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Fiasco RPG?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 5236737" data-attributes="member: 2810"><p>Played at Origins (with the creator) and loved it. It may be my new favorite gameday game. If you have a good group of players, it will absolutely blow you away.</p><p></p><p>I'm also considering combining it with Dread. I absolutely adore Dread, but it's a little hard to run on the fly. I find the players do a much better job of filling out the questionaire if they have a lot of time to think about it, for one thing, and throwing together a Dread game on a moments notice is diffiicult. </p><p></p><p>But, if you use Fiasco to generate the story and characters on the fly, and the Jenga mechanic for those situations where the 'everyone else agrees on what happens' mechanic seems inappropriate.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 5236737, member: 2810"] Played at Origins (with the creator) and loved it. It may be my new favorite gameday game. If you have a good group of players, it will absolutely blow you away. I'm also considering combining it with Dread. I absolutely adore Dread, but it's a little hard to run on the fly. I find the players do a much better job of filling out the questionaire if they have a lot of time to think about it, for one thing, and throwing together a Dread game on a moments notice is diffiicult. But, if you use Fiasco to generate the story and characters on the fly, and the Jenga mechanic for those situations where the 'everyone else agrees on what happens' mechanic seems inappropriate. [/QUOTE]
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