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*Pathfinder & Starfinder
FFT Geomancer base class
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<blockquote data-quote="Keska" data-source="post: 3007345" data-attributes="member: 20581"><p>I knew the sharp eyes at ENworld would pick out things I'd missed!</p><p></p><p></p><p></p><p>It is in fact identified as a spell-like ability.</p><p></p><p></p><p></p><p>Oops! Forgot that when I was typing up my notes. The range should be 25ft, plus 5ft every two levels.</p><p></p><p></p><p></p><p>Errr.... good point. I meant that you would have to hit the touch AC of <em>everyone</em> in range, but apparently I didn't make that very clear. I really don't want to give up the larger area of geomancy; having actually played the class a bit, it serves to hamper as much as help. But... the way I set up the mechanic is rather awkward. So I've editied it a bit:</p><p></p><p> </p><p></p><p></p><p></p><p>Done and done.</p><p></p><p></p><p></p><p>Nah, I'm going to stick to my guns on this one. I like the flavor it adds to the class. And besides, I find it more unlikely that most characters are equally skilled in a bewildering array of sizes and styles of weaponry.</p><p></p><p></p><p></p><p>Yup, got it.</p><p> </p><p></p><p></p><p>I think my redo of they way the attack is targeted takes care of most of this; generally you're only going catch one, maybe two targets. And a warlock (which I patterened this calss on, by the way) has some <strong>madly</strong> useful secondary invocations, and the ability to choose what their blast will do by applying other invocations to it. The status affects are those used in Tactics, and I actually softened up Death Sentence quite a bit. </p><p></p><p></p><p></p><p>Eh? You're going to have to clarify this idea for me. As I read it, that's exactly as I have it set up now.</p><p></p><p></p><p></p><p>Yes, and thank you for giving them, along with with others who've taken the time to look.</p></blockquote><p></p>
[QUOTE="Keska, post: 3007345, member: 20581"] I knew the sharp eyes at ENworld would pick out things I'd missed! It is in fact identified as a spell-like ability. Oops! Forgot that when I was typing up my notes. The range should be 25ft, plus 5ft every two levels. Errr.... good point. I meant that you would have to hit the touch AC of [I]everyone[/I] in range, but apparently I didn't make that very clear. I really don't want to give up the larger area of geomancy; having actually played the class a bit, it serves to hamper as much as help. But... the way I set up the mechanic is rather awkward. So I've editied it a bit: Done and done. Nah, I'm going to stick to my guns on this one. I like the flavor it adds to the class. And besides, I find it more unlikely that most characters are equally skilled in a bewildering array of sizes and styles of weaponry. Yup, got it. I think my redo of they way the attack is targeted takes care of most of this; generally you're only going catch one, maybe two targets. And a warlock (which I patterened this calss on, by the way) has some [B]madly[/B] useful secondary invocations, and the ability to choose what their blast will do by applying other invocations to it. The status affects are those used in Tactics, and I actually softened up Death Sentence quite a bit. Eh? You're going to have to clarify this idea for me. As I read it, that's exactly as I have it set up now. Yes, and thank you for giving them, along with with others who've taken the time to look. [/QUOTE]
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