Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
FFT Geomancer base class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Graf" data-source="post: 3005561" data-attributes="member: 3087"><p>Powers known refers to a table later on.</p><p></p><p>The class is interesting (and a faithful interpretation of the tactics class as I remember it. It suffers from a number of issues (some serious) visa vie balance and “breaking” unspoken DnD rules. I believe this is due to the fact that you’re duping what is essentially a “unit” in a Tactical combat game into a DnD character.</p><p>(Compare a paladin in Warcraft3 to a Paladin in WoW and you’ll see what I mean. One or two singnature powers are great for an RTS with lots of little minions but lousy for times when you control one character).</p><p></p><p><strong>ISSUES I think it would need to be DnD-ified more to work in a larger context.</strong></p><p>You MUST identify what –kind- of power this is supernatural, extraordinary or spell-like. Should probably be spell like.</p><p>The power needs a range (even if it’s sight which it shouldn’t be).</p><p>Ranged touch attack vs. a square? If there were such a thing it would be a trivial roll at lower levels and impossible to miss at higher levels.</p><p>A spell that affects and area has a DC save to resist or avoid it’s damage. A spell that is targeted at an individual only affects that person and you need to hit –their- touch AC, not the touch AC of a nearby immobile object.</p><p>Using a geomancy power is a standard action? This needs to be specified.</p><p>Frequency of Geomancy? I assume at will but should be specified.</p><p>The two handed weapons only thing would have (IMHO natch) to be a vow similar to that of a Druid. It’s difficult to imagine someone who can wield a great sword proficiently but can’t cope with a club.</p><p>Caster level? All of your geomancy effects should have a caster level spelled out somewhere (Even if it’s just caster level = levels of geomancer)</p><p></p><p></p><p><strong>Power level: Too strong at first level and too variable to be fun for the DM.</strong></p><p> </p><p>Too powerful at first level</p><p>Practically speaking a character in a normal campaign is going to take Demon Fire first because “indoors” includes a lot of areas in a standard campaign. So you get untyped damage (1d6) that affects close to 10 people with no save and may put them to sleep.</p><p>At will.</p><p>You’re much better than a first level warlock in a dungeon, inn, castle, etc.</p><p></p><p>Some of the effects are a bit powerful… with a couple of create waters you can make normal dirt under your feet muddy and start dropping Death Sentences… By 4th or 5th level (with a potion of Owl’s Wisdom) you’re wisdom could easily be 22ish and you could be hitting things with a DC 18 Death effect. (Yeah it takes 6 rounds for them to die, but you can just blast someone and then run and barricade yourself behind a door).</p><p></p><p><strong>Suggestions</strong></p><p>DnD-ify the class a bit more</p><p>Clarify power type (spell-like probably), standard action to use, caster level and at will.</p><p>Drop the weird-confusing-largely pointless ranged-touch-against-a-square-and-no-save mechanic in favor of a standard “does xd6 damage with save vs. half. If save failed then negative effect…”</p><p>(this will also help with some of the power issues it also doesn’t do an unfair dodge around abilities like evasion)</p><p>Match the weapon proficiencies in a way that makes a bit more sense. I.e. all simple weapons + proficiency in one two handed martial weapon of your choice.</p><p></p><p>Power issues:</p><p>Scale range (so it starts off at first level affecting 1 square and slowly expanding)</p><p>Limit the range to something like 30ft +10 ft per level.</p><p>I’d probably try to give you weaker status effects (Don’t Act) at lower levels and more powerful ones (Death Sentence or paralysis) at higher levels.</p><p></p><p>Limit volatility</p><p>Limit the terrain requirement to status effects… i.e. you always do damage when you invoke geomancy but can only inflict a status effect if you’re on the right terrain.</p><p></p><p>I do think its cool you’re working this out, btw, FF Tactics was a good game. </p><p>But you asked for thoughts and these are mine.</p></blockquote><p></p>
[QUOTE="Graf, post: 3005561, member: 3087"] Powers known refers to a table later on. The class is interesting (and a faithful interpretation of the tactics class as I remember it. It suffers from a number of issues (some serious) visa vie balance and “breaking” unspoken DnD rules. I believe this is due to the fact that you’re duping what is essentially a “unit” in a Tactical combat game into a DnD character. (Compare a paladin in Warcraft3 to a Paladin in WoW and you’ll see what I mean. One or two singnature powers are great for an RTS with lots of little minions but lousy for times when you control one character). [b]ISSUES I think it would need to be DnD-ified more to work in a larger context.[/b] You MUST identify what –kind- of power this is supernatural, extraordinary or spell-like. Should probably be spell like. The power needs a range (even if it’s sight which it shouldn’t be). Ranged touch attack vs. a square? If there were such a thing it would be a trivial roll at lower levels and impossible to miss at higher levels. A spell that affects and area has a DC save to resist or avoid it’s damage. A spell that is targeted at an individual only affects that person and you need to hit –their- touch AC, not the touch AC of a nearby immobile object. Using a geomancy power is a standard action? This needs to be specified. Frequency of Geomancy? I assume at will but should be specified. The two handed weapons only thing would have (IMHO natch) to be a vow similar to that of a Druid. It’s difficult to imagine someone who can wield a great sword proficiently but can’t cope with a club. Caster level? All of your geomancy effects should have a caster level spelled out somewhere (Even if it’s just caster level = levels of geomancer) [b]Power level: Too strong at first level and too variable to be fun for the DM.[/b] Too powerful at first level Practically speaking a character in a normal campaign is going to take Demon Fire first because “indoors” includes a lot of areas in a standard campaign. So you get untyped damage (1d6) that affects close to 10 people with no save and may put them to sleep. At will. You’re much better than a first level warlock in a dungeon, inn, castle, etc. Some of the effects are a bit powerful… with a couple of create waters you can make normal dirt under your feet muddy and start dropping Death Sentences… By 4th or 5th level (with a potion of Owl’s Wisdom) you’re wisdom could easily be 22ish and you could be hitting things with a DC 18 Death effect. (Yeah it takes 6 rounds for them to die, but you can just blast someone and then run and barricade yourself behind a door). [b]Suggestions[/b] DnD-ify the class a bit more Clarify power type (spell-like probably), standard action to use, caster level and at will. Drop the weird-confusing-largely pointless ranged-touch-against-a-square-and-no-save mechanic in favor of a standard “does xd6 damage with save vs. half. If save failed then negative effect…” (this will also help with some of the power issues it also doesn’t do an unfair dodge around abilities like evasion) Match the weapon proficiencies in a way that makes a bit more sense. I.e. all simple weapons + proficiency in one two handed martial weapon of your choice. Power issues: Scale range (so it starts off at first level affecting 1 square and slowly expanding) Limit the range to something like 30ft +10 ft per level. I’d probably try to give you weaker status effects (Don’t Act) at lower levels and more powerful ones (Death Sentence or paralysis) at higher levels. Limit volatility Limit the terrain requirement to status effects… i.e. you always do damage when you invoke geomancy but can only inflict a status effect if you’re on the right terrain. I do think its cool you’re working this out, btw, FF Tactics was a good game. But you asked for thoughts and these are mine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
FFT Geomancer base class
Top