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FGG/Necromancer Games teases 5th Edition Foes
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<blockquote data-quote="trentonjoe" data-source="post: 6351453" data-attributes="member: 304"><p>I am not a writer but I thought of this story.......</p><p></p><p></p><p></p><p>Chad’s blade dropped the fourth ghoul. Blood and muck was everywhere, these boats were going to need a good soaking. Heffington was going to be pissed, he hated washing pressed leather.</p><p></p><p>The fifth ghoul meandered up to Chad and bit lazily at him. Chad dodged the attack and glanced over to Hilde, the sailor/priestess had more, no wait that can’t be right, it must be less, almost the same but less, ghoul “bodies” around her as well. Didn’t she turn these things? He thought she had. Magic, gods, whatever…..</p><p></p><p>The fifth ghoul lasted a few blows. Chad parried a few claws, kicked it away and then his rapier pierced where its heart was originally and his dagger extinguished whatever life was releft in it.</p><p></p><p>There were only a few ghouls remaining, more than a dozen lay unlifeless on the ground. Chad surveyed the battlefield and surmised that Hilde, Bruce the Bard and the archer (what was his name?) were all going to make it. Everyone, including him he now realized, had a few scrapes and bruises but they were all standing and no one was in any danger of being eaten. He exhaled, feeling his focus wane. Then he saw it.</p><p></p><p>Chad didn’t read much. He didn’t know heraldry symbols from religious symbols and sure as the nine hells couldn’t tell you anything about the outer planes. But immediately, and instinctively he knew what IT was, the Aaztar-ghola. He thought of all the myths, no not myths, stories, he had been told about the Aaztar-ghola when he was a child. They all were based around if you were bad he would come eat you. Bad little boys and girls were always taken by the Aaztar-ghola in stories that were suppose to teach you something. They couldn’t be true he had thought, they were just tales that old dumb people told young dumb people. They couldn’t be true.</p><p></p><p>But they were. And Chad knew it. Right. A. Way. Something snapped inside him. It was as if 100 daggers were all being thrown at him at the same time. He had to run. Bruce, Hilde, the archer, none of them mattered. He had to go. And away he went, faster than he had run before, without a care in the world. Out of the corner of his eye he saw a black streak of magic hit the archer, after that, all he saw was trees and hills and other terrain to run by.</p><p></p><p>Chad found Bruce later. Bruce knew things but they both knew what that was. Chad didn’t need to hear a lecture on the boogie man. </p><p></p><p>Hilde and the archer never found them. After resting, Chad allowed Bruce to convince him to at least try to find the others. When they went back to the ghoul battlefield they found the archers belongings. His leather armor, short sword, bow and backpack were strewn on the ground. His belonging were there (except for the old medallion he always wore ,they would later find out) but his body wasn’t, except for the bones of his one foot. The bloody bones of one foot, picked clean of flesh were about thirty feet away from his belongings. Teeth marks were all over it. Bruce retched. Chad controlled himself. </p><p></p><p>While Bruce was throwing up, Chad heard Hilde. She was coming through the trees in her regular stealth be damned attitude. It’s hard to walk in plate mail she would always say. He was glad to see her, he didn’t feel safe after what just happened and having only the bard wasn’t exactly comforting. Chad called to her and walked in her direction. He was halfway into his story about how funny it was when Bruce barfed when he realized something was wrong with Hilde. When her undead clawed hand grabbed his throat he knew something was really wrong…..</p><p></p><p></p><p>Possible Additional Powers for Aaztar-ghola:</p><p></p><p>1. Cause Fear- As a bonus action the Aaztar-ghola can create a zone of fear. All opponents within 60’ must make a Wis Save (DC 14) or be forced to move away from the Aaztar-ghola for 1 minute. A save can be made each round to resist.</p><p></p><p>2. Control Ghoul- The Aaztar-ghola can make a Persuasion check (DC 9) to control ghouls. If the ghouls have been turned by a good cleric or controlled by an evil cleric the check is made at disadvantage.</p><p></p><p>3. Spell Fatigue- The Aaztar-ghola is fatigued as per the condition after using its finger of death spell like ability. It will remain fatigued until it has consumed a human body part.</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 6351453, member: 304"] I am not a writer but I thought of this story....... Chad’s blade dropped the fourth ghoul. Blood and muck was everywhere, these boats were going to need a good soaking. Heffington was going to be pissed, he hated washing pressed leather. The fifth ghoul meandered up to Chad and bit lazily at him. Chad dodged the attack and glanced over to Hilde, the sailor/priestess had more, no wait that can’t be right, it must be less, almost the same but less, ghoul “bodies” around her as well. Didn’t she turn these things? He thought she had. Magic, gods, whatever….. The fifth ghoul lasted a few blows. Chad parried a few claws, kicked it away and then his rapier pierced where its heart was originally and his dagger extinguished whatever life was releft in it. There were only a few ghouls remaining, more than a dozen lay unlifeless on the ground. Chad surveyed the battlefield and surmised that Hilde, Bruce the Bard and the archer (what was his name?) were all going to make it. Everyone, including him he now realized, had a few scrapes and bruises but they were all standing and no one was in any danger of being eaten. He exhaled, feeling his focus wane. Then he saw it. Chad didn’t read much. He didn’t know heraldry symbols from religious symbols and sure as the nine hells couldn’t tell you anything about the outer planes. But immediately, and instinctively he knew what IT was, the Aaztar-ghola. He thought of all the myths, no not myths, stories, he had been told about the Aaztar-ghola when he was a child. They all were based around if you were bad he would come eat you. Bad little boys and girls were always taken by the Aaztar-ghola in stories that were suppose to teach you something. They couldn’t be true he had thought, they were just tales that old dumb people told young dumb people. They couldn’t be true. But they were. And Chad knew it. Right. A. Way. Something snapped inside him. It was as if 100 daggers were all being thrown at him at the same time. He had to run. Bruce, Hilde, the archer, none of them mattered. He had to go. And away he went, faster than he had run before, without a care in the world. Out of the corner of his eye he saw a black streak of magic hit the archer, after that, all he saw was trees and hills and other terrain to run by. Chad found Bruce later. Bruce knew things but they both knew what that was. Chad didn’t need to hear a lecture on the boogie man. Hilde and the archer never found them. After resting, Chad allowed Bruce to convince him to at least try to find the others. When they went back to the ghoul battlefield they found the archers belongings. His leather armor, short sword, bow and backpack were strewn on the ground. His belonging were there (except for the old medallion he always wore ,they would later find out) but his body wasn’t, except for the bones of his one foot. The bloody bones of one foot, picked clean of flesh were about thirty feet away from his belongings. Teeth marks were all over it. Bruce retched. Chad controlled himself. While Bruce was throwing up, Chad heard Hilde. She was coming through the trees in her regular stealth be damned attitude. It’s hard to walk in plate mail she would always say. He was glad to see her, he didn’t feel safe after what just happened and having only the bard wasn’t exactly comforting. Chad called to her and walked in her direction. He was halfway into his story about how funny it was when Bruce barfed when he realized something was wrong with Hilde. When her undead clawed hand grabbed his throat he knew something was really wrong….. Possible Additional Powers for Aaztar-ghola: 1. Cause Fear- As a bonus action the Aaztar-ghola can create a zone of fear. All opponents within 60’ must make a Wis Save (DC 14) or be forced to move away from the Aaztar-ghola for 1 minute. A save can be made each round to resist. 2. Control Ghoul- The Aaztar-ghola can make a Persuasion check (DC 9) to control ghouls. If the ghouls have been turned by a good cleric or controlled by an evil cleric the check is made at disadvantage. 3. Spell Fatigue- The Aaztar-ghola is fatigued as per the condition after using its finger of death spell like ability. It will remain fatigued until it has consumed a human body part. [/QUOTE]
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