the "Dungeon as a System" section:</p><p></p><p>- Brings formal Morale Rules back to D&D. I have been winging handling "monster" morale rules in 3.X, but now I have a good set of guidelines to reference when the PC's start killing the enemy. </p><p></p><p>- Social Geography. The way Mike lays out guidelines for attitudes between groups of underground denizens provides a helpful roadmap for figuring out how different creatures might live together in the same environs. </p><p></p><p>If I was rating this one in a full review, I would give it a 4, with the clear qualification that it will be most beneficial to those with less underground/dungeon design experience. Otherwise this book is probably not for you. I wish I had a book like this 20 years ago to help my initial design efforts!</p></blockquote><p></p>
[QUOTE="BigFreekinGoblinoid, post: 1180888, member: 5988"] Well, from your post, I get the impression that YOU didn't enjoy it that much. Maybe I'm reading too much into your post, or maybe that has something to do with the fact that this book did not get a Psion review? Anyway, no matter your impressions, I liked DungeonCraft. That said, I think it is a book that would probably best benefit a newbie DM, with it's heavy focus on designing ecologies and motivations for "monsters" that have some thought to them besides a different monster type in each room. If you don't run dungeon romps, or already have a dozen years experience developing plausible monster ecologies, then this book probably isn't for you. There is also a large section on location encounters in the book. I liked many of the ideas here. Surprising to me, on a recent poll here, WoTC's "Book of Challenges" was rated least valuable out of all their 3.0 books. So not surprising to me, is the notion that many ENWorlders might not like this section of the DungeonCraft book either. Again, I think many ENWorlers view this stuff as beneath their D&D experience. They might be right. But I enjoy it. My favorite secton of DungeonCraft is the "Dungeon as a System" section: - Brings formal Morale Rules back to D&D. I have been winging handling "monster" morale rules in 3.X, but now I have a good set of guidelines to reference when the PC's start killing the enemy. - Social Geography. The way Mike lays out guidelines for attitudes between groups of underground denizens provides a helpful roadmap for figuring out how different creatures might live together in the same environs. If I was rating this one in a full review, I would give it a 4, with the clear qualification that it will be most beneficial to those with less underground/dungeon design experience. Otherwise this book is probably not for you. I wish I had a book like this 20 years ago to help my initial design efforts! [/QUOTE]
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